FireToSky (blue, Conflux, Grindan, Grindan) def Browser (red, Stronghold, Crag, Crag), Terra Dei Demoni 125
Air elementals are not built, but I run through two upgrade structures in one turn and get the log. On 112 I get out into Inferno, break through to the tavern, pick up Dessa from the prison there, and run to the Snow Castle. On 113 I take Inferno itself, set up demons there, and decide to challenge myself a bit... With 70 mana, I attack Grene on a stack of Gargoyles for a +4 hat due to experience, dammit))) There turned out to be 42 of them... 4 demons, 13 air elementals, single imps, and about 50 fairies) I thought I'd lose, but no, a well-timed Bless learned through a Scholar turned out to be very useful. I used up all my mana and lost a demon, 3 air elementals, and about 20 fairies. Then I ran along the roads, luckily they're fast...
Sticking to the principle of "break through everything," and even what doesn't necessarily need breaking through, I attack a stack of elves on the grass for a +1 necklace:) I left another demon and 6 air elementals there. Only sad memories remain of the former army, but Grindan turns out to be a spellcaster just right with max Loga and leveling-up Earth magic (I deliberately haven't taken Air magic yet). By the end of the week, I took Castle and Dungeon and camped out at the Dwarf structure, getting 20 Efreets each. At home, I have levels 1-7 in the Fort, in Inferno I have 12456 in the Fort with GM2 built.
I have plenty of gold, so on 121 I buy Psychos, 4 Birds, upgrade Pits, and the process slowly started. On 122 I bring the count to 50 and take Conservatory 2 without losses using Mass Slow. On 123 I very luckily get Resurrection and Inferno at GM4 Inferno, and destroy a ГО of 75 Arch Wives without major losses.
124 - I run a bit through the center, take a Pandora's Box with 15k gold, and smash myself for mana in the Dungeon vortex.
125 - with stats 2-1-9-12 (360) (expert Intelligence), 67 Arch Demons, 2 Angels, and meat from Conflux, I take Utopia 3 without using Resurrection, which gives various junk like a 4+4 hat, a bag, and 15% resistance boots, then a Pandora's Box with Arch Efreets for all the Air and here we are camping (of course on speed boost)))) Near the opponent's ГО in the form of Enchanters on our side of the portal. I couldn't break in roughly because Blue surrenders without seeing any realistic way to break through the stack of Arch Devils that unfortunately blocked not only the passage to the center but also the path to my own Inferno.
Thanks for the game!
P.S. I have never played with encoded saves. After the game, I wanted to see what the opponent had. It turned out it was enough to enable autosave GM2 and you wouldn't need any passwords... how is this problem solved?
I scribbled a decent amount - I scribbled myself a Barbarian double - gave Flax to the opponent - start - 3 upgrade structures, Conservatory, and Mummies for a box - on 112 - Crag with expert Earth - 5k gold in a box and Conservatory 2 - in the first week I took Swamp and the double - everything seemed fine - but I see a ГО - Arch Devils on the native - and they cut off the passage to Inferno and the ramp - I saw this too late - I would have had to replay - as the autopsy showed, further on the respawns there was a Conservatory 4 and crystals with cash that wasn't enough for the Ghosts. On the first week in both castles, Mighty Gorgons in the Fort. In the end, by 126 I cleared all the respawn - took everything that was there - the ГО couldn't be broken through at all. Sadness and trouble - the autopsy showed that the second ГО was Wizards - which also wasn't great - but if there had been a passage to the other secondary heroes - 7 Angels and Ghosts would have solved this problem easily - alas and alack((( thanks for the game.
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Весна-осень 2011.
