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"Necropolis" - changes to creatures of levels 6-7.
Regarding the choice, for example, if a unit is three squares away, I think it's better to attack with a chance of not receiving a counterattack in return.
And without any fear, it's usually more advantageous to attack than to taunt if the target is 1-2 squares away. Because the damage is significantly higher, and an unreturned attack isn't that great, since we'll be focusing on someone anyway, and a counterattack will inevitably occur (which can also be mitigated with single-target attacks).
Fear is mostly dangerous not because of the lack of a counterattack, but because the victim panics and loses all the movement points they've accumulated (the stunning effect).
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат