It's impossible to complete a map designed for absolute domination in 6 weeks (please look at the map – I can't imagine how maps like this can be completed so quickly), but the majority of Multiplayer maps can be. I agree, I'm not saying that all maps take a long time to play, but in the cases I mentioned, I doubt they can be completed quickly. Besides, we've strayed from the topic, which can be continued with feedback from other mod testers or new ideas that haven't emerged yet. I suggest we leave it for now, and everything is fine unless someone suggests something, and then...
Regarding the map itself, unfortunately, I can't give an expert opinion because I haven't played the classic (map) mode on the original Heroes 5 for a long time.
Furthermore, tournament practice shows that the Necromancer loses in long games (and dominates in rush games), so maybe these +1 deaths per week, against strong level 6 and 7 units, compensate for his weakness.