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I had another thought: there are many empty garrisons on the borders of the lands on the map. Maybe we could populate them with some units to make the atmosphere more immersive? Otherwise, you cross a country's border without a single battle, which doesn't make sense...
In addition to this, I suggest the following: give the "Thunderbolt" ability to the "Giants" and have the hero's army consist of them – then the visualization would be more logical.
In my opinion, this doesn't add anything new. After all, the Titan is surrounded by lightning, so it throws them, while the Storm Lord is surrounded by clouds, so it summons a storm.
Has anyone actually played this hero? Maybe I'm just a bad player, but I haven't been able to achieve anything. I still don't understand how to remove the outpost in front of the castle. It's impossible to defeat the demon or necromancer. I've completed some minor quests, but they didn't give me anything significant. I'm still stuck with just one titan (well, I can also use 15 djinns). In the library, there are 200 mummies with a speed of 7 and an initiative of 15 – that's useless, and the same goes for the pyramid.
How do mummies move so fast? It seems like different maps cause changes in this. Mummies move very slowly, and they are quite easily defeated. It's not my fault. And after the pyramid mission, you get a lot of reputation – it's the key quest in this part of the map.
Added after 15 hours and 23 minutes Updated the map again:
V.1.0.6: -Minor changes to the game's txt files. -Added armies to garrisons and outposts on the map, to create a greater atmosphere of the war between states. -It has become a little more difficult to complete, and the armies in the outposts "push" the player towards the correct development and completion of the map.
I really liked the map, especially the quests. I struggled with the last quest for a long time until I noticed that the description of the quest contained an important clue. I won't say which one (spoilers :)), but overall, it's a very good map. At first, I thought I would have to fight all the Titans at once.
Has anyone actually played as this hero? Maybe I'm just a bad player, but I couldn't achieve anything. I still don't understand how to remove the outpost in front of the castle. It's impossible to defeat the demon or necromancer. I completed some minor quests, but they didn't give me anything significant. I'm still stuck with just one titan (well, I can also use 15 djinns). In the library, there are 200 mummies with a speed of 7 and an initiative of 15 - that's a joke, and the same goes for the pyramid.
Read message #119 in this topic - its author played the discussed map specifically on the "HERO" difficulty.
Okay, I've removed the extra maps. Now it's running smoothly. I took down the Devil first, then the Necromancer, and finally the Phoenix. Big thanks to the author. I really enjoyed playing. Respect, as they say, and much appreciation!)
Added 5 minutes later Now I need to delete this one. Because in one of the maps, the Titans hit my troops with lightning so hard that I was stunned... ))
))) Thank you for the positive feedback!) By the way, deleting isn't necessary. Just create another folder inside the Maps folder, for example, "Mod_Maps," and put the other maps there, and then take them out as needed.
So, after reading all the reviews, I realized that I misunderstood what needed to be done:
-There's no need to create Titans at all, and I didn't create them.
-There are no problems with the mini-bosses at all, because lightning, at a high hero level, almost destroys any unit, except for the undead (I didn't expect countless hordes of skeletons, but I immediately figured out that they were summoned and could be "ignored").
-Regarding the puzzle (it's incredibly easy and incredibly difficult).
-I'm scheduled to face the boss tomorrow.
Regarding the map itself:
-Everything is perfectly done, the rating for the terrain is 5. (I was surprised by the large tower in the dungeon).
-The rating for the scripts is 5 for now.
-The rating for the battles with mini-bosses is 12+.
-The rating for the plot is 5+.
-I'll give my rating for the boss tomorrow.
Предпринимаю попытки создать карты,:smile18: :smile18: связанные с прошлым ( моим видением его ):smile18: :smile18: и с будущим Асхана ( опять же моим видением его ):smile18: :smile18: ________________________________________________________________________________________________________________________________________________________________________________________________________ Готовность карт: -Падение Асхана: Начало. (готовность 15%)
So, after reading all the reviews, I realized that I didn't quite understand what needed to be done:
- There's no need to create Titans at all, and I didn't create them.
- There are no problems with the mini-bosses at all, because Lightning, at a high hero level, almost wipes out any unit, except for Death, which was a bit tricky (I didn't expect countless hordes of skeletons, but I quickly realized that they were summoned and could be "ignored").
- Regarding the puzzle (it's incredibly easy and incredibly difficult).
- I'm supposed to face the boss tomorrow.
Regarding the map itself:
- Everything is perfectly done, a 5 out of 5 for the terrain. (The large Tower in the Dungeon was surprising).
- A 5 out of 5 for the scripts so far.
- A 12+ for the battles with the mini-bosses.
- A 5+ for the plot.
- I'll give my opinion on the boss tomorrow.
Thank you for the feedback! Lightning is a very powerful spell, but it also has a significant drawback, mainly that after casting it, the hero's turn doesn't advance faster, and this is not affected by effects such as the "Spellcraft" skill or the set bonus from the artifacts of Sar-Elam, as well as the mage's ability to cast spells twice. So, in not all situations and at all difficulty levels is it possible to win all battles with a single spell.
This is natural, but thanks to it and the magical all-seeing eye:smile08:, I calmly solved all the problems with the enemies.
Also, I remembered – I was very surprised by the effects of Sar-Ilam:smile44: :smile44: :smile44:. The enemies had booooig problems after that:smile22: :smile22: :smile22:
Added after 12 minutes Another small addition:
-After reading a lot here, I am looking forward to a meaty battle with an overpowered boss, and I am ready to give the boss an incredibly high rating in advance.
-The idea with the heroes gets a 5+ rating.
Предпринимаю попытки создать карты,:smile18: :smile18: связанные с прошлым ( моим видением его ):smile18: :smile18: и с будущим Асхана ( опять же моим видением его ):smile18: :smile18: ________________________________________________________________________________________________________________________________________________________________________________________________________ Готовность карт: -Падение Асхана: Начало. (готовность 15%)
It's natural, but thanks to it and the magical all-seeing eye:smile08:, I calmly solved all the problems with the enemies.
Also, I remembered – I was very surprised by the effects of Sar-Ilam:smile44: :smile44: :smile44:. The enemies had booooig problems after that:smile22: :smile22: :smile22:
Added after 12 minutes Another small addition:
-After reading a lot here, I was looking forward to a meaty battle with an overpowered boss, and I'm ready to give the boss an incredibly high rating in advance.
-The idea with the heroes gets a 5+.
Thanks again. The boss isn't the strongest, in principle, with the right approach and tactics.