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Mafia 73. Forest Kingdom

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#54
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Natural or guards?
Natural, because guards only protect against bad guys, i.e., there are no guards for elves, and therefore they cannot interfere with him.
Um... Isn't this just a regular block?
Yep.
I hope the victim of the attack survives?
Yep.
Um... Awesome. What does it do to the players?
Mass murder. It burns the target and everyone who comes x)
At least one dead orc and one dead gnome? And a dead ogre – is that if the orcs take an ogre into their team and the alchemist revives him? Does he choose who to revive? And if he messes up and names the wrong creature to be revived, will you tell him to go away?
He can only have one zombie, regardless of race. Yes, an ogre only if the orcs take him into their team. If the alchemist guesses the wrong target, he's out of luck.
Like a minotaur prison? Can't write in the chat?
No, it's like the "Saw" game in Mafia. Only here, you don't have to solve puzzles; the player can't do anything, just wait and hope for rescue.
The alchemist and the hunter have a connection, and if they raise a zombie, do they add it to the chat? Can zombies be hanged?
You can execute them or kill them with a paladin.
Does a "Loldin" count as a member of the Faction?
Hmm. I need to think about that.
That is, everyone except him and the alchemist.
Yep.
I almost forgot. Once every N nights – is that with a cooldown of N-1 nights?
Yes, you can only use it every other day.

I think I'll listen to the advice and make it so that zombies don't recognize their new masters. But they should understand that they can only win together with the alchemist, so there's no point in playing against him and making accusations. Or maybe just make bots? x)

Be strong. Believe