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In reply to Dima Surmay
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12 years ago
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Dima Surmay
For everyone's information: I played yesterday on the latest version of the mod, and when passing the turn I did not uncheck the auto-combat box. The computer attacked my scout hero and killed him, and there is no way to manually replay, even though the game settings have the option to replay, but it only works against neutral monsters. I knew about this problem, but still stupidly forgot to uncheck the box, especially since I thought that due to this "glitch" I would have the option to load the autosave.
But the tournament referee said that since I knew about this problem, my opponent has the right not to allow me to replay. Good thing in my case it's only a very unpleasant loss of a scout hero and an angel, but it could have killed the main hero and lost the game.

A question for the tournament host R55Max, what is the stable latest version of the HD mod? So that I can insist on playing on it.
In such a situation, I would offer to load the autosave without hesitation.
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12 years ago
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Group C
Mauritian Dodos vs Care about the people
Game #1
09/24/2013 bubuch (red, Dungeon, Ajit, Sir Myulich) def Simon5760 (blue, Dungeon, Goltran, Goltran) 2sm4d3, 143
Thanks for the game.

Added 5 minutes later
PlanB 1-0 Mauritian Dodos Group C
09/12/2013 Diabler (Blue, Inferno, Calh, Ignissa def bubuch (Red, Tower, Solmir, Crag) 127 Jebus Cross
Confirmed, thanks for the game.
In reply to Roger DAltavilla
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12 years ago
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Roger DAltavilla
In such a situation, I would immediately suggest loading an autosave.
As a team captain, I would be against such an action by my player. In our game against Mizrael, both of us faced similar situations, losing not just pawns, but well-developed Necromancers, which could also affect the outcome of the game. We continued playing and learned about it from each other after the match.
Regarding the mod version, I would like more specifics from the organizer: it is being updated quickly, and the "latest stable" version may change ten times during the tournament.
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12 years ago
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The same situation occurred with the bishop; he gave his approval, and the game continued from the saved game.
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12 years ago
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The tournament rules state:
1. Heroes of Might and Magic III: The Shadow of Death 3.2 (4.0) + HDmod (any stable version with password-protected save files) or by mutual agreement between the players.
The turn time for each map is different and can be changed by mutual agreement.
I have highlighted the key points in bold. HDmod is included in the mandatory version of the game (i.e., it is not optional for the player). Essentially, we have a glitch/bug in the version of the game that is the base for the tournament. In essence, this is a bug because the effect does not match the description. If there is an in-game bug, the player is not at fault. The player has suffered due to a flaw in the game. My opinion is that in this situation, the autosave should be loaded.

If the base version simply stated SoD 3.2 (without the mod), then the rule about additional files and programs would apply:
The player using these programs and files is responsible for all bugs that arise from their use.

P.S. Agree that it would be silly if, when playing without a mod, one player's Castle turned gray, and the other player said, "That's your problem, keep playing without a Castle." That's absurd.
In reply to Dirty_Player
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12 years ago
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Group A. USW – HaMaS

17.09.2013, Game 1
wowa (red, random, Castle, Marius) def HelLight (blue, random, Tower, Tamika), 8xm12a, 212

We started playing when each of us had 1 hero left
The respawn wasn't completely corner-based, but with a fairly long route to the center
And although I spent the entire week purposefully running as Marius to my swamp/Conflux along fast roads, I reached it through shooter guards that killed almost all of my Marksmen only on day 116, where the Citadel killed the remaining Archers and all the Pikemen
I bought a Scouting hero to scout the surroundings on a horse, and the computer killed him a couple of times at night – completely, quickload didn't allow replaying)) thanks for the auto :)

End of week result – at home: horses in the Citadel and a Market, in the swamp: Behemoths in the Citadel, 8 heroes, a ransomed Scouting hero with a horse runs deep into the respawn to take a Griffin Conservatory-duo, the main hero passes by a Dragon Utopia to the left towards prisons and Dragon Fly Hives, which she takes with Angels that arrived from home, then a Flax village with 3 external dwellings of Air elementals, 1 I didn't claim

There's a Dragon Utopia between the swamp and Flax, but it's a maximum
2 more scouted on the native respawn, the main hero, after splitting, takes the 1st, then the main force on a chain rides in on a weak swamp hero from a prison into the 2nd one, which gives a Blue Cap, and the main hero, ransomed in the swamp, takes the 3rd maximum, which gives КЗ, I portal to Flax

