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Posts from "Necropolis" - changes to creatures of levels 6-7. Auto-translated

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In reply to SRD
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#31
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OR, here's another idea I came up with:
- Herald - Devastating Grasp and Unholy Word;
- Banshee - Wailing Cry and Strike of Sorrow.
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#32
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So, they almost have no abilities. If you remove the Unit Skills (US), then Knights on level 6 will also suffer. Then we'll have Knights without abilities, and Necromancers will practically be the same. And as someone correctly pointed out, "Knights without US are not Knights" ;) But it's possible.

Then, let's say, give Knights the "Curse" attack, and the second one the attack that Plague Zombies have.
Give Necromancers one attack with "Sorrow" + "Blindness" attack. The second one - "Fear" attack + ? (maybe some kind of aura)
Give one an enhanced "Hand of Death" or something like that - instead of killing 1 unit, let it just deal damage; the second one - enhance the damage from the area-of-effect ability. Then we won't give them any spells at all, but give Knights "Dispel" and "Blindness," for example.

Added after 57 seconds
And mummies instead of zombies - just for good measure ;)

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In reply to Heroist
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#33
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And the formula for the mournful wail can be changed from Number of Banshees * (10 - Defense) to Number of Banshees * (30 - Defense).
In reply to RedHeavenHero
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#34
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RedHeavenHero
Resurrection for the living??? Ha! NCF doesn't think so... (see Pontianak)

Yes, yes, yes...

Added 53 seconds ago
Heroist
They hardly have any abilities. If you remove the special ability, then Knights on level 6 will also be affected. Then we'll have Knights without abilities, and Death Knights will practically be the same. And as someone correctly noted, "Death Knights without a special ability are not Death Knights" ;) But it's possible.

Then, let's say, give the Knights an attack with a curse, and the second one the one that Plague Zombies have.
Give Death Knights one attack with sorrow + an attack with blindness. The second one - an attack with fear + ? (maybe some kind of aura)
Give one an enhanced "hand of death" or something like that - instead of killing 1 unit, let it just deal damage; the second one - enhance the damage from the area-of-effect ability. Then we don't give them any spells at all, but give the Knights dispersion and blindness, for example.

Added 57 seconds ago
And mummies instead of zombies - just for good measure ;)

Not mummies - neutrals...
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#35
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No, I was just kidding ;) I would like to see Mummies as summonable creatures, but unfortunately, this is not feasible until we are allowed to use battle scripts in multiplayer.

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In reply to SRD
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#36
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Knights' strike with a curse at a developed level, alt. - the strike is like Uzombok's - I agree. I repeat - the deadly strike used to be available to players once in a hundred years, and it was still powerful (here's a bonus for the -20 damage against 40 Black Dragons). I suggest (giving the ability so that it's not completely lost) giving the deadly strike to neutral dragons now, and if they are raised through necromancy, increase the cost of dark energy, and then they can even be given incorporeality (I'm still talking about dragons) - Sorry for writing this for the hundredth time, but no one has commented.
In reply to Heroist
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#37
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Heroist
No, I was just kidding ;) I would like to see Mummies as summonable creatures, but unfortunately, this is not feasible until we are allowed to use battle scripts in multiplayer.
Mummies are embalmed bodies of kings, mages, and revolutionary leaders... And they are only level 2?! That's not good enough.

And battle scripts don't offer much variety either.
Карты для Героев Меча и Магии 5
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#38
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SRD, by default, Necromancy raises units from the Necropolis army. I don't know if this can be changed, but it would be better to make it so that it raises Death Knights, as it used to, along with dragons. Dragons should be made into powerful 8th-level neutral creatures, with one having a death blow ability and the other having incorporeality.

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#40
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RedHeavenHero, no, I didn't really want to move them to the second tier. Rather, I wanted to push ghosts, vampires, and liches a bit lower. Well, it's not an option, just a small whim ;)
But, to give someone (liches, for example) an ability to summon them using summonCreature() – I've been seriously considering that ;)

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In reply to SRD
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#41
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Previously, deaths only had the mournful wail of the Banshee and the devastating grasp of the Herald, but now we'll add a single strike of sorrow, and another unholy word (it's clearly better than the mournful wail, but the word will only be cast once per battle, while the wail is infinite, and we'll enhance it).
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#42
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No, I wanted to create a combination of Sorrow Strike + Blind Strike, followed by Fear Strike + an aura of something.
And just enhance their regular abilities. Unholy Word could also be given, but only once per battle.

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In reply to SRD
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#43
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And also, all three deaths need to have the fear attack.
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#44
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Heroist
SRD, by default, Necromancy raises units from the Necropolis army. I don't know if this can be changed, but it would be better to make it raise Skeletons, as it was, along with dragons. Dragons should be made into powerful 8th-level neutral creatures, with one having a death blow and the other having incorporeality.
By default, Necromancy raises creatures from a single special table, so there shouldn't be any problems with that.
Карты для Героев Меча и Магии 5
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In reply to SRD
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#45
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Blinding is illogical; we don't affect vision in any way – it's not like a flash from a unicorn's horn.

Added 4 minutes later
And if some undead creature had a blinding ability, then no one would ever pick Vampire Princes, who are already rarely chosen, let alone now.