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Let's choose the best time for playing!
55 voters
Multiple choice Public votes Closed 2013-08-10
This poll is closed.
16/8/1
40% 22 votes
16/4/1
20% 11 votes
16/4/2
12.7% 7 votes
12/06/01
12.7% 7 votes
10/5/1
10.9% 6 votes
It’s all nonsense; we need another option.
10.9% 6 votes
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I haven't signed up yet, but I wanted to share some thoughts on the timer, in case it's helpful:

We tried playing in the format of this tournament with a time limit of 16:8:1. We played heroically for the first week, and then one of us said he was done playing. Almost everyone happily agreed to save the game, and no one wants to continue. We weren't playing against newbies; everyone is at least as good as I am...

Let's say that in the first week, a turn takes an average of 16 minutes (4 minutes for the start + 8 minutes for the turn + 1*4 battles = 16 minutes). So, 3*16 = 48 minutes – this is the average waiting time, plus or minus 8 minutes. In total, in the first week, you have to wait 40-56 minutes for each subsequent turn. Unlike a 2v2 game, where you participate in events every turn, this waiting time is exhausting...

The tournament format itself is great; I don't know what timer to suggest yet – I just wanted to highlight this problem. That's it.

Update: I may have overestimated in my calculations with "start time = 4 minutes"; it would be more reasonable to take 2 minutes. Then the calculations look like this:

2 (Start) + 8 (Turn) + 4 (4 battles * 1 minute) = 14 minutes. 14*3 = 42 minutes – the average waiting time for each turn in the first week. The margin of error should be 6 minutes, which gives an interval of 36-48 minutes. Still, it's quite a lot...
ICQ601845540

Как сделать так, чтобы в подписи картинка рейтинга была кликабельной?
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I think the timer should be shorter than in 2v2. In Double Up, you're constantly discussing the game with your teammate, planning actions, and you don't have to wait 40-50 minutes for your turn, as mentioned above. A 12:6:1 timer would be good, in my opinion. Or something close to that.
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Reducing the timer is definitely not a good idea! If the game were 1v1, then a shorter timer could be acceptable for those who enjoy fast-paced gameplay, but this is 1v1v1v1. You might come up with a plan, but in 3 turns, your opponents can completely change everything, and you'll need some time to adjust! 16:8:1 is a proven, comfortable timer!


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Here, the primary consideration should be the overall duration of the game. It is quite challenging to gather four independent players together (more difficult than in a 2x2 tournament, as there the two captains primarily coordinate with each other). Therefore, the game should be played in a maximum of two sessions, each lasting 3-4 hours. We can estimate the average game duration using a timer of 16+8+1. Let's assume the average end date of the game is 137 (20 days), and each player participates in an average of 20 battles. We calculate the average game duration: 16*4 + 8*4*20 + 20*4 = 784 minutes = 13 hours. And this doesn't even include the time spent on battles between players. I think that not everyone will be able to gather four players for two sessions of 6.5 hours or more. I believe that a blitz format of 10+5+1 would be optimal.
ICQ: 494048169
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The idea of an FFA random map is interesting to me. The most important thing will be not to fall asleep while waiting for your turn at night, which can take half an hour. For L-U and with weak monsters (!), 6 minutes with battles is more than enough, so something like 8-4-2 would be optimal, in my opinion. In principle, the initial 8 minutes can be increased to 16 to make it comfortable to play during the first week. Saturday night to Sunday night - is that 22:00 Moscow time to 06:00 Moscow time? P.S. I think that the issue of collusion will be one of the most discussed topics at the tournament.


In reply to Ihtiandr
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Ihtiandr

And that's not even counting the time spent on battles between players.

Oh my god... it would really be a pain for two people when, for example, the final battle on map 123 is happening in the center, between two other players... it could take an hour or two...
Maybe, to make it less boring, we could require all four players to stream, and opponents would be allowed to watch each other's streams? I'm ready to do a stream for my opponents in the first round, so they won't be bored :)
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In reply to BA/IEHOK
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BA/IEHOK
Oh, damn... it will really be a pain for two people when, for example, the final battle on map 123 takes place in the center between two other players... it can last for an hour or two...
Maybe, to make it less boring, we could require all four players to stream, and opponents would be allowed to watch each other's streams? I'm ready to do a stream for my opponents in the first round so they don't get bored.
I'll do it too, let them laugh)))
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opponents are allowed to watch each other's streams
There's definitely something to that... And it fits well with the concept of conspiracies. ;) Update. But the problem of the overall game time remains. Moreover, in a free-for-all game, the game duration is, on average, longer, and even with 1-2 players remaining, the game doesn't always end...
ICQ601845540

Как сделать так, чтобы в подписи картинка рейтинга была кликабельной?
In reply to Iamsamstan
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Iamsamstan
I'll give it a try too, let them laugh)))

By the way, there's a good chance that after the opponent has been laughing for about 10 minutes (while I was taking my turn), they won't be able to play properly anymore!
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In all other cases, the punishment for watching other people's streams will be very severe.
I'm just starting to stream, and I've always been interested in this question – is it even possible to detect? No matter how much I've thought about it, I've come to the conclusion that if someone wants to watch a stream, they will watch it anyway. Of course, there's the option of adding a delay to the stream, but then you lose the spontaneity of the live broadcast. Besides holding offline tournaments, I haven't come up with anything else.
241-568-808
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You can always get caught.
In reply to The_
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The_
I'm just starting to stream, and I've always been interested in this question: is it even possible to determine how many people are actually watching? After thinking about it for a while, I've come to the conclusion that if someone wants to watch a stream, they'll watch it anyway. Of course, there's the option of adding a delay to the stream, but then you lose the spontaneity of a live broadcast. Besides organizing offline tournaments, I haven't come up with anything else.

I think the question of how scary it is to live if you don't trust your opponent has been raised here many times. The answer is: it's very scary :)
In reply to Frol off
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Frol off
In my opinion, the question of how scary it is to live if you don't trust your opponent has been raised here repeatedly. The answer is: very scary :)
The question isn't about trust, but about how these "bad guys" will be identified. The answer is basically clear, but maybe Gomungulus knows some secret, so he decided to ask.
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