And then Tamika comes out of the elevator that we never got around to (based on mines I calculated there was just a corner village there) and drives away the Scouting hero! There's tons of meat there, plenty of mana too, but we have Implosion – I attack hoping for a trade (the magic from the Earth spell book allowed taking anything afterwards)
But the meat and all the speed artifacts (+4!!!) turned out to be with Blue without high-level magic support — although during the battle Marius was almost killed, I managed to resurrect something towards the end)) and Tamika runs – there was no money for ransom
Then there was a moment when I could have killed Blue's main hero with Death Wave, but I missed the Gargoyles with 13 speed :D I upgrade Archangels, and, pinning the opponent in a corner, take cities – Blue's and the computer's – while Tamika feasts in the treasure zone, and she feasted well! But by that time I had bought and leveled Air magic, and also found Scouting in a Shrine (not a single city's mage guild had it)))
So I controlled the opponent, and when he finally emerged and took the Swamp, I just gathered the main force from all cities, doubled in a Dragon Cave and attacked
I managed to necro relatively little, GG – 1:0

24.09.2013, Game 2
HelLight (red, random, Inferno, Gunnar) def wowa (blue, random, Inferno, Clavius), Mini-nosta, 211

This time I was necroing, but rather out of desperation :D
Because, after all the restarts, week 1 was shaping up terribly – a small respawn, nothing accessible except a Gogs external dwelling, I fought with them all week, but that was clearly not enough to take 2 Flax villages and a Necromancer with starting Aislin
I left the 2nd Flax for day 121 – almost everything was killed by Necromancers and Elementalists, and there was nothing to rebuild with – no gold, no resources, so I didn't even try to get Pit Fiends out, and you can't demon summon from Flax villages and a Necromancer ;)
I ransomed Clavius, who slightly raised Skeletons, immediately killed in the next battle :D
On day 121 I take the 2nd Flax, now I have something to get into more-or-less serious fights with (including Expert Necromancy and a Necromancy Cloak))
I take 2 Griffin Conservatory-duos, the computer, thanks to the Ballistics skill, temporarily retook its Flax, and even upgraded it almost to Birds, and I took those on day 127!
Day 131: the main hero with Stables and rushed into the underground treasure zone – and THERE'S FAT!!! :eek: Dragon Utopias are stuck around like mushrooms, I managed to take 4, though from a stack of half a thousand Skeletons only about half remained– and then Gunnar Dimension Doors to us, stats are hellish, tons of Demons, mana too, and also an Elixir!!! We have Earth spell book and Wings of the Magi recovered, I could run to the corner to feast further in the treasure zone, but with Dimension Door and Logistics acceleration he could easily catch up, and with such an army there's nothing to do against uber-main force and Expert Tactics – I portal to the snow, leaving the rest of the treasure zone to the enemy, thinking he ate the main part there! :) ohhh, how wrong I was, which ultimately cost me the game :( As it turned out, there were 5 more (FIVE!!!:eek: :eek: :eek: ) Dragon Utopias standing in a corner along the walls, where Red picked up everything needed, including the Red Orb that decided the game
Meanwhile, I pulled a Chalice from the only remaining Dragon Utopia, necroed 1200 Bone Dragons, collected some Dragons Flies, all stats roughly equal, except for Spellpower – I have about 15 more... and an almost eaten map!
We fly to the Swamp, where scouting reveals promising Pandora's Boxes and Dragon Fly Hives, the Tavern shows Blue's army strength, but, clearly, doesn't account for the Elixir :D and I didn't have the brains to adjust for it myself, I spent the night in Shackles of War, and with them they caught me! In a fair fight there was no chance – just imagine, from 4 Imps they raised 1 Demon, and there were well over 300 of them, and 50 Dragons Flies with the Elixir looked no worse than my 80, and the rest was proportionate)))

GG – 1:1

Thanks to my opponent for the games :)
In reply to Dima Surmay
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12 years ago
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Dima Surmay
For everyone's information: I was playing yesterday on the latest version of the mod, and when passing the turn I didn't uncheck the auto-combat box. The computer attacked my scout hero and killed it, and there is no possibility to replay manually, even though the game settings have the option to replay, but it only works against neutral monsters. I knew about this problem, but still stupidly forgot to uncheck the box, especially since I thought that because of this "glitch" I would be able to load the autosave.
But the tournament judge said that since I knew about this problem, the opponent has the right not to let me replay. Fortunately, in my case it's only a very unpleasant loss of a scout hero and an angel, whereas it could have killed the main hero too, and lost the game.

