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Posts from I can’t get the super ability.

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In reply to _DEAD_ZUNE
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Yes, it can be challenging to acquire skills, especially for Dwarves and Elves. It all depends on what you prioritize first. Ideally, you should choose heroes who already have one skill related to skill acquisition. This will reduce the chance of getting unnecessary skills, and you should focus on leveling up core skills first, carefully selecting the skills you need. This way, you won't get skills like "Native Lands" or "Storm Wind" early on, especially if you level up an unnecessary skill instead of a core one. Also, certain skills become available only after others; for example, you can't level up "Native Lands" until you've leveled up "Storm Wind."
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I only managed to get "Absolute Defense" on the Gnomish Stronghold map.
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Don't forget about the Mentor building. Thanks to it, you can always choose the desired skill.
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Regarding the inability to obtain an absolute skill, everything is correct, as **Old Boy**, one of the Nival Interactive developers, said, that's the party's policy. But it's still better than the absurdity in the form of such requirements in the original game and the first expansion, which are given along with the very slow and gradual leveling up, up to level 30-32, which can only be achieved in campaigns and very large maps.
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He_3JIou
Hello everyone!
We're playing with a friend in Heroes of Might and Magic 5: "Tribes of the East" 3.1 - a non-licensed version.
We're playing through Hamachi, with random maps, different difficulty levels, and different factions.

So, the problem is that, following the skill tree towards the Archmage specialization, at some point, the required skill isn't offered. That is, the right side is empty when leveling up, and the left side offers unnecessary skills.

Moreover, I clearly remember that the necessary skills were offered at previous levels, but I chose something else (also useful). It feels like after you "refuse" a skill several times, it's no longer offered.

I'm already very frustrated.
Can anyone tell me what's going on?
Use the skill wheel version 3.02 or 3.03 + don't forget about the mentor.
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
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As far as I know, some levels only offer two skills to choose from. I might be wrong, but for example, on the third level, they only give you two.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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2 skills are offered only if all bases are filled or all bases are fully upgraded. In the upper left corner, a new base is always offered, and in the lower left corner, an existing base is offered for upgrading. If all bases are fully upgraded and there is room for a new one, then both windows will offer new bases; or, if all bases have been taken, both windows will offer to upgrade existing bases. In the upper right window, a perk from a base is given, and in the lower left window, a combined perk is given. If the combined perk cannot be obtained yet, then both windows will offer some perks from the taken bases. To upgrade a super skill, it is also important to know the wheel and how certain perks appear, as well as to choose the right ones. This way, you can even max out a skill without a mentor, but randomness cannot be ruled out, as it may make its own adjustments.
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Everything is acquired normally if the hero doesn't have an innate ability that prevents them from obtaining the desired perks. The tactic is simple: you need to take skills in the first place. If the required skill isn't available, take the one that doesn't hinder obtaining the Special Ability (SA). If the available options will block access to the SA, choose the skill needed for the SA. If there isn't one, choose the skill that increases the level (even if it's not needed). If there are 2 new skills, choose the one that appears more often (although it's up to you). And it's desirable to upgrade all racial skills as early as possible.
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Here is my example:

The "Lord of Life" and "Guardian of Secrets" artifacts never dropped during the entire game, which prevented me from obtaining the "Supreme Artifact" achievement. No matter how many times I replayed the save, only these two skills kept dropping, and I no longer have enough money to learn new skills, and there is no mentor on the map.
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On the other hand, special abilities are often not needed in the game. By the time it's the unit's turn, the game is usually over. Yes, it makes sense to have them if you're playing a single-player scenario, but getting a super ability usually comes with a bunch of useless skills.
Все дело в мыслях. Мысль — начало всего. И мыслями можно управлять. И поэтому главное дело совершенствования: работать над мыслями.
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!

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