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Let's choose the best time for playing!
55 voters
Multiple choice Public votes Closed 2013-08-10
This poll is closed.
16/8/1
40% 22 votes
16/4/1
20% 11 votes
16/4/2
12.7% 7 votes
12/06/01
12.7% 7 votes
10/5/1
10.9% 6 votes
It’s all nonsense; we need another option.
10.9% 6 votes
In reply to bubuch
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bubuch
I like that ratio too, 16/4/2.
That's enough for me too.
435-191-039
Discord Iamsamstan#6087
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Well, I created a poll about the game time! Once the poll is over, I hope we find the best option!

Added 1 hour and 18 minutes ago
I added your options to the poll; I can also suggest my own – 16/7. This is roughly the time it was in the first team 2v2 tournament, according to VT... If we remove the time spent in battles, it will be very good... This will save time on quick matches with weak neutrals, where, as usual, even a couple of units are lost, and the player ends up losing. I tested 16/8/1 today – even playing comfortably (not in blitz mode), there is still a lot of time left; I don't think this is the best option, though. But let's see what the participants think!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
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sorry, misclick ))) I'm voting for 16/4/2
And another question about the trance: if players give me a number, can I watch all 3?
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Please register me with ID 679674156.
In reply to Gomunguls
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Gomunguls

I tested it today, 16/8/1 – even playing comfortably (not in blitz mode), there's still a lot of time left. I don't think this is the best option after all.
If you tested it on computers, it's pointless.
All the accumulated time will be spent when cross-battles and castle captures begin... and, as I said before, after the opponent's turn, you'll have to reorient yourself! There should be a free minute to review the opponent's turn.
And if the defense is weak, the game turns into a nightmare where there's nothing to even fight against:)
A Boombox with strong defense is very interesting to play!


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Guys, let's all who voted for timers lower than the second option, speak out in favor of 16-4-1, and then we'll win.
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We played a test game today on 16-4-1... It's complete nonsense!!! The timer was burned out somewhere around day 3-4. 121 seemed like a complete hell to me, which I couldn't handle. And the entire second week was under the banner of "army reinforcement, battles, and let those 6 losers nervously smoke." I started remembering about buildings around day 126, about positioning around day 124, and I didn't even remember about rushes and other things... We played a game up to day 137!!!!!!!!!!!!!!! in 12 hours, although on day 124 there were already 2 corpses (I defeated Sevan80 and was left without an army), but a preliminary agreement forced me to run for another 2+ weeks. Although my ally was told on day 125 to defeat him, and you would win))).
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Even don't know what to say. On m200 8-4-1 there was a timer, and in 5 games I only went into time trouble once. Considering it's Jebus Cross and until week 2 no one goes into the center (except for pro stuff like oil, moon...), there should be more than enough time if you don't fight battles on a whim or on the edge, like killing undead with a ballista... maybe I'm wrong, but "the truth is out there" :)


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Стримы
http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts
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Let's imagine a group of 10 participants, three of whom are favorably inclined towards consuming alcoholic beverages (for brevity, let's call them "alcoholics"), and seven are staunch opponents (for brevity, "teetotalers"). Let's give them a ballot for a single-choice (RadioButton) vote on the topic: What types of beverages should there be more of on store shelves?

It would seem that the opinion of the teetotalers should be decisive, as they are in the majority. But!

Habr (c)

This relates to the situation with the timer voting. :smile32:
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Above, I even suggested the 16:4:2 option first. Since such a debate has unfolded, I decided to think everything through again. For WT, a timer of 4000+400 is considered normal. But this is for XL+U. For Blitz, however, VIC introduced the following timer: 1000+400. If converted to Sod's minutes, this turns out to be the desired 16+6, which should be quite enough for L-U and weak(!) monsters. The idea is to preserve the time reserve (16) at all costs until the key battles at the beginning of the second turn, and perhaps even wait out the storm by staying at home)).
Now, regarding the voting, Calababa is right; summing up the results with a simple more-less approach is incorrect. Instead, we need to somehow unite the supporters/opponents of Blitz, and perhaps even introduce an intermediate option. I myself really like to think things through, and the more time, the better for me! But for the 4-player format, a large limit is clearly not suitable due to the game being stretched out over 2, or even 3(!!) sessions....
And I'm waiting for an answer from the organizers to my question above:
KobRa_RR
The idea of FFA for random maps is interesting to me. The most important thing will be not to fall asleep while waiting for a turn that lasts half an hour at night)).
For L-U and weak monsters(!), 6 minutes with battles is more than enough, so something like 8-4-2 would be optimal, in my opinion. In principle, the starting 8 minutes can be increased to 16 to make it comfortable to play during the first week.
Saturday night to Sunday - is that 22 Moscow time - 06 Moscow time, or what?..
P.S. I think that the topic of collusion will be one of the most discussed at the tournament.


In reply to Vatya
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Vatya
We played a test game today with the 16-4-1 setup... It's complete nonsense!!! ...
Perhaps, it's not worth directly transferring the game strategy from a 1v1 game to a 4-player game. We spent exactly 8 hours playing. I believe that 10 hours is the upper limit for most players; anything more is, in my opinion, excessive. Based on this, a timer of 16+6+1 (or 960+360+60 in seconds) seems like the maximum (or maybe 16+6+1.5 – for those with exceptional mental capacity who need extra time to strategize in battle).

P.S. Does everyone clearly understand that the third parameter of the timer is the time allotted for EACH battle? I'm not sure...
ICQ601845540

Как сделать так, чтобы в подписи картинка рейтинга была кликабельной?
In reply to dom2
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dom2
We spent exactly 8 hours playing.
For the entire gaming month!!!! Although, of course, you two were the only ones playing during the last week, but still...
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Yes, the poll is designed to be divisive, it's called "divide and conquer"))
kalababa
This refers to the situation with the timer voting.

I remember you used this tactic yourself in a poll about the external market a long time ago.))
KobRa_RR
but for the 4-player format, a large limit clearly won't work because it will stretch the game out over 2, or even 3(!!) rounds....

Why isn't anyone considering the option suggested by Dirty - to play Might and Magic? They should be able to complete it in one go.
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