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In reply to BISHOP
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12 years ago
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BISHOP
Group C.
Plan B vs Маврикийские дронты game №1
BISHOP(red, inferno, octavia, monere) def злой_романтик(blue, tower, tan, solmyr) JC, 126.
Picked all the rests. Decent start: 3 devils' dwellings, a Dragon Utopia, boots, 4 Griffin Conservatories. Managed to develop only 2 Griffin Conservatories and 2 devils' dwellings quickly. On day 123 entered the treasure zone, scouted fast, ran to opponent's ГО, he hadn't left yet. Start collecting goodies, the treasure zone is homegrown, took one Dragon Utopia, got Wings, Pandora's Box with 30 monkeys, see a Level 5 hat, fly to it. On day 125 Solmyr comes out, breaches ГО from a lot of Angels. I attack with a weak stack to test, almost no mana, army isn't large, combat stats are weak; mine are almost 4 times higher + mass Haste and Slow with Tactics. I attack, ГГ.
Thanks for the game!
Yes, it was. I did what I could, but it wasn't enough
12 years ago
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Group C. Plan B - Care about the people, game 2
21.09.2013 Diabler (red, Tower, Rissa, Gretchin) def Simon5760 (blue, Castle, Valeska, Kyrre) JC , 143
Went great. Gretchin came out. Found 8 Dragon Fly Hives on the respawn, 5 of them near the road. 2 expertise for Giants. Gargoyles built. Pandora gives 80 upgraded Gremlins. Attack the Vamps and lose half the army, turns out there are 49 of them. Rush break out at 124. Took the center, built the Giants. In the first FB we traded Imps, but due to the large amount of mana I had more power left. Then Kyrre runs in and casts Armageddon. Only 1 fairy of the opponent survives, I still have Wyverns alive. I cast Blindness and resurrect everyone. Thanks for the game)
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12 years ago
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LYCKY BASTARDS vs Care about the people 2 game.
24.09.13 =Stinger=(blue, Dungeon, rnd, Jaegar, Monere) def Maretti(red, rnd, Conflux, Aenain, Kyrre) 6LM10a, 137

We started playing when Maretti had no restarts left, I still had one.
But Dungeon couldn't respawn))
On day 1: 5 heroes, Troglodyte upgrade, have Ciele and Damacon, Harpies built.
On 112: 7 heroes, found an external dwelling of Eyes and a Griffin Conservatory.
113 - upgrade the Eyes, take the external dwelling, and prepare Ciele to break out from the respawn the next day.
114 - ran to the respawn of the computer-Dungeon with 21 upgraded Eyes, 80 Troglodytes, killed his hero. Upset about the passage to the center through one-way portals.
The path to the computer turned out to be long - I only take it on 116, there I gather money for construction and buying out Eyes in the portal, find another Griffin Conservatory, a Dragon Fly Hive, a library, and a prison behind a horde of flies.
I'm hoping for the prison, since there's nowhere much to level up yet, and for the main hero position only Das is available so far. Maretti has Kyrre, which is disappointing.
117 - collect 2 crypts, build a portal, buy out Eyes, take an external dwelling of Efreeti in an adjacent zone. Total construction in both Dungeons - Eyes with portals in the citadels.

On 121, Shakhtyor arrives, I take the Griffin Conservatory (turned out to be minimum) with a caravan at the computer's respawn, free a hero from prison - STraker with Armor and Wisdom - and send him to the Naga Bank - not enough money to buy out a full army.

