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Posts from Mafia 73. Forest Kingdom Auto-translated

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#46
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He already has a whopping 75% defense.
There are also abilities that ignore natural defense.

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#47
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What about making it so that zombies don't recognize the Alchemist and the Hunter? Just treat them as regular puppets.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#48
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Good idea. Let the Host send the ND and the vote. :smile04:

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#49
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Arko, does "I am the Mafia" count as self-revelation? I'm also interested in this question.

2. "special pollen" - is this a block? Because there are different ways to put someone to sleep.
3. "taunt" - does this provoke the Neutral player to use "Satire"?
4. "Neutral: set a trap - sets a trap for a player, and if one of the players comes to it, they are eliminated from the game." I understand that it probably means that the player who comes is eliminated, not the one to whom they come, but I want confirmation/denial of my guess. If several players come, will the first one to arrive fall into the trap, or a random one, or all of them?
5. Let's say the Alchemist has three prisoners. Can he write "Neutral: recycling: recycle so-and-so into three paralysis potions"? Will this be considered as one Neutral action?
6. "use a potion" (if it's not a kill) - is this considered a separate Neutral action or not? If it's used, do the searchers have two more Neutral actions between them, or one?
Can more than one potion be used in one turn? Is the Alchemist's Neutral action different from the Hunter's similar Neutral action?
7. "The Alchemist learns the player's affiliation and can release his victim." What does "release" mean? Completely? And why? This is probably not so much a question for the GM as a rhetorical one. Or maybe I misunderstood this phrase.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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#50
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Arco, does saying "I'm the Mafia" count as self-outing?
Apparently, after the previous game, this question is of particular interest to people.
 

К А
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#51
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How about making it so that zombies don't recognize the Alchemist and the Hunter? Just treat them as puppets.
Yes, Ara, please do that.
But there are two more points.
1. The resurrection by the zombie should be displayed. And even if it's a regular resurrection, it will be displayed the same way, so we don't really have any imbeciles who resurrect mafia members while playing as a town.
2. A newly resurrected zombie, not knowing the alchemist, might just start attacking him. Or even play against his previous team. Maybe give him the right to control the zombie's vote and direct it wherever he wants?
А, вот почему.

🏹🎪+⛓️♿=💕
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#52
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"On himself" meaning on Satyr, or "on himself" meaning himself?
On Satyr. Like a skeleton in the Pliskin mafia.
I'm more interested in what the exchange is: the Satyr gets the player's negative effect, and the player gets his? Is that how it works?
Yes. Let's say player A goes to player B with a specific negative effect, and the Satyr exchanges his negative effect for it, and player A takes on the negative effect of player B. This could lead to some interesting situations, so it can be quite funny. If player A was going to kill someone, the assassination is thwarted, but the Satyr himself won't be able to apply the assassination the next night. He won't know the negative effect.

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#53
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Drakkoska
ND: place a trap - places a trap on a player, and if one of the players comes to it, they are eliminated from the game until they are permanently killed by the alchemist, or until they are freed.
Like a minotaur's prison? Can't post in the thread?By the way, yes, that must be very sad: sitting in a cage, reading the thread to stay informed in case someone frees you, and being silent (( Sometimes you read the game as a spectator and want to comment on it)) I can imagine how it would be for such a player.
Drakkoska
That is, everyone except him and the alchemist.
and the forest spirit, if he lives that long, and he will probably live that long.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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#54
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Natural or guards?
Natural, because guards only protect against bad guys, i.e., there are no guards for elves, and therefore they cannot interfere with him.
Um... Isn't this just a regular block?
Yep.
I hope the victim of the attack survives?
Yep.
Um... Awesome. What does it do to the players?
Mass murder. It burns the target and everyone who comes x)
At least one dead orc and one dead gnome? And a dead ogre – is that if the orcs take an ogre into their team and the alchemist revives him? Does he choose who to revive? And if he messes up and names the wrong creature to be revived, will you tell him to go away?
He can only have one zombie, regardless of race. Yes, an ogre only if the orcs take him into their team. If the alchemist guesses the wrong target, he's out of luck.
Like a minotaur prison? Can't write in the chat?
No, it's like the "Saw" game in Mafia. Only here, you don't have to solve puzzles; the player can't do anything, just wait and hope for rescue.
The alchemist and the hunter have a connection, and if they raise a zombie, do they add it to the chat? Can zombies be hanged?
You can execute them or kill them with a paladin.
Does a "Loldin" count as a member of the Faction?
Hmm. I need to think about that.
That is, everyone except him and the alchemist.
Yep.
I almost forgot. Once every N nights – is that with a cooldown of N-1 nights?
Yes, you can only use it every other day.

