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Posts from Tactics for playing as the Dwarves.

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In reply to NerVNotDeaD
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I was a bit off. There were actually 141 Knights (Isabelle), not 111. The magic parameter was 24, which was enough for me to summon them, considering that the right spells came up. Note that I didn't mention runes at all above; I only had a few energy, berserker, and magic ward runes. I didn't get any Fire Warriors, but with all the bonuses, 56 Earth elementals appeared, which moved well and dealt damage to Isabelle's Knights.
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Hello! I usually choose Erling as my main hero because he has spellcasting skills, and gnomes don't often get that. I level him up to become a lucky spellcaster and choose the "Battle to the Last" skill, meaning I focus on defense. I learn Armageddon and Pyrokinesis, and I attack the enemy a few times, using single dragons and Armageddon. I'd like to hear all the pros and cons of this tactic. Also, the Rune of Invisibility is very helpful.
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Hitran, the dragon? )
Well, generally, they make gnomes with Arcomage.
 

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In reply to pobeditel
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pobeditel
I'm taking Erling because he has magic, and it's rare for dwarves to have it. I'll level him up to be a lucky wizard and take the "fight to the last" skill, meaning I'll learn Armageddon and Pyrokinesis.
There are no bad tactics, only unlucky maps. To implement the plan, you need to stock up on tea and sandwiches because it will take a while for this Babylonian structure to reach the desired height. Then, a reliable shamanic drum, which will be needed when building a magic tower. Otherwise, instead of Armageddon, something else might appear. Finally, everything worked out: there was enough time, and the spell was given. But the question arose: what to do with it if the opponent is Marbas or a simple "academic" with a crowd of magic golems? Apparently, I'll have to focus on the tea.
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Thank you, 13ga, for your opinion and for sharing it.
In reply to pobeditel
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pobeditel
Hello! I choose Erling as my main hero because he has magic skills, and gnomes rarely get them. I level him up to become a lucky wizard and choose the "battle to the last" skill, meaning I learn Armageddon and Pyrokinesis. I attack the enemy a few times, placing dragons and Armageddon units to attack individually. I would like to hear all the pros and cons of this tactic. Also, the Rune of Impenetrability is very helpful.
If there are defensive buildings, you can cast Armageddon and not on dragons, but on low-level units, preferably non-native ones, for example, on elementals. However, this trick is a classic from the original version.
Have you checked out the Tournament Edition mod yet? The official online tournament is starting.
теоретик
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Could you please tell me if soldier's luck affects all these skills? Specifically, does it affect Bear Paw, Roar, Arcane Warrior's Shout, and Crippling Strike? And another question regarding late-game builds: which option is more advantageous? 1) Luck, Chaos, Education, Sorcery, Leadership - (Lucky Sorcerer, Empathy, Runic Harmony). 2) Attack, Defense, Leadership, Luck, Light - (Readiness, Retribution, Runic Harmony, Soldier's Luck). 3) Defense, Leadership, Education, Attack, Light - (Readiness, Retribution, Empathy, Runic Harmony). 4) Defense, Leadership, Education, Luck, Light - (Readiness, Soldier's Luck, Empathy, Runic Harmony).
In reply to Teodor
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Teodor
Could you please tell me if Soldier's Luck affects all these skills? Does it affect Bear Paw, Roar, the skill that buffs Arcana warriors, and the skill that cripples Javelin Throwers?
And another question: in the late game, which option is better:
1) Luck, Chaos, Education, Sorcery, Leadership - (Lucky Sorcerer, Empathy, Runic Harmony).
2) Attack, Defense, Leadership, Luck, Light - (Readiness, Retribution, Runic Harmony, Soldier's Luck).
3) Defense, Leadership, Education, Attack, Light - (Readiness, Retribution, Empathy, Runic Harmony).
4) Defense, Leadership, Education, Luck, Light - (Readiness, Soldier's Luck, Empathy, Runic Harmony).
Soldier's Luck affects all of this. The number of tiles traveled also affects Bear Paw, and Roar is twice as effective on smaller stacks.
Chaos is useless in the late game (unless you want to talk about Stasis Field and Fire Lord, but Light spells are much more useful overall). In the late game, you definitely need:
1. Light (or Darkness, but it's harder to find Darkness spells), perks depending on the situation, ideally get all the buffs.
2. Defense through Damage Reduction and Resistance on counterattack. Alternatively, take Mass Stone Skin if your guild doesn't have it, and the Resurrection Rune.
Readiness is a rather weak skill.
3. Logistics, 2% chance, but if it's offered, you should definitely take it; Surprise Attack is a nice bonus.
4. Luck for Soldier's Luck, and resistance against Darkness.
Then, optionally:
1. Attack for Battle Balance; the path to Retribution is terrible for a Dwarf.
2. Leadership with Runic Harmony; the basics are enough; I don't take Empathy for the same reason as Retribution.
3. Education just for stats and the experience bonus. Mana skills are no longer very relevant in the late game.
In reply to Teodor
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Teodor
Could you please tell me if Soldier's Luck affects all these abilities? Such as Bear Paw, Roar that emboldens archers, and Crippling Javelin.
Soldier's Luck gives a chance for a skill to trigger twice in one turn. For example, if a stunning attack fails, you immediately get a second attempt. If the chance to stun was 50%, meaning every other attempt, then with a high probability, the stun will work within two attempts. And the chance of triggering depends on the relative strength of the units. Also, as already mentioned, the range affects the Bear Paw attack, and Fiery Aura works better on smaller units. The Thunderclap rune should also trigger more often with Soldier's Luck.
In reply to Magistar
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Guys, let's put this into practice with a tournament. I’m ready to organize and run a tournament based on the original game. If you have any suggestions, please post them here
Будьте осторожны со своими желаниями. Иногда они исполняются.
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Вступление в клан "Хранители небесных врат"
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Hello everyone. I'm quite a newbie in Heroes, so I really need the most accessible and clear explanations of what happened. I decided to play with a friend, choosing the Fortress faction. Visually, I achieved a significant advantage, attacked, and suffered a terrible defeat. I hope someone can help me identify the mistakes by reviewing the battle replay.
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жизни выцветшие карточки хлам
лиц расквашенные лампочки хлам
между жидких начинаний
сам в крови воспоминаний
поваляться захотел


