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That is, give all races, except for Orcs, a dependency on racial abilities, but that would be uncouth.
Everything is fine. Because in reality, there won't be any dependency on race, and this connection will be invisible. After all, racial abilities are implied for all heroes, right?
Because in RPE, this isn't a base element.
Not in RPE. It's in the original resources. Yes, it's not a base element. But why do you assume that the base won't work exactly the same way? Orcs aren't specified, so they won't be there.
But if we're talking about aesthetics, I would prefer to see perks like mass acceleration, mass skin (and spell luck) not on the first level. And it's also too much. Even in a weak attack, mass acceleration was only on the 2nd level, let alone a strong attack.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат
Everything is fine. Because in reality, it won't depend on the race, and this connection is invisible. After all, racial traits are implied for all heroes, right?
You're confusing a skill and an ability. Nargott
Not in RPE. In the original resources. Yes, this isn't the base. But why do you assume that the base won't work exactly the same way? Orc isn't specified, and therefore it's not there.
Because this isn't the base. Basic abilities differ from non-basic ones in structure.
Added 4 minutes ago In order to tie it to a specific class, you need (except for cases for 1 race or immediately for all) a parent, which can only be an ability, not a skill.
Added 4 minutes ago This is immediately apparent from the structure.
Added 3 hours 2 minutes ago You need to introduce an artificial rule for yourself: a maximum of 10 abilities in skills and try to divide them like that.
You should set an artificial rule for yourself: a maximum of 10 skills in each skill category, and try to divide them that way.
If you don't want large fluctuations, keep it in the range of 7-9 (an Orc might have 5-6 corresponding schools).
Added 2 minutes later But I don't know how you'll balance the attack skills if you've already included Watchful, Support, and Cursed in it. And most importantly, how many unique racial perks will remain with this approach?
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат
If you don't want large fluctuations, keep it in the range of 7-9 (Orcs can have 5-6 corresponding schools).
Added 2 minutes ago But I don't know how you'll balance the attack if you put Surveillance, Support, and Cursed there. And most importantly, how many unique racial perks will remain with this approach.
At least aesthetically. By the way, you can get rid of three of these heroic strikes and give them out for other perks or something else. We'll get 3 new skills on scripts. For example, aesthetically, Surveillance increases the quality of the hero's leadership, similar to empathy (only in a literary sense, not in essence). Besides, there are few leadership skills, and the Hive often levels it up, so it might not have its own native skill otherwise. Another meaning of Surveillance is protection. The hero protects the unit. The other skills definitely don't fit. And Surveillance will also take Unrelenting Strength with it.
Added 9 minutes ago By the way, Logistics is an adventure skill. Why not put most of the adventure skills there? There are already seven there. Assign the remaining 3 to scripts.
Here's another idea (2 bases at the start): For example, how it would look for the Machines: ________Rune Machines__________________________Devoted Machines Rapid Fire________Sulfur Rain____________Tent_________Machine Domination Ballista__________Catapult______________Plague Tent
The proposed idea simplifies skill progression by reducing the total number of options (fewer options = more certainty and less randomness).
Due to the latter (reducing the number of options), I am against it.
Added 1 minute later Furthermore, the number 3 looks harmonious: it represents both the 3 perks that can be learned in a skill and the 3 basic perks at the same time.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат
Dyrman
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I will combine the skills into one: all racial "Marks". This will free up a lot of skills that can be used for other purposes. For each race, they will provide what they used to provide (it will be called "Mark"), and the effect will simply be removed from the rest using scripts. Or, I will link "marks" to other skills.
How do these relate to the Academy faction:
1. Fallen Knight
2. Overseer/Reinforcement
3. Dwarven/Barbarian/Elven Luck
4. Rune Machines
5. Enchanted Arrow (Ballista)
6. Mark of the Cursed
7. Devilish/Stunning Strike
How are these related to the Academy: 1. Fallen Knight 2. Overseer/Reinforcement 3. Dwarven/Barbarian/Elven Luck 4. Rune Machines 5. Enchanted Arrow (Ballista) 6. Mark of the Cursed 7. Devilish/Stunning Strike
They will be available to all factions. Some will have different names.
However, the enchanted arrow (ballista), Cursed Sign, and Overseer/Reinforcement are a bit overpowered and will need to be toned down.
P.S. How is it progressing in terms of implementation? Is it just on paper, or are there any existing developments? And I'd like to sign up as a tester right away!
But the enchanted arrow (ballista), Sign of the Cursed, and Overseer/Reinforcement are a bit overpowered and will need to be toned down.
P.S. What about the implementation? Is it just on paper, or are there any developments? And I'd like to sign up as a tester!
Regarding the implementation, download NHF 61. I forgot to remove that feature from it :o Then I'll remove it from NHF and make it just an add-on. Everything is ready there, except for the campaign knights (experience gained after battle is increased by 6 times!). Although, I'm lying - I haven't enhanced the perks yet))
Added 5 minutes ago By the way, there will be up to 80 new perks!!!
Added 2 minutes ago Some perks will work differently for different races.
Added 8 minutes ago The perk system 2 - 2(2) - 1(4) allowed me to get exactly what I wanted in 100% of cases!
Added 35 minutes ago The orcs will have the same education system
I downloaded NGF, but I couldn't find the skill wheel, and in the game, I can't attack neutral creatures; I just stand there (this happens 100% of the time when playing with new heroes).
I downloaded NGF, but I couldn't find the skill wheel, and in the game, I can't attack neutral creatures; I just stand there (100% when playing with new heroes).
NHF, and it's not there either. There is its upgrade. Version 3.1 of the game?