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Posts from A program for calculating the strength of the guard on random maps in Heroes of Might and Magic III, called H3CalcGuards.
A program for calculating the strength of guards on random maps H3CalcGuards
The program allows you to approximately accurately estimate the strength of the guard of an object or group of objects in Heroes 3, and most importantly, to understand the methodology of this very estimate. Moreover...
Download the H3CalcGuards program Author - Sav (programmer). Idea and text - Vaflya (by the way, is on a long business trip in Stronghold, improving the second level there).
Author's program description
•All program data is stored in its text file. Its format is quite transparent, and by changing it, you can configure the program for any version of the game, and also translate it into another language. Currently, the program is in English and contains a file with SoD data; it can be replaced with a file containing HotA data (also in English). I will not do it for other versions; if someone needs it, edit the text file.
•In the field on the left, only those creatures are shown that are allowed as guards for the selected value. For them, the range of values and the average, most likely, number are also shown.
•The values of dwellings, Pandora's boxes, and seer huts depend on the total number of zones with cities (those where the template allows at least 1 type of city, regardless of whether there is a city there or not) and the number of zones with cities of its creature (for each zone "with a city", the type of city is selected to which at least 1 city belongs in the zone, if it exists, as well as all dwellings, creatures in Pandora's boxes, and seer huts). The number of neutral (for creatures without cities) zones in the calculations is always 0. If "Zone town" is set to Any town, the values of dwellings, Pandora's boxes, and seer huts will be calculated without taking into account the bonus for cities. Otherwise, the number of cities can be entered, and at the same time, the list of objects is filtered, and all objects with creatures not from the specified city are discarded. It is written about Pandora's boxes and seer huts how many creatures are in them.
•You can add a virtual object with a specified value - in particular, this is how the guard of the passage should be calculated. When an object is selected from the list, its value is entered into the input field. The total value of the selected group of objects is also calculated and indicated above its list.
•The guard strength index is entered directly. Its name contains a hint for which combinations of the zone's monster strength and the configured monster strength during map generation (they are equal) it is suitable. For passage guards, only the monster strength configured in the generator applies; these are indices 2, 3, and 4 for weak, medium, and strong monsters, respectively.
•You can find out the number of monsters not on week 1. With each week, it grows by 10%.
•The result can be displayed in 2 forms: in a simple form - the range of quantities and the average number of monsters, as well as in a full form - with a list of all possible quantities and the chances of their occurrence (in week 1, all intermediate quantities are possible, but as the weeks go by, not all of them become possible).
•When focusing on the list of the selected group of objects, pressing "Enter" will add an object to the group, similar to the "Add" button, pressing the spacebar will duplicate the selected object, and pressing "Delete" will remove the selected object from the group. When focusing on the input field of an arbitrary value, pressing "Enter" will add an object with the entered value to the group, similar to the "Add custom value" button.
Program screenshot
For example, checking the convergence of your own stat data and program data on the guards of single hives in the first week on the Jebus Cross template with strong monster strength - the full one and more often coincides with the average value. Regarding the "moreover"... Now you can understand why there is such a large range in the guards of level 7 dwellings (I recommend that you figure this out yourself by digging around in the program ;)). Moreover, it is precisely by the size of these guards that you can assess the map in a strategic plan.
StickyFingaz
13 years ago
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auto-battle, damage calculation for troops, calculation of guard strength + someone was also thinking about creating a check for the terrain on which the neutrals are located. We also need to create a chain-building tool, and any newbie will become a Heroes expert.
If this program had appeared earlier, we wouldn't have seen (heard) such a masterpiece as Might & Magic X: Legacy.
theShevanesian
13 years ago
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Where can I hear it? I only saw a demotivator image)
Added after 39 seconds
The idea behind the program is very good; besides, all of this can be calculated manually, so it doesn't affect the game's philosophy.
Егор Коробейников
13 years ago
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The site is on Vk.com; register there, go to the search bar, type in: Stiki – sotka, and click on the audio recordings tab.
You are on the wrong path, esteemed programmers! You are making the game simpler, but you should be making it more interesting.
For example, create a template that would generate a wealth of objects such as: Cursed Ground, Magic Plains, Fiery Fields, Clover Field, and so on. Templates where battles take place on such terrains will bring pleasant tactical and strategic diversity to the game, and your names will be remembered with gratitude.
You're on the wrong track, fellow programmers! You're making the game simpler, but you should be making it more interesting. For example, create a template that would generate an abundance of objects such as: Cursed Ground, Magic Plains, Fiery Fields, Clover Field, and so on. Templates where battles take place on such terrains will bring pleasant tactical and strategic diversity to the game, and your names will be remembered with gratitude.
Soon, online Heroes will no longer differ from offline Heroes. Specialized software allows you to see things that a common mortal wouldn't even dream of.
And some people also say that Warlords is a mathematical model that has lost its appeal and is not interesting to play anymore. At this rate, what will be the difference between SoD and Warlords? When almost everything in the game will be known.
And some people say that Warlord Tactics (WT) is a mathematical model that has lost its drive and is no longer interesting to play. At this rate, what will be the difference between SoD and WT? When almost everything in the game is known.
Well, you don't necessarily have to turn into a robot; you can just not use all this software. For example, I don't even turn on detailed information during battles – I don't need to know how much damage will be dealt in units, let alone alt-tab every round and calculate the counterattack in a program – :smile48:! You should always leave a part of amateurism in the game so as not to get bogged down in routine.
Heroes13
13 years ago
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Then just integrate the program into HDmod. You hover over neutral creatures, and it tells you there are 29-42 troglodytes. What difference does it make if this information is displayed directly in the game or in the program... Or maybe increase the turn time to 12 minutes because of this :D, otherwise people won't have time to watch in 8 minutes, and the quality of the game will decrease, as they like to say here.
Jokes aside, but where are the Heroes heading...:( :( :(
dnaop-wr
13 years ago
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You shouldn't count your enemies, you should attack them! Although, doing some reconnaissance before the battle wouldn't hurt, so you don't have to use swords to fight tanks – they might get dull.
I looked at the program and thought – where can it be used? For training? Or for calculating the probability of something happening? I don't see the point. And it's in English – for English-speaking newbies.
numOne
13 years ago
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With these trends, only a chess timer with time limits in battles can save the situation. Let them write encyclopedias during their turn – time will punish them later! :smile31:
Ihtiandr
13 years ago
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You are being too negative. I think it’s right to make information that only a select few know publicly available. Now everyone is on equal footing, and everything is fair. Whether or not to use this program is a personal choice, just like whether or not to find this information yourself. Using this tool doesn’t ruin the fun of the game.