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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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In reply to KobRa_RR
#1731
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It's strange, but the rules were actually tweaked in such a way that it's possible to exploit buggy passages to move around the map quickly, even though there are no AI opponents that would necessitate doing so to level the playing field.
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In reply to St_Klaus
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#1732
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St_Klaus
Is this true for templates where there are computer-controlled units (which can also move through these passages)? Or can you also move through the glitched passages on balance maps, panic maps, and CM maps?
You can move through glitched passages (passages without guards – don't confuse them with shifted guards) by default. It's not possible in certain cases (zones on Jebus without breaking the Guard of Order, treasure maps on balance and panic maps).
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ICQ - 488-784-621, skype - juristis18

Весна 2014.
In reply to KobRa_RR
#1733
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Because the balance is so unclear in terms of structure, or rather, in the interpretation of the rules, it's generally risky to play – you can always run into problems.
Buggy passages are generated inconsistently.
Often, near a buggy passage, there is a guard leading to another zone, which can create a false impression about the guard's affiliation with the passage.
Sometimes, the guards in the treasure and gold mines alternate or overlap each other.
And the ultimate absurdity is when a map has unprotected and protected passages placed next to each other, i.e., they become mixed. And especially if you can't see much of the map itself when analyzing it. And if you interpret the rules strictly, you can find a moment when an opponent takes a step into a forbidden zone, giving them some kind of advantage.
Summer 2013


In reply to Juristis
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#1734
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Juristis
By default, you can walk through glitched passages (passages without guards, don't confuse them with shifted guards). You can't do it in certain cases (zones on Jebus without breaking the Gate of Oblivion, treasures on Balance and Panic).
Can you pass through a glitched passage in a treasure on Chaos Magic?
In reply to Ominous1
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#1736
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Ominous1
Can you pass through the glitched passage in the Treasury on a Small map?
Yes, of course. I, for example, passed through it with a Stinger.
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
In reply to KobRa_RR
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#1737
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Standing on the asphalt, I'm wearing skis.
Either the skis aren't moving, or I'm... (a classic folk saying).

Logically, what's the purpose of all these restrictions? Probably to prevent people from accessing certain areas before it's time...

When going to the treasure room on a small map, I don't think about the security of the treasure room, but about what treasures will be inside. So, no matter how you get there, the security of the treasure room is in no way comparable to the security of the treasures themselves...
In reply to KobRa_RR
#1738
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You can certainly play that way; the rules don't forbid it, but the reasons are completely different from what you mentioned here.
In reply to KobRa_RR
#1740
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Few people know the rules completely... I had a game where I played with full random (or cheated) and had 112 resources. On the first generation, I didn't have a road leading out of my castle. I said it was a technical resource issue, and he said I needed to spend 111. I said I only had 112, and that it was a technical issue because I didn't have 111. The person insulted me, saying I was a noob and should learn the rules. In the end, we agreed that if I had to spend 111, he would win, and if not, I would win. I thought that if the growth didn't affect the outcome, I could attack, but it turned out that you can't attack castles with a growth bonus at all, even if they are empty.
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In reply to Dima Surmay
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#1741
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Dima Surmay
You can certainly go through it; the rules don't forbid it, but for completely different reasons than the ones you mentioned here.
Could you elaborate on the reasons? For example, in the mini-map, why can you go wherever you want?

On 8mm6a, I often have 3 playthroughs, and sometimes I encounter a bug along the way, which leads me to some purple area. Am I not allowed to go there just because the path is buggy?
In reply to KobRa_RR
#1742
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It’s best to ask the person who came up with the rules about the reasons. But your thoughts are definitely incorrect, as scouting what’s in the treasure without breaking through the guards gives a significant advantage. I think there’s no ban because it’s not always clear whether a passage is buggy or not.
On 8mm6a, you can run everywhere without breaking through any guards.
In reply to Dima Surmay
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#1743
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Dima Surmay

On 8mm6a you can run absolutely everywhere without breaking through any guards.

Running is certainly possible, but if the template does not provide for it, is it really allowed? In Jebus Cross, for example, you cannot run like that, probably for a reason. :) Bugged passages occur once in 20 generations; is it worth focusing on that so much?
In reply to KobRa_RR
#1744
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Yes, you can run to 8mm6a through bugged passages... if it's not banned by the rules, then it's allowed. On Jebus Cross it's banned (though there are exceptions when it's allowed), it's just that on Jebus Cross a bugged passage would give a much greater advantage.
In reply to Juristis
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#1745
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Juristis
Sure, you can. For example, I played through it with Stinger.
On all templates, except for the XL+U size templates:
2.6.1. To pass from one zone to another through a specific passage, it is necessary to eliminate the guard of that passage. If there are several guards at the passage, it is enough to destroy any one of them.
2.6.5. If there is no guard at the passage, it is allowed to freely move from zone to zone.

so, that means tech loss if the map is a CMK map.

лето 2012.
In reply to Dark
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#1746
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darkello
On all templates, except for the XL+U size templates:
2.6.1. To pass from one zone to another through a specific passage, it is necessary to eliminate the guard of that passage. If there are several guards on the passage, it is enough to destroy any one of them.
2.6.5. If there is no guard on the passage, it is allowed to freely move from zone to zone.

so, it's a tech loss if the map is a CMK map.
Did you even read what you just copied?
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
In reply to KobRa_RR
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#1747
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It is possible to pass through shifted guard passages on all map templates with compasses (except for the main treasure room on Mininost). In the SMK game, compasses are not used, so unfortunately, this is a technical oversight, but I see that half the forum is using them.