Молодое зло телами в масле
Застилает взор багровый зной
Если хочешь ты чтоб я был счастлив
Наизнанку вывернись со мной
Бахромою плоть дурная драма
До рассвета нервы в решето
Валидола вмажь по вене мама
За моё счастливое ничто
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P.S. I can provide information on hero development, artifacts, and the hero's stats at the end of the game, as well as the opponent's hero's stats at the time of the battle.

жизни выцветшие карточки хлам
лиц расквашенные лампочки хлам
между жидких начинаний
сам в крови воспоминаний
поваляться захотел


Молодое зло телами в масле
Застилает взор багровый зной
Если хочешь ты чтоб я был счастлив
Наизнанку вывернись со мной
Бахромою плоть дурная драма
До рассвета нервы в решето
Валидола вмажь по вене мама
За моё счастливое ничто
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Hi, Rudy! Please provide more information so I can give you a more detailed and timely response! P.S. Although, to start, I think you made a mistake by choosing the Fortress. They can be strong in the late game, but the early game is difficult.
 

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Hey, Ment!
Build:
Advanced Leadership - Diplomacy, Rune Harmony
Expert Defense - Resilience, Defensive Hird
Advanced Offense - Tactics, Offensive Hird
Fundamentals of Chaos Magic - Fire Lord
Greatest Rune

Added 18 minutes ago
Unfortunately, the opponent didn't reveal their "secrets." But during the game, an abstract build was revealed. They took Offense, Defense, Morale, Luck, and Light Magic. Interestingly, they had an artifact that gave +1 damage to each creature.
In general, I even managed to win in this game. But it wasn't due to great skill – the map was for three players. I managed to recover while they were losing their armies.
And then good artifacts appeared, Chaos Magic was upgraded to Expert, and Retribution became available. Only Preparedness was missing for complete happiness.
My attempts to analyze the mistakes led to the conclusion that I shouldn't have neglected Luck (although, at the expense of what? Offense? Education? Leadership? I hesitated to sacrifice any of them). I clearly wasted turns by converting Spear Masters into Zealots (I was reading the manual while playing and didn't yet know about the resistance to ranged attacks).
Perhaps, I shouldn't have killed the peasant who was running away with the Zealots; I could have used Tanths to attack him, damaging the Blood and Plate armor.
At first, it seemed that I was wrong to focus on archers so late, but again, the problem wasn't really with them. Obviously, the entire army was shattered against the peasants and Zealots (primarily the latter). How could I have countered them more effectively?
For example, if I had the opportunity to replay the battle, I would try to eliminate the archers and peasants as quickly as possible, preserving the bears. Then, taking advantage of the mana difference, I would bombard the swordsmen with my underdeveloped Chaos Magic, retreating with Tanths.
Does that sound reasonable? Are there any alternative, more rational suggestions?

жизни выцветшие карточки хлам
лиц расквашенные лампочки хлам
между жидких начинаний
сам в крови воспоминаний
поваляться захотел


Молодое зло телами в масле
Застилает взор багровый зной
Если хочешь ты чтоб я был счастлив
Наизнанку вывернись со мной
Бахромою плоть дурная драма
До рассвета нервы в решето
Валидола вмажь по вене мама
За моё счастливое ничто
In reply to Рудый
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Rudyy
I hope someone can point out the mistakes by reviewing the battle replay.
- divided the copies. If you're going to divide them, then divide the priests. - Dwarves cannot be pulled back: the ability doesn't work. - You should have flown the air units directly to the archers, especially if you had the energy rune. - The implemented upgrade in the defensive hero wasn't used.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"

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