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Name: "Ambassador"
Map name: "Messenger"
Map type: scenario
Size: 136x136 (medium)
Dungeon: present
Number of players: 4 (3x1)
Main hero: Varens
Map version: 1.0.5
Required: game version 3.1
Author: RedHeavenHero
Last update: 29.01.2014
Description:
While in the Griffin Empire, Varens, an ordinary priest, was studying the Claw Library. One day he came across a scroll that mentioned the Book of Changes – a powerful artifact created long ago in the Age of Legends by great mages of the vanished state of Shantir. The scroll, unfortunately, was almost burned and all that could be made out were lines describing how Sar-Ilam used the Book of Changes to create Shio - a prison for demons. Undoubtedly, such a great artifact will help the Griffin Empire in its fight against the rebels.
Another scroll spoke about the fact that the Book is kept by the dwarves. Therefore, at the first opportunity, Varens sets off to Grimheim under the guise of Alaric's retinue to find out more about the Book...

From the author: This map is a prologue to the Unicorn Empire campaign. The plot and upper level of the map are similar to the "Resolution" mission from the Dark Elf Lords of the North campaign, only you will play on the other side (in the beginning).

The map may cause difficulties at high difficulty levels, so think twice before setting the difficulty to "Veteran" or "Hero".

INSTALLATION
Download the archive with the map (the link can be found below the screenshots), unzip it and find the Messenger.h5m file in it, which you copy into the Maps folder of the directory where the game is installed.

DELETION
Delete the Messenger.h5m file from the Maps folder.

The map does not contain mods.

Recommended mods
HoF_Renegades

Versions
v0.9 (26.10.2013)
- first version of the map
v1.0 (28.10.2013)
- reduced the number of some neutrals in the dungeon
- added 3 joinable squads
- leveled the surface under Thor Hall
- Varens' eyebrows are now the same color as his hair
- Bertrand's warriors have learned to respect leadership ;)
- the number of creatures in the underground dwarven garrison has been reduced by 20-80% depending on the difficulty
- Ingvar and Helmar were weakened
- their troop size depends on the difficulty
- a faction outpost was placed in the dungeon
- there is access to the magic pass temple on the road between Horncrest and Lostdale
- dwarves attack less often (14 + random(11) days)
- Ingvar cannot leave the garrison until the first dwarven town is captured
- Brand was weakened, absolute protection was removed, characteristics were reduced
- after capturing the second dwarven city, they no longer come
- the number of joined troops does not depend on the difficulty
v1.0.1
- fixed a script error at the beginning of the game
v1.0.2
- before entering the hall with the dwarven garrison, key locations for the "Destroy the barrier" quest are shown
- added Amazing Quiver
v1.0.3
- the level of both dwarves (Ingvar and Helmar) depends on the difficulty (15-30)
- Helmar's army has been reduced
- decreased growth in dwarven cities
v1.0.4
- the most evil monsters in the dungeon have been reduced
- several temples with dark spells have been added.
v1.0.5
- Ingvar attacks even later
- dwarves do not run away
- now the map does not contain mods

Acknowledgements:
Heroist, NİKOLAY, asseco, _DEAD_ZUNE - for testing the first version of the map.
Especially grateful to Heroist, 13ga and NİKOLAY for a thorough test of the first version and detailed report.
asseco for finding a serious error in the script.

Feedback, suggestions, bug reports are always welcome.
Have a nice game! :)
Attachments 5
5 files attached • Total size: 2.9 MB
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Oh, a new map! I've downloaded it and will start playing it slowly...

Whatever
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Started. It's not entirely clear: what's the purpose of Alrik? Is he just for decoration?
In reply to asseco
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Generally, yes. He is waiting for the troops to organize the siege of Horncrest, after which Tolgar will hand over the prince to him.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
Нейтралы: 1 2 3 4
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The description is interesting; I'll try playing it now.

I'll report on everything.

Added 9 minutes later
I was a little disappointed that my heroes take a long time to move, but overall, everything is fine so far.

