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Posts from Current questions and answers regarding the map editor. Auto-translated

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#2801
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In short, you seem to have made a mistake with the names. Please check if an object with that name exists.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
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#2802
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Thank you, the circles are gone. As for the map images, I know I'm not posting in the right place, but maybe someone here can help... Instead of the images in the map selection, my computer shows a white square, like a Malevich painting (everything is done according to the instructions). The loading image also doesn't appear... Either my laptop is incredibly stupid and a troll, or I just have no talent.
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#2803
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Could you upload the DDS and XDB files in an archive?

Added 2 minutes later
Did the creatures belonging to the players turn out correctly?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#2804
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I will create an archive that I will merge with the Rhenish War.h5m file.
Attachments 1
1 file attached • Total size: 1.1 MB
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#2805
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Because of the creatures, it messed up my map... I'll redo it without those creatures... because my laptop is finicky, and the editor actually runs with conflicts, plus I also localized it... so this glitch didn't surprise me. Luckily, I had the foresight to make a backup.
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#2806
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Delete
\Maps\Multipleer\Renish War\pic1.(Texture).xdb
\Maps\Multipleer\Renish War\pic2.(Texture).xdb
\Maps\Multipleer\Renish War\pic3.(Texture).xdb
\Maps\Multipleer\Renish War\pic4.(Texture).xdb
\Maps\Multipleer\Renish War\pic5.(Texture).xdb

Put all dds and xdb files into \Maps\Multipleer\Renish War[br][/br]Add .(Texture) between the extension and the name of the remaining xdb files.
And add a link to the dds file in Dest to the file \Maps\Multipleer\Renish War\rhenash.(Texture).xdb.
That should be all.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
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#2807
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I'll try it now and let you know the results.
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#2808
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Forgot. Nothing needs to be done with "map" and "map-tag"!
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
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#2809
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Thank you, everything worked and is functioning now. And I was already getting frustrated here...

Added 1 hour 53 minutes ago
Good night. Could you please tell me how to place a bridge over a chasm in the Dungeon? It's "floating" near the ceiling.
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#2810
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These aren't the right bridges. Look for others in the middle of the list. The bridges are right after the crystals.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#2811
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Hello! I found a small bug on the map - only player 7 can attack creatures of the Dungeon faction (they must join him according to the conditions), and the other players cannot interact with the creatures of this faction. How can I fix this?

Added 44 minutes later
And how do I make it so that there is a Lich on the map, and with him there are skeletons and other nasty creatures?

Added 7 minutes later
The Dungeon creatures are controlled by a script.
function InitDungeonCreatures()
for i, mob in GetObjectNamesByType"CREATURE" do
local type = GetObjectArmySlotCreature(mob, 0)
if (type >= CREATURE_SCOUT and type <= CREATURE_BLACK_DRAGON) or (type >= CREATURE_STALKER and type <= CREATURE_RED_DRAGON) then
SetObjectEnabled(mob, nil)
Trigger(4, mob, "TouchDungeonCreature")
end
end
end

function TouchDundeonCreature(hero, monster)
if hero == "Dalom" then
SetMonsterCourageAndMood(monster, 1, 0, 0)
end
SetObjectEnabled(monster, 1)
Trigger(4, monster, nil)
sleep(1)
MakeHeroInteractWithObject(hero, monster)
end
If I didn't copy the whole thing, let me know, and I'll copy the rest...
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#2812
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function InitDungeonCreatures() for i, mob in GetObjectNamesByType("CREATURE") do local type = GetObjectArmySlotCreature(mob, 0) if (type >= CREATURE_SCOUT and type <= CREATURE_BLACK_DRAGON) or (type >= CREATURE_STALKER and type <= CREATURE_RED_DRAGON) then SetObjectEnabled(mob, nil) Trigger(4, mob, "TouchDungeonCreature") end end end function TouchDungeonCreature(hero, monster) if hero == "Dalom" then SetMonsterCourageAndMood(monster, GetObjectOwner(hero), 0, 0) end sleep() Trigger(4, monster, nil) SetObjectEnabled(monster, 1) sleep() MakeHeroInteractWithObject(hero, monster) end ``` And by any chance, are their "circles" disabled?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
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#2813
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No, their circles are enabled. The circles are disabled for two Undead and two Druids.

Added 23 minutes later
No, the script isn't working. Okay, I found the personal relationship to the player in the properties tree. I'll configure it myself.

Added 3 minutes later
What is startThread(InitDungeonCreatures) and what does it mean? And the main question is, whose limb is it?
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#2814
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this executes the function with the name specified in the parentheses.

Whatever
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#2815
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This applies to this script.
How do I make it so that, for example, a Necromancer is on the map, and he is accompanied by skeletons and other nasty creatures?
In the creature's properties, there is a tab called additionalStacks. Add elements there, and additional creatures will appear along with the main one.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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