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Posts from "Necropolis" - changes to creatures of levels 6-7. Auto-translated

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#316
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As an alternative, I'm still puzzled about where I made a mistake. After all, we didn't change the actual link in the executable file, only one screenshot. Therefore, if we hadn't guessed the correct path, everything would have remained as before. But here, it's different; the screenshot has changed, which means the path is correct, and the problem lies in the screenshot itself. However, I can't figure out what the problem is. Two identical screenshots, except that one shows a black knight (which works perfectly), and the other shows the Undead. The names seem to be correct. So, what could be the issue? There are no differences in the xdb files, except for the link to the "dest name," which is correct.

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In reply to Heroist
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#317
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Heroist
As an option. I'm still puzzled about where I made a mistake.

After all, we didn't change the link in the .exe file itself, but only one screenshot. Therefore, if we hadn't guessed the path, everything would have remained as before. But here, the screenshot has changed, which means the path is correct, and the problem lies in the screenshot itself.
But I can't figure out what the problem is. Two identical screenshots, only instead of one, there's a black knight (it works perfectly), and instead of the second, there's a death knight. So, the names are correct. What could be the problem? There are no differences in the .xdb files, except for the link to the dest name, which is correct.

Damn, it's not in the .exe file, but in a bunch of .xdb files that need to be corrected :smile35:
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#318
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This doesn't change anything, though. ;)

The path is correct, so the problem must be with the screenshot itself. ;)

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#319
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Heroist
It doesn't really change anything though ;)

The path is correct, so the problem is with the screenshot itself ;)
Yes, or with the corresponding xdb file. Is the size correct? What does it look like in general?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#320
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Maybe I've finally lost it and I'm not seeing the obvious. Probably, that's the case.
Attachments 1
1 file attached • Total size: 6.1 KB

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#321
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Perhaps the subformat isn't ideal. And in general, DXT3 isn't suitable for icons; 8888 is better.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#322
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Why did the Black Knights turn out like that?

I'll try to change it now.

Added 1 minute ago
Where can I get the .xdb source files to copy (besides the name)? Or is it just about changing the format from dxt3?

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#323
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Files (dds) need to be copied/renamed without resaving. Otherwise, I see that the icon format has changed from 8888 (which is the only format used for icons in the game) to DXT3.

Added 10 minutes later
Heroist
Why did the Black Knights turn out like that?
:smile32:
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#324
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Well, generally speaking, I resaved the Undead icons, and I copied the Black Knight icon into dxt3 format. If that's the issue, then it's clear...

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#325
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I'm playing through the campaign as the Dwarves and encountered Astral Dragons – they are neutral there (they don't belong to the Necropolis). My question is, who was supposed to be there instead of them? I understand it should have been Death Knights, but it's impossible to defeat them with 450 HP and incorporeality when there are 40 of them. Also, they have an ability that removes the penalty for melee attacks – what's the point of that? Dragons can't shoot, so you could reduce their stats. And since they already have incorporeality, you could reduce their HP to 200 and remove the double strike ability. I haven't seen any Spectres yet, but I assume their HP is at least as high. I think that if they had a fatal blow ability but without incorporeality, 250-300 HP would be a good value.
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#326
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Campaigns are an exception. Feel free to modify them if needed. I don't have the time or even the opportunity to work on the mod right now.

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#327
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Awful Presence is an awful cheat – it’s not fun to use – maybe give it to neutral Phantom Dragons – I don’t even use this mod anymore – :smile05:
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#328
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SRD
The Horrific Presence is a terrible cheat – it’s not fun to play against – maybe give it to the neutral Spectral Dragons – I don’t even use this mod anymore – :smile05:
Maybe just reduce the unit’s stats?
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
In reply to Nargott
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#329
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Yeah, on level 7, with such low stats (and even lower if you keep this ability), it's only good for leaving him to fight neutrals. Otherwise, it's not very interesting to watch when this ability triggers almost constantly, and the opponent just runs away from you, with only a Warlock occasionally hitting you with something powerful (or a Ranger with elder Druids and their channel ability shocking you). If you do leave it, you should somehow reduce the chance of it triggering, and if that's not possible, then just remove this skill altogether. Then you could give this ability to one dead dragon, and give the other incorporeality and no more than 200 HP, because in the mod, they have 450 HP, and they're placed on the map in the same quantity as Death Knights used to be (and those were clearly three or four times weaker).
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#330
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SRD
Yeah, at level 7 and with such low stats (what they will become if we still leave this presence).
Low stats are a natural consequence of powerful abilities; there's nothing wrong with that.
SRD
And then you can give one undead dragon this presence, and the other - incorporeality and HP.
In WGE, it was distributed exactly like that: the light necromancer dragon had incorporeality, and the dark one had terrible presence. However, they remained in the castle at level 7, and the damage of these creatures themselves is extremely low, so they mainly play with abilities.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат