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Posts from Unity of the Elements

4.8 (4 ratings)
In reply to Heroist
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okay, thank you.
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Heroist, please tell me how to complete the Abyss.
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+Only a true Master of Char can find this Path.
+To do this, he must achieve complete Elemental Balance, because he will have to go through the Cursed Land.
+This sorcerer must explore and unravel the secret.
+And banish the Elemental Lord to another world.

Master of Char. Finding the Path.
Elemental balance. Cursed land.
Exploration. Unraveling the secret.
Banishment.

Let's look at the Skillwheel to see how to get all these skills. We run to the mentor in the lands of the dwarves (you can get to them through a portal in the king's mausoleum, which is located north of the forest lands), change skills with the mentor, go back to the mage near Shaiharadia, teleport to the Path of the Abyss, go straight - lights with the inscription "Follow the Rainbow" light up - follow the lights, maintaining the order of colors - "Red--->Yellow--->Green--->Blue--->Again", pass through the Path of the Abyss, change all the skills back with the mentor standing behind him, teleport to Dragon Mountain, and kill the boss.

Whatever
In reply to Heroist
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Heroist
Lord of Charms. Finding the Path.
Elemental Balance. Cursed Land.
Reconnaissance. Unraveling the Secret.
Exile. Lord of the Elements.

Check skillwhill to see how to get all these skills. Run to the mentor in the lands of the dwarves (you can get to them through a portal in the king's mausoleum, which is located north of the forest lands), change the skills with the mentor, then go to the mage near Shaiharadia, teleport to the Path of the Abyss, go straight - lights with the inscription "Follow the Rainbow" will light up - follow the lights, maintaining the order of colors - "Red--->Yellow--->Green--->Blue--->Repeat", pass through the Path of the Abyss, change all the skills back with the mentor standing behind it, teleport to Dragon Mountain, and kill the boss.
Thank you!
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No problem. If anything else is unclear, feel free to ask.

Whatever
In reply to Heroist
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hey, I have a question. I've maxed out my spell power, chaos magic, lightning, and fire, and I have exhaustion of magic in summoning. I've also maxed out the Lord of Magic and Elemental Balance skills, but none of the fire spells are lighting up, and when I approached the abyss, it said, "You feel like you can't handle it." What am I doing wrong?

Added 2 minutes ago
The question is resolved; I didn't see the previous posts.
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Ok.

Whatever
In reply to I am Hero
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I completed the map in 346 days on Veteran difficulty. The most challenging battle was against the Devil, and surprisingly, the easiest was against the Phoenix. I have many questions, but the two most important are: why were there Orcs near the Phoenix? And why did a Titan appear instead of an Angel? The storyline is a 5+, the scripts, graphics, and everything else are 5++++++. I killed the boss with Necromancers. In the end, only one Dragon remained, thanks to the "Battle to the Last" ability and 356 Ghosts. Now, for the downsides: first, it's very difficult to defeat Apprentice Mages. I tried for a long time, gave up on them, found various artifacts to increase my stats and decrease theirs, and eventually killed them. Second, Demons and Necromancers have outposts, but Orcs don't. How is that supposed to make sense?))) And third, there's no final cutscene, which is a shame. And the last downside: in the cutscene when you kill the last Elemental (in my case, it was the Phoenix), the Fire and Water Elementals immediately go into shock, while the Earth Elemental stands there for 10 seconds and then starts running. I completed all the optional quests except for the last one with the Prophet because I used a Necromancer army. What was I supposed to do there? Overall, the map is a 5-! I want you to create more maps like this!

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And I forgot to mention that I was given an unupgraded Human Archer in the achievements
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why were there orcs near the phoenix?

More likely, they were humans. Humans were near the orcs. As for why the phoenix was the main unit for humans... well, I don't remember exactly why I came to that decision. In general, the phoenix is associated with summoning magic and the element of earth. It's clear that chaos magic and the element of fire belong to Inferno; dark magic and the element of water are closer to the Necromancers; light magic and the element of air belong to the Academy; but summoning magic and the element of earth... I decided on humans.
and why did a titan appear instead of an angel?

The mage made a mistake in translating the manuscript.
it's very difficult to defeat the apprentice mages

You need to get reinforcements of djinn from the western bridge.
there's an outpost, but the orcs don't have one

There's no point in placing one. They are allies. Why would they need it? Besides, according to the plot, it shouldn't be holding back the Titan anymore.
there's no final cutscene

I wouldn't be able to beautifully show the boss's death; unfortunately, it's not possible to do that in the game's cutscenes. I decided to simply describe it beautifully.
there, the fire and water elementals immediately react to the earth shock, while the earth elemental stands there for 10 seconds and then starts running

Because they should be "hit by the explosion" at the same time. And the earth elemental moves very quickly and ends up just standing in place, waiting for the earth shock. But it should be that it runs into it.

I completed all the additional quests except for the last prophet.

The one in the lands of humans? He asks you to find and destroy the orcish and dwarven heroes and bring him their artifacts. For this, he gives several titans to the hero's army.
in general, the map is a 5 out of 5!

Thank you for the kind feedback!

Whatever
In reply to Heroist
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and also, when that puzzle was active [censored], I ran from the mentor to the archmage exactly 13 times.
In reply to Heroist
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Heroist
In my opinion, it would be enough if the Sphinx gave less experience, as this could help in completing the sandy area of the map. It cannot give a worthwhile artifact, and all the spells are already available in the library.
There are many artifacts on the map, and I collected a whole bunch in just one library – it makes sense to reduce their quantity (there are 4 rooms in the library – one in each). Some artifacts that are always valuable: a ring with +20 initiative and a staff with -20 initiative – you can entrust these to the Sphinx. Finally, there is a super artifact for this map – Sandro's Cloak, which removes immunity to mind control spells. The super boss on the map seems to belong to the elemental class, and therefore, some dark spells do not affect him. With the cloak equipped, "Dominate" can be cast on the boss. :) (I have verified this. Apparently, Fireball was not used for this reason). So, the cloak can be given to the Sphinx to keep, or perhaps it should be forbidden.
I am Hero
I ran from the mentor to the archmage exactly 13 times.
That's why I asked to move the mentor closer to Shai-Hulud – not everyone can handle such a marathon
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Yes, Sandro's cloak, I completely forgot about it. On the other hand, don't black dragons have the same immunity? But it doesn't work on them even with the cloak.

Whatever
In reply to Heroist
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Black dragons are immune to all magic while they are alive. And the master is just an elemental.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
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Ah, yes. Immunity and invulnerability are different things.

Whatever
In reply to Heroist
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Whew... I just finished the map on Veteran difficulty... The first quests were quite easy – performing a ritual was a breeze, as I had over 400 mana even at the beginning. I easily cleared out the guards in the mage's library with lightning spells and grabbed all the artifacts, although I left some behind – I just filled my inventory anyway. The most challenging quest was with the apprentice mages, but I managed to defeat them with a single Titan – I got lucky because I took the Mana Burst spell, which, by the way, proved useful throughout the game. After the town, I first went to visit the demon, but he had about a hundred Nightmares and other creatures, so I had to go back and build up my army. :smile51: After defeating all the demons, I went to the Devil, who killed me in three turns. Annoyed, I went to the Necromancers and defeated them quite easily, although Rovena had no chance (although I holed up in the castle). The prophet's quest helped – I quickly built up an army and defeated Death with an auto-battle (and there were no hordes of skeletons =))))). Then I went to the Devil, and this time, I defeated him manually. At that time, I had the Staff of the Underworld and a ring that increased initiative by 20%, but the Devil's troops still moved faster. :smile51: :mad: :smile13: :smile13: :smile13: :smile13: After building up my army a bit more, I visited the Phoenix and the Orc, and I defeated them with an auto-battle, as the Phoenix was too agile to fight manually. I ran around a bit from the Mage to the Mentor (the Dwarf shamefully fled, although the danger was high), and I set off on the Path of the Abyss and easily passed through, went to the mountain.... :) :smile16: There, I met the boss, who only got to move once. :smile52: :smile49: A final cutscene would have been nice, even if it just showed the boss defeating a large number of troops and cutting down the Titan. Terrain – 5 – everything is in its place, and the terrain turned out to be good and varied. Plot – 5, also interesting and well-developed, although running back and forth got tiresome. Battles – 5+ – I had to replay several times, but it didn't get boring at all, plus I defeated everyone with an auto-battle at the end. The danger level of the enemies was always high – no chance. Mini-bosses – 5-, very good, but Death and the Phoenix are defeated much easier with an auto-battle than manually. Boss – 5, although I think he's a bit weak; you can simply reduce his initiative with lightning spells. The result was a peasant – 238 days, 240 points. P.S. The map is excellent, and in principle, it would be possible to somehow create either a second similar map (the same Titan, but either in a different time or in a different world), or something based on it, or simply something interconnected. P.S.S. Thank you for the map! :smile14:
Разработка карт для HoMM V

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