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Let's choose the best time for playing!
55 voters
Multiple choice Public votes Closed 2013-08-10
This poll is closed.
16/8/1
40% 22 votes
16/4/1
20% 11 votes
16/4/2
12.7% 7 votes
12/06/01
12.7% 7 votes
10/5/1
10.9% 6 votes
It’s all nonsense; we need another option.
10.9% 6 votes
In reply to Vatya
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Vatya
We played a test game today with the 16-4-1 settings... It's complete nonsense!!! The timer was burned out somewhere around day 3-4.

121 seemed like a complete hell, which I couldn't handle. And the entire second week passed under the banner of "reinforcing the army, battles, and let those 6 weaklings nervously smoke." I started remembering about buildings around day 126, about troop placement around day 124, and I didn't even remember about upgrades and other things...

We played a game up to day 137!!!!!!!!!!!!!!! in 12 hours, although on day 124 there were already 2 casualties (I defeated Sevan80 and was left without an army), but a preliminary agreement forced me to continue for another 2+ weeks. Although my ally was told on day 125 to defeat him, and you would win )))
It seems like we played with 16/4/1.5 settings, but honestly, if it weren't for Volga-Zenit, I don't know what I would have done. And regarding the timer - it seems okay, the main thing is not to slow down at the beginning, so that there is time for battles later, and there are still few minutes.
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12 vs. 6 vs. 1 is a good option, as it's definitely not a 2 vs. 2 team match!

лето 2012.
In reply to KobRa_RR
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KobRa_RR
Is Saturday night to Sunday morning 22:00 Moscow time to 06:00 Moscow time, or is it different?
Yes, that's the time.
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
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Registering 618756037 cuc9ctblu
In reply to cuc9ctblu
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cuc9ctblu
I'm signing up 618756037 cuc9ctblu
You're signed up! You're number 26 instead of Akmid.
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
Dimast 495126900
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I'll compile a picture of the game as a whole.
Vatya

We played a test today on 16-4-1... This is complete nonsense!!! The timer was burned by everyone around day 3-4.
Day 121 seemed like complete hell to me, which I never managed to overcome. And the entire second week went under the banner of "ferrying armies, fights, and let all those 6 scout heroes nervously smoke a cigarette." I started remembering about buildings around day 126, about positioning on day 124, and I didn't even remember about power-stacks and stuff at all...
We played the game until day 137!!!!!!!!!!!!!!! in 12 hours, although by day 124 there were already 2 corpses (I eliminated Sevan_80 and was left without an army), but a preliminary agreement forced us to run around for another 2+ weeks. Although my ally was told back on day 125: eliminate him and you've won )))
Sevan_80

We seemed to play on 16/4/1.5, but honestly, if it weren't for Volga-Zenit I don't know what I would have done ))) And regarding the timer - seems fine, the main thing is not to slow down at the start, so there's time left for battles later, though minutes are still scarce
dom2