A question for the tournament host R55Max, what is the stable latest version of the HD mod? so that I can insist on playing on it.
Dirty_Player
The tournament regulations state:

I've highlighted the essence in bold. HDmod is included in the mandatory version of the game. (i.e., not at the player's discretion). In essence, we have a glitch/bug in the version of the game that is the base version for the tournament. This is essentially a bug, because the effect does not match the description. If there is a game bug, the player is not at fault. The player suffered due to a flaw in the game. My opinion is that in this situation, the autosave should be loaded.

If the base version had simply specified SoD 3.2 (without the mod), then the rule about additional files and programs would apply:

P.S. You'll agree it would be stupid if, when playing without the mod, when one player's castle became grayed out, the other would tell him, "That's your problem, play on without a castle." That's nonsense.

At this point, everyone clearly understands that the HD mod is necessary and playing without it is almost impossible, but unfortunately the mod's author does not keep all released versions on his site, only updating outdated ones. The mod's shortcomings or any update with an error are unavoidable in any case, but of course players should not suffer because of it.

No one is forcing anyone to confirm a defeat. We have Rules for the organization, conduct, and participation in HOMM3 online tournaments. Let me remind you of the procedure:

V. Resolution of dispute situations in tournaments.

1. Dispute situations arise from violations of game rules, disconnects, desynchronization, software glitches, etc..

......

If any dispute situation arises, then:

2. Dispute moments during the tournament are resolved by the Organizer. If I am not online or not responding, you should contact the tournament judges or the AC and provide all necessary information: daily saves of the game, ICQ logs, screenshots, etc. If at the time of the dispute situation it is impossible to contact any of the listed comrades, the game must be postponed until the situation is reviewed and a decision is made.

Further:

4. If difficulties arise in resolving the dispute, both Participants and the Organizer and the Judge have the right to appeal to the AC.

7. The decision is made by the Organizer; it may be appealed by the disagreeing party to the Tournament Judge and/or the AC. The AC's decision is not subject to further discussion or appeal.



Specifically regarding the situation with Dima_Surmay:


In this case, I would have made a decision opposite to the one made by the other host (which host made such a decision?). And I would have required granting the autosave.

In my opinion, a person should not suffer from a bug, even if they know about it. A situation could arise where time for a turn ran out and there wasn't enough time to uncheck the box; then the player would suffer from the bug because they didn't have enough time for an "extra" (non-game action - in this case, pressing a key - playing with the bug or playing without the bug). Also, a player, even knowing, can forget or fail to foresee the possibility of the bug occurring precisely on that specific turn. It turns out you need to constantly turn the checkbox on and off to avoid the bug. Why waste time anticipating something that shouldn't exist? no reason.

I have clarified the situation from my point of view, but one rule is missing, which I am introducing for the duration of our tournament:

When a dispute situation arises at the moment of its detection, one of the players is OBLIGATED TO STOP continuing the game, save and transfer the necessary saves for review by the relevant authority! If the game was continued, the disputed case in that specific game that occurred is considered resolved and the result of the game is not subject to revision, even if the rules are subsequently changed in favor of the loser.




There was a previous case in a game with Psyche_7, when he was broken by tactics on auto-combat with a faster unit and lost, because the unit flew forward, and some trampler killed it. In this case, when attacking manually with tactics, the player always has the right to choose to move, wait, or defend. With auto-combat enabled, there is no such possibility; this is also a kind of bug. In my opinion, this problem also needs to be resolved somehow in the HD-mod...
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12 years ago
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Ready to play in a tournament, guys.
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12 years ago
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I'll play one game at work, so the time is unlimited, but I promise not to take too long.
TeamViewer can't be installed. 296524052.
In reply to R55Max
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12 years ago
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R55Max

There was a similar case in Psyche_7's game, where he lost an auto-battle using a faster unit because the unit charged forward and was killed by a slower, stronger unit. In this case, when attacking manually, the player always has the option to choose whether to attack, retreat, or defend. With auto-battle enabled, this option is not available, which is also a kind of bug. In my opinion, this problem needs to be addressed in the HD mod as well...
The situation is slightly different there. As I noticed, quick battles somehow don't take the player's tactics into account and don't try to use them to retreat. Perhaps the AI doesn't even know that it's possible to retreat during the tactical setup phase; we should ask Baratortcha or Sava, I think they should be aware of this.
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12 years ago
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The AI doesn't realize that you can disengage from combat. If you attack an enemy with 1,000 Azure Dragons, and they only have 1 Peasant and a tactic, they will still initiate the battle.
12 years ago
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Game 1. Pure draw vs Mauritius Dodos
26.09.2013 Grizvald (red, random, Conflux, Moner, Galtran) def Ominous1 (blue, random, Rampart, Ivor, Gunnar/Vokial) 6LM10a, 123

Opponent used all their rests, I had one left, but Moner came with three stacks, average roads, Conflux and Castle computers - let's go.

111 - one road to the metro, next to the road two external dwellings of water, cleared both, recruited Eislinn and aimed for necromancy, but... After clearing the second external dwelling of water, Moner broke into a prison behind a spear lot and from the prison the bald head of the king of all bones shone, bringing with him two stacks of minions :smile51: Further along the road, almost in front of the metro, there were stables. Spread of 5 heroes.

112 - revealed the overview near the main, there's a Griffin Conservatory about one day away, a Naga Bank nearby, and there's a convenient split under the conservatory. Moner ran to collect gold deeper into the respawn. Broke through the metro, immediately two roads, I see an experience pillar and a bit further a Dwarf Cottage, Gosha with Eislinn flew towards the Dwarf Cottage, Gosha checked - max, can't handle it. The scout hero ran a little along the other road.

113 - ran further with the scout hero, revealed a portal with weak guards and a Dwarf Cottage nearby, turned Gosha around, cleared the nomads behind the Dwarf Cottage, checked - also big, didn't go in.

114 - running around with scout heroes collecting cash, luckily enough was scattered. In the underground, revealed from the overview a corner treasure and a Conservatory along the road to the seventh zone. Goshan fought and killed the computer, it gave me about as many skeletons from archers as it necromanced, but not critical. The computer has an Imp dwelling right under its castle, a bit further behind 10+ nagas a Golden Bow and a Cloak 2/2. There's a Conservatory off-road.

115 - Gosha ran further along the road, there's another Conservatory :smile04: , checked - a two. Broke into zone 23, through it a quick exit to the green computer, I check the tavern - few heroes left, praying there's no random encounter :smile21: .

116 - turned Gosha around, took the max Dwarf Cottage almost without losses, tons of money, Gosha with Earth and Offense.

117 - take the second max Dwarf Cottage and run towards the stables. Home birds are up, in the secondary 123 in Citadel.

121 - visited the stables and set up for a power stack, glancing at a Conservatory 2k moves from me, have oil.

122 - took the two Conservatory and split into the secondary to replenish mana. Set up a chain for troop transfer, also ran Moner over to take the Medusa dwelling next turn, Pacis aimed for the Naga Bank, hopefully not max.

123 - take the three Naga Bank, Medusa dwelling, transfer the army and with Gosha take the three Conservatory, couldn't power stack, so ran with full army towards the dwarves - split into the secondary, clear the bow and cloak behind the nagas, then pick up the Conservatory and head to the opponent. Gosha with Earth, Offense and Logistics, 4 griffins, 5 angels, 267 skeletons, expected a grade of 53 water elementals next turn.

On his turn, the opponent sees Gosha with the army from the overview and surrenders.

Thanks for the game!
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12 years ago
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Group C
25.09.2013 Plan B vs Care about the people game №1
BISHOP (blue, Castle, Sylvia, Galthran, Dessa) def Maretti (red, Rampart, Melodia, Shiva) 6LM10a, 143.
We each took one rest and started, the respawn wasn't bad — 2 Griffin Conservatories, an Artifact +2 Speed, and a dwelling of Monks. On the first turn, Monks and Horses in the Citadel + I took a dwelling of Monks and a dwelling of Efreeti (found in the dungeon). On 121, I captured the Conflux from the computer, spotted the red player's movements, noticed the opponent's main hero within striking range with a weak army: 4 Unicorns and a few Pegasi each. I attacked, killed all the opponent's Unicorns, and the opponent fled on the Pegasi. Then came a long chase, and eventually the red player surrendered. GG.
Thanks for the game!
In reply to Dirty_Player
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12 years ago
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Dirty_Player
The AI is 100% unaware that you can escape from a tactical battle. If you attack a unit with 1000 Azure Dragons, and it has 1 peasant and a tactical battle, it will still start the battle.
But in a tactical battle, you can die in a pit :D

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