He already has a whopping 75% defense.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
New here? I'm Roha — want a quick tour?
He already has a whopping 75% defense.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Let the Host send the ND and the vote. :smile04:
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Arco, does saying "I'm the Mafia" count as self-outing?
How about making it so that zombies don't recognize the Alchemist and the Hunter? Just treat them as puppets.
"On himself" meaning on Satyr, or "on himself" meaning himself?
I'm more interested in what the exchange is: the Satyr gets the player's negative effect, and the player gets his? Is that how it works?
ND: place a trap - places a trap on a player, and if one of the players comes to it, they are eliminated from the game until they are permanently killed by the alchemist, or until they are freed.
That is, everyone except him and the alchemist.
Natural or guards?
Um... Isn't this just a regular block?
I hope the victim of the attack survives?
Um... Awesome. What does it do to the players?
At least one dead orc and one dead gnome? And a dead ogre – is that if the orcs take an ogre into their team and the alchemist revives him? Does he choose who to revive? And if he messes up and names the wrong creature to be revived, will you tell him to go away?
Like a minotaur prison? Can't write in the chat?
The alchemist and the hunter have a connection, and if they raise a zombie, do they add it to the chat? Can zombies be hanged?
Does a "Loldin" count as a member of the Faction?
That is, everyone except him and the alchemist.
I almost forgot. Once every N nights – is that with a cooldown of N-1 nights?
2. "special pollen" - is this a block? Because you can put someone to sleep in different ways.
3. "taunt" - does it provoke a Neutral player to use "satire"?
4. "Neutral: set a trap - sets a trap for a player, and if one of the players comes to him, he is eliminated from the game." I understand that it probably says that the one who came is eliminated, and not the one to whom they came, but I want confirmation/refutation of my guess. If several players come, will the first one who comes fall into the trap, or a random one, or all of them?
5. Let's say an Alchemist has three prisoners, can he write "Neutral: processing: process so-and-so into three paralysis potions"? Will this be counted as one Neutral action?
6. "use a potion" (if it's not a kill) is considered a separate Neutral action or not? If they use it, do the seekers have two more Neutral actions between them, or one?
can you use more than one potion per turn? Is the Alchemist's Neutral action different from the Seeker's similar Neutral action?
7. "The Alchemist learns the player's affiliation to a side and can release his victim." What does "release" mean? Completely? And why? This is probably not so much a question for the GM as it is a rhetorical one. Or maybe I misunderstood this phrase.
Only one zombie can be raised, regardless of race.
If the alchemist doesn't guess the target, he'll fail.
I read that. The question was, when can you get it – after the death of one Orc and one Gnome? Just clarifying.
And if he wants to raise a Gnome and points to an Orc? Or does he just name a Mafia member, and that member is automatically raised, even if he doesn't guess the exact role?