I think I'll listen to the advice and make it so that zombies don't recognize their new masters. But they should understand that they can only win together with the alchemist, so there's no point in playing against him and making accusations. Or maybe just make bots? x)

Be strong. Believe
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#55
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2. "special pollen" - is this a block? Because you can put someone to sleep in different ways.
block
3. "taunt" - does it provoke a Neutral player to use "satire"?
yes
4. "Neutral: set a trap - sets a trap for a player, and if one of the players comes to him, he is eliminated from the game." I understand that it probably says that the one who came is eliminated, and not the one to whom they came, but I want confirmation/refutation of my guess. If several players come, will the first one who comes fall into the trap, or a random one, or all of them?
yes, the first one who comes gets caught. If it's someone who can't be caught in a trap, the trap is reset, and the following ones can come without fear.
5. Let's say an Alchemist has three prisoners, can he write "Neutral: processing: process so-and-so into three paralysis potions"? Will this be counted as one Neutral action?
yes. The number of potions can be anything, but he can still only use one, unless he drinks a speed potion.
6. "use a potion" (if it's not a kill) is considered a separate Neutral action or not? If they use it, do the seekers have two more Neutral actions between them, or one?
no, using a potion is not considered a Neutral action. The exception is potions that cause death. If it's a peaceful potion, they still have two Neutral actions. But the point is that one Neutral action must be used by the Seeker, and the other by the Alchemist. Neither of them can use two Neutral actions at once, unless they drink a speed potion, in which case they can use two Neutral actions from one role.

can you use more than one potion per turn? Is the Alchemist's Neutral action different from the Seeker's similar Neutral action?
only one.
it's not different
7. "The Alchemist learns the player's affiliation to a side and can release his victim." What does "release" mean? Completely? And why? This is probably not so much a question for the GM as it is a rhetorical one. Or maybe I misunderstood this phrase.
You can release them if the Alchemist is afraid that a Minotaur will come to him, or someone will start winning. If the Minotaur puts him in a cage, everyone will be released, and it will immediately become clear who the Alchemist is. But if he doesn't have any prisoners and he is put in a cage, then his role won't be revealed either.

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#56
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Only one zombie can be raised, regardless of race.
That's what I read. The question was when it can be raised – after the death of one Orc and one Dwarf? Just clarifying.
If the alchemist doesn't guess the target, he'll fail.
Will he waste his skill points? And if he wants to raise a Dwarf and targets an Orc? Or does he just name a Mafia player, and that player is automatically raised, even if he doesn't guess the exact role?
А, вот почему.

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#57
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I read that. The question was, when can you get it – after the death of one Orc and one Gnome? Just clarifying.
Yes, that's right. But the point is that you need to collect from each representative to brew such a potion.
And if he wants to raise a Gnome and points to an Orc? Or does he just name a Mafia member, and that member is automatically raised, even if he doesn't guess the exact role?
I think yes, let him name any Mafia member; it would be too cruel otherwise. What if he doesn't even catch one of the ones he needs.

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#58
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Ah, I think I get it now. So, he needs those two to make a potion out of them? Or am I missing something? In any case, please explain.
А, вот почему.

🏹🎪+⛓️♿=💕
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#59
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He needs one Orc, one Dwarf, and one Sylvan. Then he will brew a potion.

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#60
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Hmm, I made a slight mistake here. First, I wrote that the defenders protect against all maniacs, but then I listed something else in the roles. So, it turns out that they don't protect against the paladin, but he kills them. It seems a bit silly, doesn't it?

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