Added 3 minutes later
Nothing bothered me; I didn't check the settings, but now everything is fine.
Предпринимаю попытки создать карты,:smile18: :smile18:
связанные с прошлым ( моим видением его ):smile18: :smile18:
и с будущим Асхана ( опять же моим видением его )
:smile18: :smile18:
________________________________________________________________________________________________________________________________________________________________________________________________________
Готовность карт:
-Падение Асхана: Начало. (готовность 15%)

-Возвышение (готовность 10%)
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I'm playing on Veteran difficulty, and so far, it's easy, but I hope something will change.

Added 4 minutes later
Tell me, is Dugald scripted, or is he just wandering around and preventing me from leaving?

Added 3 minutes later
And is Dugald scripted, or is he just wandering around and preventing Lorenzo from leaving?
Предпринимаю попытки создать карты,:smile18: :smile18:
связанные с прошлым ( моим видением его ):smile18: :smile18:
и с будущим Асхана ( опять же моим видением его )
:smile18: :smile18:
________________________________________________________________________________________________________________________________________________________________________________________________________
Готовность карт:
-Падение Асхана: Начало. (готовность 15%)

-Возвышение (готовность 10%)
User Avatar
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Well, at the beginning, they tell me that Без Шансов and Лоренцо don't have a decent army.
Предпринимаю попытки создать карты,:smile18: :smile18:
связанные с прошлым ( моим видением его ):smile18: :smile18:
и с будущим Асхана ( опять же моим видением его )
:smile18: :smile18:
________________________________________________________________________________________________________________________________________________________________________________________________________
Готовность карт:
-Падение Асхана: Начало. (готовность 15%)

-Возвышение (готовность 10%)
User Avatar
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What do you mean by "not with a normal setup"? After all, it's Veteran difficulty. Dugald has an additional 40 archers, 20 halberdiers, and 2 knights at this difficulty level (compared to Warrior).
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
Нейтралы: 1 2 3 4
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And now he attacked the garrison and killed Lorenzo...

As for the army, I'm not the best Heroes player, and my army runs out.
Предпринимаю попытки создать карты,:smile18: :smile18:
связанные с прошлым ( моим видением его ):smile18: :smile18:
и с будущим Асхана ( опять же моим видением его )
:smile18: :smile18:
________________________________________________________________________________________________________________________________________________________________________________________________________
Готовность карт:
-Падение Асхана: Начало. (готовность 15%)

-Возвышение (готовность 10%)
User Avatar
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I don't want to recruit anymore; right now, through an autosave, Dugald is breaking through the garrison and capturing the town; one day wasn't enough, and that way, I might have been able to defeat him.

Added 2 minutes ago
Now I'm trying to complete the War scenario again.

Added 11 minutes ago
Tell me, is it necessary to have 200 archers to capture Horncrest?
Предпринимаю попытки создать карты,:smile18: :smile18:
связанные с прошлым ( моим видением его ):smile18: :smile18:
и с будущим Асхана ( опять же моим видением его )
:smile18: :smile18:
________________________________________________________________________________________________________________________________________________________________________________________________________
Готовность карт:
-Падение Асхана: Начало. (готовность 15%)

-Возвышение (готовность 10%)
User Avatar
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I'll write a detailed report a little later, but for now, here's a question: what will happen if I kill Duncan and the rest of the gang of scoundrels?

Whatever
In reply to _DEAD_ZUNE
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Tell me, is it necessary to have 200 archers to capture Horncrest?
Yes, and you need to buy a catapult in the workshop. I don't think it's difficult to gather 200 archers, as besides the 2 archer towers and training in the city, there are also 2 groups of archers that will join you.

Added 1 minute ago
I'll write a detailed report later, but for now, a question: what will happen if I kill Duncan and the rest of the gang?
I'm waiting.
If you kill Duncan, nothing will happen. But if you kill someone else (Ilya, Wolfsten, Isabel, Frida), they will reappear near the city.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4

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