122 - took the Naga Bank, transferred the entire army to the starting respawn, Shakhtyor stands at the second Griffin Conservatory with 57 upgraded Eyes, 6 Efreeti, 1 Angel, and 133 Troglodytes.
123 - the Griffin Conservatory turned out to be minimum again, nothing to do - I see a path off-road to a Tower village, there's a Dragon Fly Hive, a Dragon Utopia.
124 - take the Tower, Straker after the library buys out there and runs to gather skeletons for the Dragon Utopia.
Already took 3 Dragon Fly Hives, with 16 Wyverns, I plan to take one more before the Dragon Utopia. It turned out to be 8 Wyverns - total 24 ducks. Sandro also helps with necromancy.
On 126, I take the level 2 Dragon Utopia, got a Necklace +3 to All and a Sword +5 to All.
Monere is sitting in the tavern, I buy him out and jump into the one-way portal near the village for 2 good chests, where I get 10+15K experience.
Monere immediately became the main hero with Tactics, Air, Earth, Wisdom.
Shakhtyor meanwhile ran to the passage to the small village, where 2 Dragon Utopias are visible.
On 131, Shakhty runs to the village, there Monere is bought out and runs to collect Dragon Utopias, of which there turned out to be 4.
132 - a black day on the calendar - Kyrre runs out with Phoenixes and an Arch Devil and kills the very helpful Straker, plus in my sight takes the Shackles of War.
Monere continues collecting Dragon Utopias, where I get Wings, the Speaker's Hat, the Red Orb.
Stats are roughly equal, but my army superiority has been shown for several weeks now.
So I jumped over to Maretti.

From my troops: 42 Wyverns, 15 Griffins, 14 Minotaurs, and 40 upgraded Eyes.
But no expert elements yet - Air and Earth are at Advanced.

On 136, I take Maretti's Swamp village, send Hordes from there in all directions, see not far from it a Dungeon village, defeat Shakhtyor, who has expert Logistics and 70 mana, but I accidentally buy him out in another castle. As a result, no one reaches the village, I continue moving Monere toward the starting respawn of Conflux, along the path I killed a couple of Hordes - showed that I have the Red Sphere.

On his turn, Maretti killed a couple of my scouts and holed up in his castle, which turned out to be a fatal mistake, because he had 2 Dimension Doors, Flight, and Kyrre. And I essentially had nowhere else to fatten up.

On 137, I remove the Red Sphere and attack with 300 mana, hoping that there is no Armageddon, the Shackles are not worn, and he has little mana, since I showed the Orb.
Kyrre had 30 spell power with equal combat stats, but only 62 mana, as well as 1 Angel, 8 Phoenixes, 8 Psychics, 20 Firebirds, 29 Stormbirds, 24 upgraded Fish, and 16 Wyverns.
I have Earth Elemental summon at 54, Implosion for 1500, and advanced Resurrection with 18 spell power.
Kyrre in the first round throws a Meteor Shower for 1300 into the Wyverns, which was very painful, I decide to essentially remove one combat stack from the opponent - I throw Implosion into the Phoenixes, but there is resistance. I'm frustrated, because Earth Elemental summon would have been a more reliable 100%. I block the gate and survive after another Chain Lightning and a rush in the second round. I summon 54 Earth Elementals, then more and more, Implosion into the Phoenixes and Resurrection. Maretti surrenders.
Before the Fireball, Kyrre made a mistake and didn't double her mana, which would have decided things, but on the other hand, I also made a mistake one turn earlier and bought out Shakhtyor in the wrong village ))). So mistakes are 1-1, just like the score in both games.
Thanks for the game!
In reply to Heroin_HP
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12 years ago
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Heroin_HP
Group C. Mauritian dodos - Lucky bastards, Game 2
20.09.2013 Ominous1 (red, Castle, Gunar) def Heroin_HP (blue, Stronghold, Craig), JC, 126.
confirmed

