For everyone's information: I was playing yesterday on the latest version of the mod, and when passing the turn I didn't uncheck the auto-combat box. The computer attacked my scout hero and killed it, and there is no possibility to replay manually, even though the game settings have the option to replay, but it only works against neutral monsters. I knew about this problem, but still stupidly forgot to uncheck the box, especially since I thought that because of this "glitch" I would be able to load the autosave.
But the tournament judge said that since I knew about this problem, the opponent has the right not to let me replay. Fortunately, in my case it's only a very unpleasant loss of a scout hero and an angel, whereas it could have killed the main hero too, and lost the game.
A question for the tournament host R55Max, what is the stable latest version of the HD mod? so that I can insist on playing on it.
The tournament regulations state:
I've highlighted the essence in bold. HDmod is included in the mandatory version of the game. (i.e., not at the player's discretion). In essence, we have a glitch/bug in the version of the game that is the base version for the tournament. This is essentially a bug, because the effect does not match the description. If there is a game bug, the player is not at fault. The player suffered due to a flaw in the game. My opinion is that in this situation, the autosave should be loaded.
If the base version had simply specified SoD 3.2 (without the mod), then the rule about additional files and programs would apply:
P.S. You'll agree it would be stupid if, when playing without the mod, when one player's castle became grayed out, the other would tell him, "That's your problem, play on without a castle." That's nonsense.
At this point, everyone clearly understands that the HD mod is necessary and playing without it is almost impossible, but unfortunately the mod's author does not keep all released versions on his site, only updating outdated ones. The mod's shortcomings or any update with an error are unavoidable in any case, but of course players should not suffer because of it.
No one is forcing anyone to confirm a defeat. We have Rules for the organization, conduct, and participation in HOMM3 online tournaments. Let me remind you of the procedure:
V. Resolution of dispute situations in tournaments.
1. Dispute situations arise from violations of game rules, disconnects, desynchronization, software glitches, etc..
......
If any dispute situation arises, then:
2. Dispute moments during the tournament are resolved by the Organizer. If I am not online or not responding, you should contact the tournament judges or the AC and provide all necessary information: daily saves of the game, ICQ logs, screenshots, etc. If at the time of the dispute situation it is impossible to contact any of the listed comrades, the game must be postponed until the situation is reviewed and a decision is made.
Further:
4. If difficulties arise in resolving the dispute, both Participants and the Organizer and the Judge have the right to appeal to the AC.
7. The decision is made by the Organizer; it may be appealed by the disagreeing party to the Tournament Judge and/or the AC. The AC's decision is not subject to further discussion or appeal.
Specifically regarding the situation with Dima_Surmay:
In this case, I would have made a decision opposite to the one made by the other host (which host made such a decision?). And I would have required granting the autosave.
In my opinion, a person should not suffer from a bug, even if they know about it. A situation could arise where time for a turn ran out and there wasn't enough time to uncheck the box; then the player would suffer from the bug because they didn't have enough time for an "extra" (non-game action - in this case, pressing a key - playing with the bug or playing without the bug). Also, a player, even knowing, can forget or fail to foresee the possibility of the bug occurring precisely on that specific turn. It turns out you need to constantly turn the checkbox on and off to avoid the bug. Why waste time anticipating something that shouldn't exist? no reason.
I have clarified the situation from my point of view, but one rule is missing, which I am introducing for the duration of our tournament:
When a dispute situation arises at the moment of its detection, one of the players is OBLIGATED TO STOP continuing the game, save and transfer the necessary saves for review by the relevant authority! If the game was continued, the disputed case in that specific game that occurred is considered resolved and the result of the game is not subject to revision, even if the rules are subsequently changed in favor of the loser.
There was a previous case in a game with Psyche_7, when he was broken by tactics on auto-combat with a faster unit and lost, because the unit flew forward, and some trampler killed it. In this case, when attacking manually with tactics, the player always has the right to choose to move, wait, or defend. With auto-combat enabled, there is no such possibility; this is also a kind of bug. In my opinion, this problem also needs to be resolved somehow in the HD-mod...