Skip to content

Posts from "Necropolis" - changes to creatures of levels 6-7.

5.0 (1 rating)
User Avatar
#331
Auto-translated
I'll repeat: Death Knights are NOT used on standard maps. The mod may not be compatible with campaigns – and you shouldn't play through campaigns with any mods anyway.
Regarding Presence: I can remove it. But then I'll have to give something in return and increase the stats. Let me know what you come up with.

Added after 1 hour 44 minutes
In short, thanks to our great moderators, we now have a separate thread.
I've moved the latest version of the mod to the second post on the first page.

Whatever
In reply to Heroist
User Avatar
#332
Auto-translated
Sometimes, in some multiplayer games, knights would appear (though rarely), and it seems to me that a dead dragon shouldn't be stronger than a living one. They could be made into creatures of level 6, with "Horrific Presence" for the spectral one, "Etherealness" for the astral one, and 100 HP each, with one of them having "Death Strike" and the other having some kind of "Sorrow Strikes," and slightly higher stats.
For the Herald, give it "Attack with Fear" and 200 HP instead of "Presence" and 155 HP.
User Avatar
#333
Auto-translated
And did you read the description for the dragons? They are made from the bones of several dragons and strengthened with dark magic from necromancers, which is why, I think, the developers chose the Specters as the Avatar. Necromantic dragons, logically, should be the most powerful dragons in Ashan. And their weakness is a result of a developer error.

Whatever
In reply to Heroist
User Avatar
#334
Auto-translated
good bug - I like it

Added 2 minutes ago
Undead are usually fragile, but they compensate with numbers. By the way, what about messengers - what's your suggestion regarding them?

Added 3 minutes ago
Avatar - a spectral dragon because it should be dead, not alive - it would be silly to put a living creature there.
User Avatar
#335
Auto-translated
What does this have to do with anything? Creating a new model isn't a problem. They just couldn't come up with anything better than the image of a Ghost Dragon. Undead creatures are fragile in Heroes. Their resilience actually depends on the power of the spell cast on them. Creatures woven from the most powerful dark energy are more likely to be impossible to destroy than to be broken apart.

Whatever
In reply to Heroist
User Avatar
#336
Auto-translated
Unit----------Undead----------Death Messenger-------------Banshee------
ability------Fear Attack--------Fear Attack-----------Fear Attack--
ability--------------------------Devastating Grasp--------Piercing Wail--
hp----------------150--------------------200---------------------200-------
attack---------25--------------------35-----------------------28--------
defense------------25--------------------28-----------------------35--------
damage------------30-50-------------40 - 65------------------30 - 60-----
In reply to Heroist
User Avatar
#337
Auto-translated
Heroist
Did you read the description for the dragons? They are made from the bones of several dragons and strengthened with dark magic from necromancers. That's why the Ghost Dragons were chosen as the Avatar. Necromantic dragons, logically, are the most powerful dragons in Ashan. And their weakness is a result of a developer error.
Apparently, such "logic" is a subjective concept. Necrodrakes have always been weaker than living dragons in the HoMM series, by a factor of 1.5-2. The description doesn't explicitly state otherwise.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to Nargott
User Avatar
#338
Auto-translated
Nargott
Apparently, such "logic" is a subjective concept. Necrodrakes have always been traditionally weaker than living dragons in the HoMM series, by a factor of 1.5-2. This is not explicitly stated in the description.
Even though I don't support this "cause-and-effect relationship," I believe that undead dragons should be significantly weaker than living ones. If dragons were to remain at level 7, I would make them even weaker and give them +2 dragons for an additional building. Moreover, the uniqueness of this level for Necropolis would add some variety to the game. As for neutral creatures, the dragon still seems to be the weakest creature at its level.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
User Avatar
#339
Auto-translated
It depends on individual perception.

Whatever
User Avatar
#340
Auto-translated
By the way, and to the point: the skeleton is a very weak level 1 unit, created from stronger ones. It's logical that when a unit is missing a part, it becomes weaker. Necropolis units are stronger primarily due to their abilities, and not because of the amount of HP or damage they deal.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
User Avatar
#341
Auto-translated
A common mistake, not just among the creators of HoMM. It is believed that "supposedly" skeletons are made of rotten bones that crumble from even a light blow. I completely disagree with this.
A true necromancer, wanting to create a truly powerful unit, will reinforce its bones with dark energy to such an extent that it will be impossible to break them at all. Have you seen Ghost Rider? In essence, it's indirectly related.
And what part is actually missing? Only the skin, muscles, and internal organs are missing. Of all this, only the muscles, ligaments, and tendons strengthen the bones themselves; all of this is more than compensated for by good dark enchantment.
As for the heroes, I'm not arguing that the amount of HP doesn't matter here. But all these units are just a quick fix, a couple of mana points spent on a crowd of weak skeletons, when it's not a problem to spend a couple of thousand and create one - but stronger than an entire army.

Added 3 minutes later
Yes, by the way, I updated the mod.

Took the "Presence" ability away from the Messengers and gave it to the dragons.
Weakened the neutral dragons.
Increased the stats of the Messengers proportionally to the stats of the Banshee.

Now, the two versions differ only in the damage from the "Scream of Terror".

Whatever
In reply to Heroist
User Avatar
#342
Auto-translated
Heroist
A common misconception, not just among the creators of HoMM. It is believed that "so-called" skeletons are made of decaying bones that crumble from even a light blow. I completely disagree with this.
A true necromancer, wanting to create a truly powerful unit, will reinforce its bones with dark energy to such an extent that it will be impossible to break them at all. Have you seen Ghost Rider? It's essentially related to this indirectly.
And what part is actually missing? Only the skin, muscles, and internal organs are gone. Of all this, only the muscles, ligaments, tendons, and the like strengthen the bones themselves; all of this is more than compensated for by good dark enchantment.
As for the heroes, I'm not arguing that the amount of HP doesn't matter here. But all these units are just a quick fix, a couple of mana points spent on a crowd of weak skeletons, when it's not a problem to spend a couple of thousand and create one - but stronger than an entire army.
If you adhere to this point of view, then it is necessary to rework all the units. Either stick to the developers' opinion, or your own - otherwise, it will be a mess.
Besides HP, there is also the "defense" parameter.
And also: necromancers are neutral. They can exist on their own. They are held together only by a pseudo-soul. No flesh - no home, dismembered flesh cannot fight.
Vulnerability to magic reflects HP, vulnerability to physical attacks reflects "Defense".
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
User Avatar
#343
Auto-translated
I'm talking about all of this in theory. I'm not planning to rework anything.
If you don't see the point, that's fine. But there is a point. I'm just writing about the fact that Necromancers can create dragons that are much more powerful than all the other existing creatures. For now, only Arantir has been concerned with this problem – our opinions are practically the same – the Avatar is an example of this.

Whatever
In reply to Heroist
User Avatar
#344
Auto-translated
Heroist
For now, only Aranthir has addressed this issue – our opinions are practically the same – Avatar is an example.
He could only create one creature that relies entirely on his magical power. Moreover, he is a great Necromancer. And the developers were lazy and didn't bother to create a new model.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
User Avatar
#345
Auto-translated
What am I even talking about? If there’s a desire, creating a powerful creature for a Necromancer isn’t a problem. More precisely, it is a problem, but it’s not impossible. That’s the whole point.

Added 1 minute later
That’s why I see dragons not as weaklings that need to be removed from the game, but as incredibly powerful creatures. Again, “judging by the description” – there was a pretty impressive ritual for creating them, but the result was, excuse me, garbage.

Whatever