Group C. Mauritian dodos - Care about the people, Game 2
23.09.2013 Ominous1 (blue, Dungeon, Shakti, Shakti) def The_ (red, Castle, Valeska, Mephala), MiniNostalgia, 223
Gathered a lot of creatures, and also had an elixir, the opponent had nothing to kill them with. Thanks for the game.
In reply to Ominous1
12 years ago
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Group A
24.09.2013 Avengers - Siberian Sloths (1-0) 00W-00L
iamsamstan (red, random, Dungeon, Shakti) def Dimast (blue, random, Inferno, Marusya), panic, 131
First of all, thanks to everyone who supported me, namely Lim4, Ayauhteotl, marajan, and, of course, my stream colleague Palach_HP.
Secondly, maybe Palach_HP tried to give me some advice during the stream, but it didn't go well because I listened, agreed, but did everything my own way.:smile13:
Well, now about the game itself.
We used every last restart we could, restarted until the very end. In the end, with a light touch from Palach, I roll a Dungeon with Shakti and 3 stacks, while my opponent gets Inferno. At first I panicked, because Dungeon has never given me anything good - not an external dwelling, not a Griffin Conservatory, not even mini-Dragon Fly Hives, but then it was like a dam burst! And apparently, this affected me like alcohol did to Rylund during anarchy (those who read the report will understand), because what followed defies logical explanation, at least for Palach and Uncle Marat, who had a mountain of facepalms and the like.
On day 111, I spot an external dwelling of cats on the road behind a stack of Troglodytes and attack them. They break through with some, surprisingly, losses. And then I immediately go into the cat external dwelling, and after promising Palach to wait before buying, I buy them all right there on day 111 with hero number 6 and go with Shakti to gather resources. A silent scene and the question: "Why?" To which I reply: "Well, the Basilisk with the Conservatory (a bit further down the road) can't be cleared anyway, so should he just sit there?" After that, no more such questions came up:D Next, on day 113, the guard of a Necromancer secondary town is cleared, and with my blessing, the max-level crypt is taken, with losses of course, the Green Dragon is bought, the portal is built at home, and 4 cats. Chaotic movements around the Necromancer secondary town until the end of week 1.
Palach tried to explain that I should run through the black hut on the road, but apparently the heroes were so drunk that they were swaying everywhere away from it. Finally, by the end of the week, the Basilisks were cleared. On day 117, Darkston heroically discovers that the Griffin Conservatory is level 3. Shakti tries to level up the Oil. On day 121, he succeeds, although when he tried to kill dogs for the missing 330 experience, he magnanimously let them go in peace, confusing the keys, and spent more movement killing 60 spearmen (those didn't leave so easily). He crashed on the Serpents, and on day 122, entered the Conservatory, taking, on Palach's advice again, 1k — but of what, you ask? Of course, Eyes! I don't know what was wrong with the Harpies. I only realized my mistake when I started removing the retaliation stack and was somehow surprised that the Eyes were shooting) When I tried to put them in melee, the Eyes were killed:smile16:, along with half the Troglodyte stack, but 3 Angels joyfully joined my ranks. So now I have: 3 Angels, 13 Gremlin Cats, about a hundred Troglodytes. We push on.
We clear the Rag Men, go to the next secondary town, and see a level-2 Conservatory there. We break it without losses, then take a Pandora's Box, and go down to the swamp. There was a Pandora's Box behind the Rag Men near a Necromancer village - I had a feeling it was meat, and I got 80 Skeletons, yay. The task was to build Minotaurs in the castle, because on day 117 I was so happy (don't remember about what) that I remembered everything except I forgot to build the Citadel after passing the turn. Everyone is happy, we don't lose heart.
Then we went through the rocks to the grass treasure zone. We had 2 Dragon Fly Hives, 2 Naga Banks, and a Conflux. The first Naga Bank was taken by Shakti (level 3), after first taking 10 Wyverns, and one remained in that Naga Bank. Then I pulled a great trick: I gave the army to Dessa for the 2nd Naga Bank (level 4), namely: 13 Cats, 5 Angels, 67 Troglodytes, 9 Wyverns, of course I also transferred 98 Skeletons, and when the auto-combat lost 1 Cat and a Wyvern and some Skeletons, I told him he didn't know how to play and I'd show him how it's done... After 2 rounds of Dismoral from the Angels to the Troglodytes (good thing the Nagas were joyfully beating the 98 Skeletons the whole time), losses: 2 Cats, 2 Wyverns, all the Bones. On day 126, Shakti crashed into the wrong town (though there was a Mage Guild, he decided not to refill mana and ran on). At that moment, Vidomina was bought out in the Conflux with the goal of taking the Telescope and transferring the army. After defeating the Golems, out of joy, she leveled up Sorcery, for which she was immediately fired after transferring the army. We saw the edge of blue's Necromancer secondary town; Palach advised not to go there, and I agreed, but on day 131, I suddenly changed my mind for some reason and cleared the Psychic Elementals, then the Harpies, and the question came: "Where are you going?" I said "on reconnaissance" and kept going without spending movement to enter the Stable. Why I built Minotaurs in the castle, I still didn't understand. On day 131, I dive into the Monolith, kill the Scout, and see that I can reach Marius. It said 3 stacks of 1-3 Angels, 1-4 Efreeti, 5-9 Pits, and 20-49 Demons. But since the info showed stats roughly equal — 7 8 4 (17) Shakti, 6 9 2 (22) Marius — and my hero's army was stronger, I decided to attack. I cast Oil and waited. The Ballista mercilessly hit the Angel (-7 HP per turn). There were 3 Angels, 4 Efreeti, 27 Demons, and 9 Pits. I cast Haste on the 27, but they didn't reach. The Angel and Cats positioned themselves to hit the Angels from Wait. In the end, the opponent bought a retreat on the 4 Efreeti, and then surrendered because he was fed up with this match and the disconnects, of which there were just a ton for some reason. Thanks for the game!
P.S. I didn't mention Dimast's question about a block of 10-19 Orcs, but it wasn't that strong a block anyway, and my layout was very good (there was also an external Minotaur dwelling that I didn't take), so even my blunders and wild luck helped me pull it off! Well, our second game will answer all remaining questions.
12 years ago
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Confirmed, I rebuilt 2 of my towers, and the Dungeon is gone. As a result, it was a depressing Inferno from the start, and there was Shahkti with 3 stacks. In total, there were 6 Ogres and about 60 Imps, a huge army, with blocks everywhere. I somehow managed to place an Ifrit in the Fortress, and things got a little better on turn 2. A Necropolis with 1+2 units went to the Rampart, and I converted the Imps, Ogres, and Gnomes. I was planning to make Demons from 70 units and have a good supply, with fire experience and earth experience progressing, but then a Shahkti appeared out of nowhere. Thanks for the game.
In reply to =Stinger=
12 years ago
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=Stinger=
LYCKY BASTARDS vs Care about the people, game 2.
09/24/13 =Stinger=(blue, Dungeon, rnd, Jaegar, Monere) def Maretti(red, rnd, Conflux, Aenain, Kyrre) 6LM10a, 137

I confirm. I had every chance to win that game, but on the morning of day 1 after loading, my brain apparently wasn't ready to think. I had plenty of movement and time to double my mana and stay in town or just go somewhere else, but for a reason I don't understand, I didn't see it. Kyrre without Offense or Armor meant that I didn't want to lose the production from 1 week. But with more mana and 30 to power vs 18, defending the town should have worked. Thanks for playing.

Group C, Care about the people vs Маврикийские дронты, game 1

09/24/2013 Maretti (red, necro, vidomia, tamika) def злой_романтик (blue, ramp, gem, shakti) mini nostalgia 134

Classic necro game when it's going well. At 134, I had 1200 skells and a large army and went to the central t-area. I had fly from a scroll. The opponent had 4 ramp towns, which is tempting to play, of course, but his areas were so small and empty that it's almost funny. He gave up without any contact being made. Thanks for playing.
12 years ago
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Group B,
Cerberus vs Sly Dragon
First round: 00W-00L

23.09.2013 Dima Surmay (blue, random, Rampart, Coronius, Nila) def Akella (red, random, Stronghold, Yog, Dessa) 8mm6a, 144

On 111 I scouted the respawn with an overview; there were 2 cons in a nearby corner and evidence not far away. I decided to play, even though one of the two roads was blocked. Nila quickly got Earth magic and reached expert on the first week. I captured the brown Castle and got slow, then gave the castle back. On 121 I took both cons; they turned out to be minimums, and later I lost an angel due to stupidity while killing the brown player. In the second week, I decided to build up the guild, and among the useful things I got resurrection; at the end of the second week, I found another 2 cons and evidence. At the start of the third, I take them with +5 angels, and immediately get very lucky finding a Dragon Utopia—a minimum one with resurrection and no losses—and an Air book dropped; by this time I was already an Air expert. By taking detours through upgrades, Hives, cons, and Dragon Utopias, I headed toward the opponent. Before the final battle, I was two moves short of taking another Dragon Utopia; the opponent takes it, gets a blue cap and something for spell power, but his army remained weak. Now you can't run away from me—he attacks and loses.

