To get into the Dungeon, just place an entrance and an exit, and link them with a single group.
To get into the Dungeon, just place an entrance and an exit, and link them with a single group.
New here? I'm Roha — want a quick tour?
startThread(function()
while IsObjectExists('name') do
PlayObjectAnimation("name", "attack00", 3)
sleep(50)
end
end)
Thank you)
I have a few more questions: 1 - I couldn't insert custom music into the map (in .ogg format), and 2 - how do I create a pit in a dungeon? 3 - I haven't figured out how regions work... and am I bothering you too much?
1) The music is placed in a separate folder, so there's no point in embedding it in the map. Ask your birthday person to put the music in the music folder.
2) Place some static object (preferably for underground use), in the properties tree, in the Shared line, click on ..., and in the directory tree that appears, look for something like Dark Dawn or abyss. I can't give you the exact link right now.
3) Did you manage to rename the region?
Added 30 seconds ago
How much time is left until day X?



function ambush(hero)
Trigger(6, "region name", nil)
for i=0,6 do
local id, n = GetObjectArmySlotCreature(hero, i)
if id ~= 0 then
RemoveHeroCreatures(hero, id, ceil(n*0.3))
end
end
end
Trigger(6, "region name", "ambush")
3) The script for the flame-spitting ability works with everyone who uses it.
The blue glow is normal. This is how all non-statistical objects are highlighted.
1) That's a shame. I found such a great track...
2) Thank you!
3) I increased the number of dragons... the script for the breath attack stopped working o_o
Properties and script. Properties - Lava Dragons. They used to spit lava, but now they don't.
