Posts from "Necropolis" - changes to creatures of levels 6-7.
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Good afternoon, Heroist.
And a good day to you too. ;)
I had another idea – to create two versions of the mod: a single-player version and a multiplayer version. The idea is a bit far-fetched, but I imagine it like this:
In single-player, we nerf the warcry, buff Banshee, and leave the aura.
In multiplayer, we leave everything as it is, but remove the aura and (maybe the fear effect).
The idea isn't the best, but the respected Nargott is right that single-player and multiplayer are things that can't be compared.
If in a battle against a dumb AI, the ability is a terrible overpowered thing, then in multiplayer, it's a good chance to stay afloat.
It's impossible to complete a map designed for absolute domination in 6 weeks (please look at the map – I can't imagine how maps like this can be completed so quickly), but the majority of Multiplayer maps can be. I agree, I'm not saying that all maps take a long time to play, but in the cases I mentioned, I doubt they can be completed quickly. Besides, we've strayed from the topic, which can be continued with feedback from other mod testers or new ideas that haven't emerged yet. I suggest we leave it for now, and everything is fine unless someone suggests something, and then...
Regarding the map itself, unfortunately, I can't give an expert opinion because I haven't played the classic (map) mode on the original Heroes 5 for a long time.
Furthermore, tournament practice shows that the Necromancer loses in long games (and dominates in rush games), so maybe these +1 deaths per week, against strong level 6 and 7 units, compensate for his weakness.
I wanted to ask: Does Fear work on a retaliatory attack? If not, then I will leave it on the Banshee, at least because I will still have to choose between Fear and the retaliatory ability.
Regarding the choice between the shriek and a direct attack, if there is an enemy nearby, there should generally be no choice – only the shriek.
Because if there is a choice, then the attack and the shriek are comparable, which means you don't have to be too afraid of the shriek, as it is almost equal to the attack.
That is, there are two possibilities here:
1) either in those rare cases when the opponent is nearby, there is a choice between an attack and a shriek
2) or in these rare cases, the ability works very well, and thus remains a dangerous (strong) ability overall
Either a choice, or a strong ability.
As an example, you can take Red Dragons. Damage when burning +50%, +retaliation, so there is no choice between attacking from a position and using the ability.
In this mod, the shriek on 1 target is indeed comparable to an attack, but the danger lies precisely in the retaliation and the area of effect.
Added 1 minute ago
In my opinion:
terrible presence + Grasp > Attack with fear + shriek
if you give the aura to the Herald, then what about the Banshee...? (or maybe it should reduce it by 1 for all Battle Dragons, as the Phantom Dragon did)
Added 2 minutes later
I noticed that the Messenger is weaker compared to the Banshee.
Regarding the choice, for example, if a unit is three squares away, I think it's better to attack with a chance of not receiving a counterattack in return.
Fear is mostly dangerous not because of the lack of a counterattack, but because the victim panics and loses all the movement points they've accumulated (the stunning effect).
So, should we focus on multiplayer? Honestly, it seems to me that most Heroes players (nowadays) prefer interesting mods and single-player scenarios. IMHO, of course, but you don't always have time to play with a friend online. But here – whenever you want – all maps are open for you alone. I don't even know.
In any case, as I said before, the balance in single-player is much more dependent on the map itself (scenario, scripts). But for multiplayer, the game's own balance is crucial.
Added 2 minutes later
And it seems illogical to me that the undead's HP is higher than the improved unit's - for the Herald, the undead's HP, like the Herald's, should be reduced to 150 :smile32:
Added after 59 seconds
Regarding the -1 defense, I'm not sure; it's practically the same.