We played a test today on 16-4-1... This is complete nonsense!!! The timer was burned by everyone around day 3-4.
Day 121 seemed like complete hell to me, which I never managed to overcome. And the entire second week went under the banner of "ferrying armies, fights, and let all those 6 scout heroes nervously smoke a cigarette." I started remembering about buildings around day 126, about positioning on day 124, and I didn't even remember about power-stacks and stuff at all...
We played the game until day 137!!!!!!!!!!!!!!! in 12 hours, although by day 124 there were already 2 corpses (I eliminated Sevan_80 and was left without an army), but a preliminary agreement forced us to run around for another 2+ weeks. Although my ally was told back on day 125: eliminate him and you've won )))
We seemed to play on 16/4/1.5, but honestly, if it weren't for Volga-Zenit I don't know what I would have done ))) And regarding the timer - seems fine, the main thing is not to slow down at the start, so there's time left for battles later, though minutes are still scarce
Probably, you shouldn't transfer the strategy of a 1v1 game so literally to a four-player game. Our net playing time was exactly 8 hours. I believe that 10 hours of gameplay is the upper limit for most, anything more is overkill imho. Based on this, a timer of 16+6+1 (or 960+360+60 in seconds) seems like the maximum (well, maybe 16+6+1.5 - for the titans of thought, those with very large brain reserves, who need extra time in battles to think things through).
P.S. Is everyone clearly aware that the third timer parameter is the time allocated for EACH battle fought? not sure...
At the start of the game, everyone cheerfully joked openly in the chat about intrigues, put forward proposals and ideas about conceivable and imaginary alliances, seasoning them with perks like "I have a lot of money." Then, towards the middle of the week, secret leaks started. I understood that in an alliance it would be easier to withstand a blow if necessary. And I didn't refuse Vatya's offer with two external horse dwellings, and in return received his portal of summoning. Near his Dragon Utopia a blue tip was visible - and after long debates we concluded it was the Speaker's Helm - and that's a huge deal if you grab it first. The timer was indeed eaten up by day 4-5, so the time per turn needs to be increased. And time for battle turns out to be a rather useless parameter - light and fast quick-combat fights are conducted anyway, and slightly more complex battles end up exceeding its limit. That is, what's needed is to do a detailed timing of all battles for a player over a game without a chess timer, and for someone who doesn't dawdle or get distracted in battles. Does such data exist?
Further into the game. I have a Dragon Utopia of Archangels on the road, no tactics, no slow. But there is a path through rough terrain past a horde of Pit Lords. The most remarkable moment was when Vatya was "led" along a route - and literally (via portal and Skype) - on the second day of his presence in the treasure zone. I happened to see that brown Shakhter (Seva) was holed up in his village before the exit to his Dragon Utopia with a troglodyte (which was a mistake). Vatya was clearing everything nearby on autopilot - we just told him where to step and who to kill - so he cleared the Dragon Utopia towards brown, killed Shakhter and 3-4 scout heroes near the Dragon Utopia (in 4 seconds, he didn't even see the last ones - they blended into the terrain). Brown's fate seemed sealed :smile16: - and he left the game (possibly prematurely). Blue dug in at his base, but was most likely informed about the situation. My Ivor, meanwhile, beat a genie off the wyverns and deftly approaches the central Inferno town, where the earth tome is nearby, and takes it. We decided that Vatya would clear the center if possible, finish off brown, and take care of home affairs, while Ivor gathered the valuable stuff from the treasure zone. But literally a day later, blue Crag Hack burst into the treasure zone and plans had to change: for Vatya - to survive, and for me - to take my Dragon Utopia - and then proceed according to the situation. Barely managed to grab artifacts from my ally - I couldn't kill his Valeska (with a centaur) using a scout hero with a harpy (stats 8-4), and the scout hero himself barely survived. Blue had only one correct decision: avoid me, but kill green. And mine was: simply not let him kill green. :smile38:Ivor barely managed this, since Crag Hack killed the main and captured all of green's towns. All that was needed was to hunt down and finish off the scout heroes, rather than dealing with home affairs and holding a defense in the town. By the way, blue never paid attention to Valeska in the tavern - and she had expert earth magic and maximum movement.