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Current questions and answers regarding the map editor.
function InitDungeonCreatures()
for i, mob in GetObjectNamesByType("CREATURE") do
local type = GetObjectArmySlotCreature(mob, 0)
if (type >= CREATURE_SCOUT and type <= CREATURE_BLACK_DRAGON) or (type >= CREATURE_STALKER and type <= CREATURE_RED_DRAGON) then
SetObjectEnabled(mob, nil)
Trigger(4, mob, "TouchDungeonCreature")
end
end
end
function TouchDungeonCreature(hero, monster)
if hero == "Dalom" then
SetMonsterCourageAndMood(monster, GetObjectOwner(hero), 0, 0)
end
sleep()
Trigger(4, monster, nil)
SetObjectEnabled(monster, 1)
sleep()
MakeHeroInteractWithObject(hero, monster)
end
```
And by any chance, are their "circles" disabled?