Buggy passages are generated inconsistently.
Often, near a buggy passage, there is a guard leading to another zone, which can create a false impression about the guard's affiliation with the passage.
Sometimes, the guards in the treasure and gold mines alternate or overlap each other.
And the ultimate absurdity is when a map has unprotected and protected passages placed next to each other, i.e., they become mixed. And especially if you can't see much of the map itself when analyzing it. And if you interpret the rules strictly, you can find a moment when an opponent takes a step into a forbidden zone, giving them some kind of advantage.
