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Posts from HoMM3 HD bug reports.

5.0 (1 rating)
12 years ago
The new chess timer is broken. Only gave half the time it was supposed to and after loading we suddenly had 1192 hours. Maybe it was also possible to load with protection of saves turned off.
In reply to Maretti
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12 years ago
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What does the "Gotcha!" pop-up window mean?
In reply to MerlinTheMagician
12 years ago
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MerlinTheMagician
What does the "Gotcha!" pop-up window mean?
I had the same thing happen to me today.
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In reply to Iamsamstan
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12 years ago
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Iamsamstan
It appeared for me today too.

Please remove this. It's really annoying.
In reply to Maretti
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12 years ago
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Maretti
The new chess timer is broken. It only gave half the time it was supposed to, and after loading, we suddenly had 1192 hours. Maybe it was also possible to load with save protection turned off.
Yeah, we played Hungry Games yesterday, and right away, on map 111, the green player's timer was set to a very, very long time...
In reply to Pit for LM
12 years ago
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Please help me understand how to enable both me and the computer to cast double spells in a single turn in Heroes 3. For example, casting Meteor Shower twice in a row. Holding down the "S" key also casts double spells, but the opponent cannot do this.
In reply to MerlinTheMagician
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12 years ago
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MerlinTheMagician
What does the pop-up window "Gotcha!" mean?
It translates to "Got you!" from English. Don't just cheat, guys :D
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12 years ago
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Please help, how can I make it possible in Heroes 3 for both me and the computer to cast two spells in one turn?
Gotcha!!!
//
12 years ago
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There was a crash at the very beginning of map generation. When the turn passed with quick battles enabled, the computer killed my unit. It happened in the field. So, the bug remains. And it seems to trigger either intermittently or in some other way. Also, sometimes the password for the opponent is not requested during a new (especially the first) map generation. The "Complete Collection" version (Russian) does not connect with others and reports an error. I don't know what the difference is, but after replacing the executable (it has a shield in the icon) with the one from "The Shadow of Death" (with a skull in the icon), everything works fine.
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12 years ago
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The chess timer in version 3.59 didn't improve; it still doesn't work properly. When we tried to play "The Hunger Games" with four players, the third (and possibly the fourth) player had 100,500 hours displayed instead of the initial 16 minutes. Today, we tried playing 1v1, and after entering the first battle, I experienced the same unlimited time issue.
However, I can't seem to revert to version 3.57. I've tried both directly modifying the executable to version 57 and uninstalling the mod before setting it to 57 – in all cases, the same problem occurs. When creating a map as a host, the game simply crashes without any error messages – this happens in both 1v1 and four-player games.
12 years ago
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Yeah. I tried playing on version 57, but it kicks me out even before the loading screen.
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12 years ago
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At minute 60 in a game with a STANDARD timer, the time did not stop during a battle with a bot hero. I hadn't noticed this before.
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12 years ago
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After the opponent disconnected, we still couldn't load the game. Constant crashes.
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12 years ago
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After the opponent crashed, we couldn't load the game. Constant crashes.
This crash log indicates an attempt to load a corrupted save file (where one of the heroes has coordinates that are outside the map boundaries).
If you provide me with this save file, I might be able to fix this error in AutofixMap.

In general, fixing a map in AutofixMap is only a temporary solution.
The root cause of all desynchronizations, duplications, glitches, or even unidentified critical errors has not yet been studied by me.
But I can only suspect one thing:
The internal game command, sent over the network from one player to another, arrives with errors. The preparation of the command for transmission and its reception, as well as the processing of the received data, work clearly and do not contain bugs.
Apparently, the problem lies in the tool that the game uses to transmit data over the network.
And here, two solutions are possible:
1. Send a checksum of the transmitted data with each command, and if the data received by the other side contains an error, request the sender to resend the command.
2. Switch the game to a different tool for transmitting data over the network.

Added 4 minutes later
In a game with a standard (SOD) timer, time did not stop during a battle with a bot hero. I hadn't noticed this before.
Save file?
____________
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12 years ago
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...
In 3.57 I'm checking a bug... it incorrectly shows the number of monsters in money buildings, Griffin Conservatories, and beehives. In the Griffin Conservatory it showed that there were many griffins, but in reality it was a set of four (I can't attach it, I didn't save it). When I get time, I'll check it, and I ask you to do the same — maybe it's just a glitch on my end.
Thank you.
P.S. Overall, the coolest mods are: 3.14 and 3.28

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