P.S. Soon, we'll need to read these interpretations before going to bed.
P.S. Soon, we'll need to read these interpretations before going to bed.
New here? I'm Roha — want a quick tour?
The option with a draw is bad because in most matches, a win is needed; a draw doesn't suit either side.
And replaying a match is a significant time delay.
If anything needs to be changed in the rules, it's the clause about a stalemate with restricted movement. Loading an autosave, in my opinion, doesn't match the spirit of the game; all game situations should be resolved within the game itself. For this case, I would suggest an amendment to the rules – "in the event of a stalemate with restricted movement, the fleeing side must accept the battle."
The "attacker retreats" option sometimes leads to a seemingly unfair battle outcome, but it is much more interesting strategically, requiring you to consider more factors when planning a battle. And it allows you to fight in seemingly hopeless situations like "the opponent has a legion of skeletons."
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Most of them – how many? Roughly – about 5 matches, no more. Tournament games with elimination rounds.
In seasonal leagues and tournaments with a round-robin format, a win isn't necessary.
Is 5% really a majority?
Yeah, it's totally crazy when you attack a scout hero with a stack of Wyverns, he sticks a snake in a place unreachable for the Wyverns and that's it, game over. In the spirit of the game, this is complete nonsense.
Try to remember a previous similar episode. I couldn't.
But I can recall at least a dozen games where the defending side deliberately played to stall.
To prevent such an episode from happening again, I see two options:
1. Ask Baratortcha to remove this relief from the game.
2. Slightly expand the rule about paths. When such a relief appears, prohibit its use for similar purposes.
they would fix it so that after a certain number of turns, creatures would start losing life; a basic spell would be cast that would deal damage to everyone, regardless of resistances, etc.
actually, there are quite a lot of closed terrains, and they are often used in offline tournaments. In online play, I can recall such a situation quite recently on a stream. Someone attacked a scout hero with 7 units of wolves, and there was one gargoyle there, for which there was space in the center... But this is such a rare case that it will very, very rarely prove critical, and if it does, it's a 1 in a million case that can be disregarded.
The option of a draw due to some unrelated battle I consider completely inappropriate, because almost all tournaments use a playoff system, and draws there are not needed at all.
The option that the one avoiding the fight should retreat is actually not bad. It's not better, not worse, it's just different with its own features. But changing the rules so radically because of a questionable episode, in my opinion, is not very good. The rule change will affect not so much the finals as the scout hero battles, where skeletons against fairies, etc.
I still believe that the responsibility for the outcome of a battle should lie with the attacker, and such minor coincidences that happen once in a hundred years should remain for laughs. We have 1000+ games each season, a bunch of tournaments, etc., and we somehow managed before.
P.S. By the way, for those who cited chess as an analogy. If chess has cup tournaments and a winner must be determined, they play a final game where, in the event of a draw, black advances further in the bracket.

I can translate what Maretti writes, but how he translates what we write is a big mystery to me:rolleyes: