Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
It seems like no one has tried to complain, and it takes twice as little time to rest (1 rest remains for emergencies, so the difference is 2 "free" rests versus one).
Why did the number of restarts go back to 3 again? People seemed to have gotten used to 112.




Don't confuse the "basic tournament rules" and the rules for the seasonal tournament. The seasonal tournament is a separate tournament, and I specifically held a vote on reducing the number of restarts for it. This difference is described in the first post of the seasonal tournament. In other tournaments, the organizer decides on the number of restarts.
Rules for online games in Heroes III and the seasonal Ranked Tournament.
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1.3. Subjective restarts.
Each player has the right, without giving reasons, to take a restart/restarts no later than the end of their turn on the corresponding day. It is possible to take either 3 restarts on the first day of the game (111+111+111), or 2 restarts on the first and second days (111+112 or 112+111), or one restart on the third day (113).
Blow my mind. I thought the rules were one thing, the season was like a general case, and tournaments with exceptions (e.g., restarts in 113 are almost always allowed) were like a specific case.
Section VI. Seasonal Ranked Tournament.
Yes, you can add to the regulations about the difference in restarts, although it already says:
1.4. By default, games are played according to these rules with changes reflected in the first post of the current season's thread.
Terms that never caused problems for experienced players are unclear to newcomers. The majority of questions come from newcomers, and they understand the rules better than many of the "pros."
Also, at your request, I added screenshots illustrating the rules. Now do you think they're unnecessary?
Previously, there were rules for 2v4d3 in the season and differences for other templates and tournaments,
Also, I would put the rating calculation, report format, and individual templates under spoilers – it would be much more ergonomic.
I can't please everyone. Everyone has their own suggestions and believes that their suggestions are the best and most reasonable. I have to think long and hard and analyze everything that all the players write, not only on the forum but also in private messages. I have a separate text file with various suggestions – it's already 20 pages long.
Add – subtract, cancel – introduce, simplify – complicate... There are as many opinions as there are people.
And that's despite the fact that, as a player, I personally don't really care what rules we play by.
Well, now you're complaining that there's too much text?
Also, at your request, I added screenshots illustrating the rules. Now, do you think they're unnecessary?
Yes, and there were many requests to first create general rules and then rules for specific templates. I did that, and it took me 3 weeks. And now it's bad again. I won't redo it.
And as the person in charge of the rating, it's important to me that people submit reports using the template. I don't want to rewrite hundreds of reports and chase after everyone. When I started including the report format in all topics, the percentage of incorrectly written reports decreased.
Everyone has their own ideas and believes that their suggestions are the best and most reasonable.
1). I have an exit leading to a neighboring zone through a guard post, but below it, approximately 1.5 turns away, a mine was generated, through which I can pass into the same zone (a bugged passage), and there are no guards nearby.
We open the rules and see:
2.6.5. In the absence of a passage guard, free passage from one zone to another is allowed.
2). How should I understand
1.4. Restart at the player's request, if the only road leads to the Guardian Outpost (for the 2SM4d(3), Jebus cross, Balance, Nostalgia templates). It is taken on the day this fact is discovered, but no later than day 115.
And if there is only 1 road to the Guardian Outpost, and the rest of the exits, including the home town, lead through impassable terrain?
Regarding the game with Oldboy, I have a couple of questions about the Balance template:
It is forbidden to enter treasure zones (10 on the Balance template, 6, 9, 12 on the Panic template) through glitched passages until the corresponding guard scheme has been cleared.
2) If there are paths to the Town Hall and to the home town, restarts are not allowed. If there is only a path to the Town Hall, then a restart is allowed (111, if there are subjective conditions, an additional one if there aren't).
1) You can walk through glitched passages, except when it's a passage to a Treasury.

Где контент?! (с)

