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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

#1733
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Because the balance is so unclear in terms of structure, or rather, in the interpretation of the rules, it's generally risky to play – you can always run into problems.
Buggy passages are generated inconsistently.
Often, near a buggy passage, there is a guard leading to another zone, which can create a false impression about the guard's affiliation with the passage.
Sometimes, the guards in the treasure and gold mines alternate or overlap each other.
And the ultimate absurdity is when a map has unprotected and protected passages placed next to each other, i.e., they become mixed. And especially if you can't see much of the map itself when analyzing it. And if you interpret the rules strictly, you can find a moment when an opponent takes a step into a forbidden zone, giving them some kind of advantage.
Summer 2013