But I can only blame one thing:
The in-game data transmitted over the network from one player to another arrives with errors. The preparation of the data for transmission and its reception, as well as the processing of the received data, work perfectly and contain no bugs.
It seems the problem lies in the tool the game uses to transmit data over the network.
Posts from HoMM3 HD bug reports.
Also, with Quick Battles enabled, the prompt window for initiating a Quick Battle doesn't always appear when an enemy attacks (this happened in an empty area).
There were also a few crashes when launching the game from the launcher. There was a crash when exchanging troops in a city garrison using F10.
If the information hasn't been lost, it's all in the file.
The game crashes when viewing the turn. Perhaps this has already been reported, but could you fix the constant game crashes that occur when one of the AI players is eliminated from the game after 7 days of losing all their castles, and the player performs a "view turn" on the following day?
It can be fixed, and the sooner I receive a save file(s) with this situation, the faster it will be.
If I have such a save file: I skip a turn, the computer dies, new turn: I click "view turn" and the game crashes.
Then the fix will be released very soon.
However, I don't have the ability to play and simulate this situation myself.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
You now have quite a few details.
It can be fixed, and the sooner I receive the save(s) with this situation, the faster it will be.
If I have such a save: I skip my turn, the computer dies, new turn: I click "view" and the game crashes.
Then the fix will be released very soon.
I don't have the ability to play and simulate this situation myself.
Sorry for not providing the save file immediately. The crash occurs when playing a 2-player game in TCP/IP mode; if playing in "hot seat" mode, the game functions normally.
P/S: passwords, red: "da" / blue: "nonono"
This bug has been around for ages. The same thing happens when viewing enemy towns.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
We played recently; at the start, I had version 3.52, and my opponent had 3.63. We both finished on the updated version 3.64.
Both of us experienced a bug: in battle, neutrals didn't attack the stack within their attack range (even if it could be killed with one hit), but continued moving forward. Since we were both playing as Inferno, it was unpleasant. The bug occurred for me both before and after I updated the version. Or is this not a bug? :)
Or, I used an outside mission, and the Mishka (bear) didn't attack the exposed dog and went around it.