Probably, you shouldn't transfer the strategy of a 1v1 game so literally to a four-player game. Our net playing time was exactly 8 hours. I believe that 10 hours of gameplay is the upper limit for most, anything more is overkill imho. Based on this, a timer of 16+6+1 (or 960+360+60 in seconds) seems like the maximum (well, maybe 16+6+1.5 - for the titans of thought, those with very large brain reserves, who need extra time in battles to think things through).
P.S. Is everyone clearly aware that the third timer parameter is the time allocated for EACH battle fought? not sure...
The game itself took 8.5 hours. Colors were distributed randomly, but towns were chosen in reverse order - from green to red. Timer 16:4:1.5.
At the start of the game, everyone cheerfully joked openly in the chat about intrigues, put forward proposals and ideas about conceivable and imaginary alliances, seasoning them with perks like "I have a lot of money." Then, towards the middle of the week, secret leaks started. I understood that in an alliance it would be easier to withstand a blow if necessary. And I didn't refuse Vatya's offer with two external horse dwellings, and in return received his portal of summoning. Near his Dragon Utopia a blue tip was visible - and after long debates we concluded it was the Speaker's Helm - and that's a huge deal if you grab it first. The timer was indeed eaten up by day 4-5, so the time per turn needs to be increased. And time for battle turns out to be a rather useless parameter - light and fast quick-combat fights are conducted anyway, and slightly more complex battles end up exceeding its limit. That is, what's needed is to do a detailed timing of all battles for a player over a game without a chess timer, and for someone who doesn't dawdle or get distracted in battles. Does such data exist?
Further into the game. I have a Dragon Utopia of Archangels on the road, no tactics, no slow. But there is a path through rough terrain past a horde of Pit Lords. The most remarkable moment was when Vatya was "led" along a route - and literally (via portal and Skype) - on the second day of his presence in the treasure zone. I happened to see that brown Shakhter (Seva) was holed up in his village before the exit to his Dragon Utopia with a troglodyte (which was a mistake). Vatya was clearing everything nearby on autopilot - we just told him where to step and who to kill - so he cleared the Dragon Utopia towards brown, killed Shakhter and 3-4 scout heroes near the Dragon Utopia (in 4 seconds, he didn't even see the last ones - they blended into the terrain). Brown's fate seemed sealed :smile16: - and he left the game (possibly prematurely). Blue dug in at his base, but was most likely informed about the situation. My Ivor, meanwhile, beat a genie off the wyverns and deftly approaches the central Inferno town, where the earth tome is nearby, and takes it. We decided that Vatya would clear the center if possible, finish off brown, and take care of home affairs, while Ivor gathered the valuable stuff from the treasure zone. But literally a day later, blue Crag Hack burst into the treasure zone and plans had to change: for Vatya - to survive, and for me - to take my Dragon Utopia - and then proceed according to the situation. Barely managed to grab artifacts from my ally - I couldn't kill his Valeska (with a centaur) using a scout hero with a harpy (stats 8-4), and the scout hero himself barely survived. Blue had only one correct decision: avoid me, but kill green. And mine was: simply not let him kill green. :smile38:Ivor barely managed this, since Crag Hack killed the main and captured all of green's towns. All that was needed was to hunt down and finish off the scout heroes, rather than dealing with home affairs and holding a defense in the town. By the way, blue never paid attention to Valeska in the tavern - and she had expert earth magic and maximum movement.
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maly_farciarz
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1. Defiant 2. 239312697 3. Skype: paul310316 The tournament format is the best; I voted for the 16/8/1 timer without reading the thread, but now, after reviewing the arguments of the people who wrote here, I understand that 16/4/2 is better.
ICQ 239312697
Spring 2014
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So, at 10:00 PM on August 5, 2013, we will summarize the intermediate results (taking into account Defiant) of the battle between the "romantic" team (16/8/1) and the "realist" team (combined options: 2, 3, 5). As of now, the score is 21:25, not in favor of the "romantics." I'm not yet ready to predict which side will win the votes of those who voted for option 6. But option 4 is clearly closer to the "realists!"


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I'll sign up.
I just don't understand what the problem is with the password. Why can't the first player who gives up write their password for everyone else, and then they can continue playing? It should be mandatory.
ICQ: 564224919
In reply to Toganash
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Toganash
I'll sign up.
I just don't understand what the problem is with the password. What prevents the first player who gives up from writing their password to everyone else, and then they can continue. We need to make this mandatory.

I was considering this option for the finals. And in regular games, we'll just play... again, we'll gather people from those we know and those we have information about. So I think we'll have a good time.

I can't say anything about the timer yet... the overall picture is interesting, and then we'll draw conclusions. We'll remove those who like to just click buttons and don't participate from the voting.
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
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tried playing and the 4th option seems more positive overall, so let's take a chance and sign up:rolleyes:
559716573


ICQ (559716573)

Стримы
http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts
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There's nothing to say about the timer yet... the overall picture is interesting, and we'll draw conclusions based on that. We'll remove those who just like to click buttons and don't participate from the voting.
1. Only consider votes from players who are actually playing.
2. Calculate the average using a weighted method.
3. The answer should not be rounded; let every voter feel their influence on each second of the timer. :D
ICQ601845540

Как сделать так, чтобы в подписи картинка рейтинга была кликабельной?
In reply to Toganash
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Toganash
I just don't understand what the problem is with the password. What prevents the first player who gives up from writing their password to everyone else, and then they can just continue. It should be mandatory to do this, and that's it.
When loading a save, does everyone enter their own password? Or will the host enter the password for those who are not present?

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