Thanks for the game.
In reply to Dima Surmay
12 years ago
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Dima Surmay
Group B,
Cerberus vs Sly Dragon
First round: 00W-00L

23.09.2013 Dima Surmay (blue, random, Rampart, Coronius, Nila) def Akella (red, random, Stronghold, Yog, Dessa) 8mm6a, 144

At 111 I scouted the respawn with a reveal; there were 2 cons in the corner nearby and an artifact not far away. I decided to play, even though one of the two roads was blocked. Nila quickly got Earth Magic and reached expert on the first week. I captured the brown player's castle and received slow, then gave the castle back. At 121 I took both cons; they turned out to be minimums, and later I lost an angel through a blunder while killing the brown player. On the second week, I decided to build up the guild, and among the useful things I got resurrection; at the end of the second week, I found another 2 cons and an artifact. At the start of the third, I take them with +5 angels, and immediately got very lucky finding a Dragon Utopia—a minimum one with resurrection without losses, and an air book dropped; by this time I was already an air expert. By taking detours through upgrades, hives, cons, and Dragon Utopias, I headed toward the opponent. Before the finale, I was two moves short of taking another Dragon Utopia; the opponent takes it, gets a blue cap and something for spell power, but his army remained weak, and there is no escaping me now—he attacks and loses.

Thanks for the game.

Confirmed,
thanks for the game.
12 years ago
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Game 2. Pure draw vs Plan B
24.09.2013 Grizvald (blue, random, flux, Fuer, Gunnar) def Lim4 (red, random, fortress, Rosik, Moner) 2sm4d(3), 127

I spread out into 7 heroes; potential ones were Gunya, Kiryushka, and Moandor. There is a Griffin Conservatory triple near the road, a Naga Bank, a Dwarf Cottage, and a well along the road to ГО. Two paths to secondary zones.

First week: on 112, with huge losses, I took the native secondary; the marks at the portal exit bit me significantly. Then I broke through the metro; at the exit stood Beholders; I didn't engage, and went to explore the respawn. I looted a cap for +3 knowledge; nothing tasty showed up in the secondary – there was a Tunic of +4 Spell Power behind a stack of Pegasi. Gunya ran along the roadless path looking for money for birds and the missing pots (curse them :smile29: ). In the end, on 117, almost on my last moves, I broke into a mill in the corner of the respawn, and it gave me pots :smile04:

Second week: Gunya got Air and Earth magic; he went into the metro, captured a Necropolis secondary, and also generated a treasure zone along the road from the metro. I ran into it and ran into a block of 50+ Pegasi guarding two important artifacts – Medal of Diplomacy and Loins of Legions :rolleyes: The Pegasi naturally turned out to be 80+; I broke through with tolerable losses, and what did I see further down the road? Oh no, a bloody Cartographer, with a Pandora's Box to boot, and guarded by whom? Naturally, the same 50+ Pegasi. I was already thinking of breaking through back home, but then I spotted the edge of a Hive along the roadless path and went for it. The Dragon Fly Hive turned out to be small, then a second one, but the guard was 92 Stone Golems. I micromanaged again with tolerable losses, and there were also single Magi units trailing from the Refugee Camp. From the lookout point, I could see that the exit from the treasure zone led to a Castle secondary, and there were two Griffin Conservatories along the roadless path and a Dragon Fly Hive almost at the exit. On 126, I run Gunya to capture the Castle secondary, but on 127, I see the red player breaking through ГО with 1-4 Rust Dragons :confused: Plans immediately change – Moner didn't have 200 movement points to reach my main; I break Gunnar back home, pass the meat, build Grail Building 2 at home – it gives me Ice Veil; I replenish mana at the well and attack.
FB:
Gunnar 5-7-3 (60) 4 Firebirds, 14 Wyverns, 16 Air Elementals, 19 Faerie Dragons, 1 Psychic Elemental, 6 Water Elementals, 1 Magi
Moner 7-2-2 (7) 2 Angels, single Air Elementals, 2 Firebirds, 12 Air Elementals, 7 Minotaurs.
In the first round, Oil, then Phoenixes with Air Elementals positioned under Scorch. In the second round, I slammed into the Angels with Ducks, followed by a surrender.

Thanks for the game!
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12 years ago
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Group C. Mauritian dodos - Care about the people, Game 2
23.09.2013 Ominous1 (blue, Dungeon, Shakti, Shakti) def The_ (red, Fortress, Valeska, Mephala), MiniNostalgia, 223
Gathered a lot of creatures, and also had an elixir, the opponent had nothing to kill them with. Thanks for the game.

Playing against full control from the third or fourth week was very difficult; the opponent, thanks to the control, took the main castle, upgraded angels, while I had annoying golems in the center - titans. Two native tier 3 creatures turned out to be a total of 5 hives and one utopia with a book of water; the control only came in the 7th utopia... but it was already too late; the opponent bought creatures of level 7 + elixir in all castles, even AotD with a red orb in the castle walls couldn't win.
In reply to Diabler
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12 years ago
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Diabler
Group C. Plan B - Care about the people, game 2
21.09.2013 Diabler (red, Tower, Rissa, Gretchin) def Simon5760 (blue, Castle, Valeska, Kyrre) JC, 143
Dropped perfectly. Gretchin showed up. Found 8 Dragon Fly Hives on the respawn, 5 of them by the road. 2 Giants' contracts. Gargoyles built. Pandora's Box gives 80 upgraded Gremlins. I attack the Vampires and lose half the army, turns out there were 49 of them. Rushed out on day 124. Ate the center, recruited Giants. In the first FB we traded Imps, but due to a larger mana pool I had more power left. Then Kyrre comes over, casts Armageddon. Only 1 Fairy of the opponent survives, I have Wyverns left. I cast Blindness and resurrect everyone. Thanks for the game)

I confirm! Dropped fine, Dragon Fly Hives everywhere you spit, but there was no power to collect them early, in the end I started collecting on day 121 and entered the center as late as day 126 or 127, there I saw the opponent and decided to turn back and not fight since the Gremlins could have wrecked me, went to take Griffin Conservatories far away and planned a Dragon Utopia, the home Dragon Utopia (max-level) only gave a hat of level 5, and plenty of junk like Captain's Hat and Book of Fire, but I built Archangels and fully upgraded via Trader, got 12 Archangels, but stat-wise I was already behind, in the end I saw the opponent clear the guard and not collect the loot, I collected the rest, attacked, but had almost twice as much mana, was 5 mana short for Implosion, would have won otherwise probably, in the end I left 4 or 5 Titans, retreated, Kyrre had Resistance skilled, I went with Armageddon on the opponent, but Armageddon didn't kill all the Gremlins and 2 Fairies remained, oh well, although I was counting on a hero trade, but I suspected I wouldn't pull it off, there were no other options! gg wp

Thanks for the game
In reply to Grizvald
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12 years ago
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Grizvald
Game 2. Clean draw vs Plan B
09/14/2013 Grizvald (blue, random, flux, Fyuur, Gunnar) def Lim4 (red, random, fortress, Rozik, Moner) 2sm4d(3), 127
Thanks for the game!
I played against Grizvald with Swamp again, there were birds again, and I lost again. The starting conditions weren't great, so I had a daring plan to steal the castle at 127 by breaking through the rusty golems with ranged attacks. When I was testing it (although with 4 drakes instead of three, as it turned out), the chances of survival were around 70/30. In the game, the battle went well, all the golems survived, and even the air units remained, but I spent the main hero's movement points on communicating with the scout, and that's what I didn't have enough of... Also, Moner stayed away from the Guardian of Order to prevent the opponent from suspecting a rush... Well, in the end, the castle could have spawned even further down the road.
Thanks for the game.
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12 years ago
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Group A
09/24/2013 Speedy Penguins - Avengers (1-0) 1 game
marajan (red, random, Dungeon, Deis) def Iamsamstan (blue, random, Necropolis, Sandro), 2sm4d(3), 115

opponent surrendered
thanks for the game
12 years ago
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For everyone's information: I was playing yesterday on the latest version of the mod, and when ending my turn I forgot to uncheck the auto-combat box. A computer attacked my scout hero and killed him, and there is no option to manually replay the battle, even though the gameplay settings have the option to replay battles enabled — but it only works against neutral monsters. I knew about this issue, but still stupidly forgot to uncheck the box, especially since I thought that because of this "glitch" I would have the ability to load an autosave.
But the tournament judge said that since I knew about this issue, my opponent has the right to refuse me a replay. Luckily for me, it was only a very unpleasant loss of a scout hero and an angel, but in other cases the main hero could have been killed as well, and the game lost.

A question to the tournament host R55Max: what is the stable latest version of the HD mod? So that I can insist on playing on it.

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