Skip to content

"Necropolis" - changes to creatures of levels 6-7.

User Avatar
#265
Auto-translated
Regarding the choice, for example, if a unit is three squares away, I think it's better to attack with a chance of not receiving a counterattack in return.
And without any fear, it's usually more advantageous to attack than to taunt if the target is 1-2 squares away. Because the damage is significantly higher, and an unreturned attack isn't that great, since we'll be focusing on someone anyway, and a counterattack will inevitably occur (which can also be mitigated with single-target attacks).

Fear is mostly dangerous not because of the lack of a counterattack, but because the victim panics and loses all the movement points they've accumulated (the stunning effect).
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат