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Posts from "HW rulez" mod (add-on) for HoMM3.

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In reply to kalababa
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12 years ago
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kalababa
and those damn obelisks should have been removed long ago.
I'm all for it

Added after 4 minutes
Dirty_Player
Obelisks combined with some junk can create annoying blocks, because they often generate near the road. By the way, another useless object is the keymaster's tent. IMHO.

But analyze and compare the starting respawn on Jebus Cross in SoD and in HotA. I think (though I could be wrong) that HotA is much richer in terms of content.

By the way, yes, I used to only play HotA and when I switched back to SoD, Jebus Cross often stumped me with its poverty. I even double-checked the info, wondering if I generated it at all, which is very rare in HotA, or maybe it never happens at all

Added after 8 minutes
The mod is a great thing, you start trusting your opponent even more and stay calmer right away...
ICQ: 564224919
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12 years ago
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Damn. Damn, damn. :) HotA is increasingly turning into just a "mod with a new town." In HD they've fixed (I think) all those same bugs; Wizard's patch has moved on to balance changes. Version 1.3 won't even be out before all the cool features are already implemented for SoD x). Anyway, I'm joking of course.

In any case, thanks, Wizard. The idea is great. And what about level 4-5 scrolls? Is it possible to make a check for "has owned a town with a built Mage Guild at least once"?

PS Can you remind me where your artifact name hint (on the map) is currently included? HotA/HD?
PSS For HotA, by the way, if compatibility is to be maintained, then in theory, a separate checkbox should be made. Some rules are implied to be cancelled in it.
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12 years ago
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Please fix it so that it’s possible to type spaces in the chat, and also make the “Й” button available.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to nik312
12 years ago
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nik312

Anyway, thanks, WiZard. The idea is great. What about scrolls of level 4-5? Wouldn't it be possible to implement a check to see if the player "has owned a Castle with a built Guild Hall at least once"?

I plan to implement the scroll feature later.
Possibly, but it's not technically that simple.
+ There was a change in the rules, so I postponed the feature until a better time.
nik312

P.S. Can you remind me where your hint for the artifact name (on the map) is currently enabled? Hota/HD?

The artifact hint was added to the HD mod in version 3.53, and it will appear in Hota in version 1.3.
nik312

P.P.S. By the way, for Hota, if you want to maintain compatibility, you should add a separate checkbox. Some rules are intended to be disabled in it.

The specifics of Hota's rules are taken into account at the program level, so a checkbox doesn't seem necessary.
Lider1
Please fix it so that it's possible to type in the chat WITH a SPACE, and also make the "Й" button available.

Thank you for the feedback! I'll take a look.
Toganash

The mod is great, it makes you trust your opponent even more and feel more at ease...

Thank you :)
Dirty_Player
WiZarDX_576
+ anti-hin-n-run.
What is that? How does it work against neutral creatures and AI heroes?

It works like this:
When attacking a living player's hero, if the attacker casts a spell in the first round of the battle, the buttons to flee/bribe are disabled for them.
When attacking AI heroes or neutral creatures, the restriction does not apply. It also does not apply to AI.
.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

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12 years ago
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The specific rules of HotA are taken into account at the program level. So, a checkbox like that is not really needed.

Not entirely. The ban on even weakened Psionic creatures and Birds, as I understand it, remains in the patch. And in general, for the future - they will eventually fix fake creatures, Lord Vampires, and Necromancers there as well.
In reply to nik312
12 years ago
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nik312
Not quite. The ban on even weakened Psionic creatures and Phoenixes, as I understand it, remains in the patch. And in general, for the future – they will eventually fix fakes, Lord Vampires, and Necromancers there.

No, in HotA, Psionic creatures and Phoenixes are weakened, and according to the HotA rules, they can be upgraded. The patch takes this into account and does not impose a ban on them.
Well, if there are any changes in the balance in the future, I will make an update to the patch. :)
.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

In reply to WiZarDX_576
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12 years ago
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I have a question for the community. For example, I used to play online for about 2 years, but only with the Chaos patch. There was no Necromancer in it at all. And there were no problems with this, and Necropolis was a perfectly playable castle. What's the problem with removing this... thing with the Necromancer? After all, even though it diversifies the game, it still motivates players to use a rather predictable strategy, leading to monotony...
ICQ: 564224919
In reply to Toganash
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12 years ago
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Toganash
I have a question for the community. For example, I used to play online with the Chaos patch for about 2 years. There was no Necromancer at all. And there were no problems with this, and Necropolis was a perfectly playable castle. What's the problem with removing this... thing with the Necromancer? After all, even though it diversifies the game, it still motivates players to use a quite predictable strategy and leads to monotony...
Damn, how does Necromancy lead to monotony? What kind of logic is that? Nonsense...
Только в тишине ответит вселенная, только в наших сердцах мы обретем смелость следовать её зову. ;)
In reply to Toganash
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12 years ago
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Toganash
I have a question for the community. For example, I used to play online with the Chaos patch for about 2 years. There was no Necromancer at all. And there were no problems with this, and Necropolis was a perfectly playable castle. What's the problem with removing this... thing with the Necromancer? After all, it diversifies the game, but it still motivates players to use a rather predictable strategy, leading to monotony...
Necromancy is a cool thing, and it's sorely missed in Heroes II.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
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12 years ago
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A question to ponder: which hero should you start with for the Cove?
If you want to take the path of least resistance, go with the pirate.
http://www.twitch.tv/mikevalentine/
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12 years ago
Was wondering if it would be possible to add 1 more timer(global timer for both players that would indicate the total length of the game). That would make it much easier for people who want to watch stream of two players in offline mode. For example if we watch Maretti vs Twaryna stream, Maretti's twitch will show 1:20:04 and Twaryna's 1:14:26.
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12 years ago
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A question to ponder: which hero should you start with for the Cove?

In version 1.2, only Anabelle is available, with no real alternatives. She's geared towards 30 archers, who are one and a half times stronger than elves (even though they have 4 shots). In version 1.3, there will be more or less equally viable options: Anabelle/Cassiopeia/Korkes.
In reply to nik312
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12 years ago
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nik312
In version 1.2, it's only Anabelle, without many options. With 30 archers, which are one and a half times stronger than elves (even though they have 4 shots). In version 1.3, there will be more or less equivalent options: Anabelle/Cassiopeia/Korkes.
Well, Korkes will still be weak with his navigation skills.

And Cassiopeia will immediately have a lot of problems – a terrible unit (at the level of an imp-goblin), the quantity is so-so, and the intelligence is clearly superfluous. Overall, it's roughly like Gretchin – you can use him when there's nothing else, of course, but experience shows that even an artilleryman is more useful.

In general, the choice here is somewhat similar to the Barbarians – Kreg, Gurney, Jaber, Gretchin, only Tiras is missing (because level 2 is weak, approximately like a boar in terms of characteristics), and Dessa is also missing. And the Barbarians also have better starting skills.

And the pirates are not stronger than the Grand Archers – the damage is only slightly higher, but the Grand Archers have 2 shots, and they also have a large supply of arrows. Perhaps it makes sense to add shots during the upgrade, at least up to 8, otherwise it's just depressing.

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