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Posts from Heroes 5.5 WarGame Edition - Tactical Edition.

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#213
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I see no reason not to apply such adjectives to people who use weapons with such properties.
There are norms of the language, and I think that says it all. You can't say that a deep lake is shallow, or that a fat cat is wide, but that's exactly what your names are. And why can't elite archers be among humans? Are there only commoners there? And are elves some kind of aristocracy? )
I moved away from the word "heavy" precisely to get rid of the nonsense - because there are no "light" legionaries.
Of course, and you did the right thing. But legionaries, judging by your name, can be both armored and unarmored. If this is the case (which I doubt), then it would be more euphonious to call them heavy legionaries (because heavy legionaries are armored in this case, and light ones are not). If all legionaries wear armor, then there is no need to add anything else to them; the word "legionaries" already makes everything as clear as possible.
I couldn't find a better name for them. In the English version, it's Tornado Griffins, but you can't translate it like that into Russian.
It's simple: storm griffins, that's all.
Monastery governors.
Okay, but it's not obvious from the name. Not obvious at all. Maybe "guardian angels"?
An assassin is a professional killer, which a simple poisoner is not necessarily. But "poisoner" includes his specialization.
That's exactly what I said.
"Dungeons" do not convey the essence of the unit, but interceptors do. This unit is valuable primarily as an interceptor of enemy attacks. In battle, it has the "taunt" ability.
Okay. But again, it's not clear from the name.
Impulsive is very fitting for the "taste of blood" ability (+8 to attack and +2 to initiative for 1 round when taking damage).
It doesn't fit at all, it's not associated with it, it definitely needs to be replaced. If you don't like "furious," okay, but "impulsive" is a description of character, not combat abilities.
 

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#214
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Ment
There are norms of language, and I think that says it all. You can't say that a deep lake is shallow, or that a fat cat is wide, but that's exactly what you're doing. And why can't humans have elite archers? Are there only commoners there? And are elves some kind of aristocracy?
This is not the case. A deep lake has a name, a fat cat too, but a long-range archer does not. If there is no concept, does that mean you shouldn't use it? In that case, I prefer to break the "norms" of language rather than give up on the concept I need.

By analogy, in programming, good programmers write "using a language" (programming language), not "in it." This means that the language is adapted to the programmer, and not vice versa.

In this case, the language serves the purpose of expressing concepts, and if it cannot do so, then it must be adapted. I need this particular concept, this meaning ("long-range archer"), and there are no other options for naming this concept. Of course, you can use English where Russian fails to express concepts, but I suspect that piercing crossbowmen, long-range archers, and firebolt lords look worse.

Regarding elite archers - they cannot be a unit (i.e., a large squad) because human archers are low-level fodder somewhere between tier 1 and 2. And elite elven archers are between tier 3 and 4. In one case, it's about quantity, and in the other, it's about quality. 5 human archers equal 1 elven archer.
It's simple, storm griffons, that's all.
Excellent name, but there are already storm titans, and I don't like repetitions.
Okay, but it's not obvious from the name. Not obvious at all. Maybe "guardian angels"?
Perhaps. But I think that's overkill.
It doesn't fit, it's not associated with it at all, it definitely needs to be replaced. I don't like "furious" - okay, but "impulsive" is a description of character, not combat capabilities.
Well, that's essentially a description of the unit's "character." I'm open to suggestions.

Added 42 minutes ago
Okay. But again, it's not clear from the name.
The entire essence of the unit shouldn't be derived from the name. The purpose of the name is to support the association with it. A player who has at least once become familiar with gladiators and their abilities will always understand which unit is being discussed when they hear "gladiator-interceptor."

Added 21 minutes ago
"Poisoner" already includes killing, that is, assassination, which is overkill.
A poisoner is not necessarily an assassin (and more often than not, it's not), and an assassin is not necessarily specialized in poisoning. But an assassin-killer is overkill (not every killer is an assassin, but every assassin is a killer).
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#215
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Storm Griffons - Storm Griffons, Hurricane Griffons, Squall Griffons, Whirlwind Griffons, Tempest Griffons.

“Impulsive” doesn’t really sound right. Maybe “Gusty”?

Gladiator-Interceptor sounds good, similar to Interceptor Fighter; both units have their own functions.

Guild Wizard, we need more details about the unit itself.
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#216
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Aks_kun
Storm Griffons - Storm Gryphons, Hurricane Gryphons, Squall Gryphons, Whirlwind Gryphons, Tempest Gryphons.
I had similar ideas, but "Storm Gryphon" sounds the best. Does the fact that there is a biological species called "storm petrel" somehow interfere with this? And what about vampires, dragons, giants, etc.? However, if people support any of the listed options, I am ready to change it.
"Impulsive" really doesn't sound right. Maybe "Gusty"?
I have no objections.
"Gladiator-Interceptor" sounds normal, similar to "Fighter-Interceptor," and both units have their own functions.
Similar to "Storm Gryphon." If a fighter is named after the fact that it performs the function of interception, that doesn't mean that anyone performing the interception function is a fighter.
Guild Wizard, we need more details about the unit itself.
Ordinary mages with spells, with linear fire, but without direct fire, with an energy channel (this is their main feature). Basic mages.
Other types are called Star Mages (upgrade) and Desert Wizards (alternative).
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#217
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Regular mages with casts, with linear shooting, but without direct targeting, with an energy channel (this is their main feature). Basic mages.
Then, perhaps, it would be better to stick with either Guild Mages or Guild Wizards.
#218
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Good day! This is a very interesting idea, and I've been wanting to find a way to diversify the heroes for a while now, but EWA doesn't offer what I need. Basically, I'd like to know if it's possible to get a trial version of what's already available. I'd really like to play and see how it works.
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#219
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You can, of course, use the English language where Russian fails to convey certain concepts, but I suspect that "piercing crossbowmen," "long-orange archers," and "firebite warlords" don't sound quite as good.
By the way, ranged archers. Why not?
It's an excellent name, but we already have Storm Titans, and I don't like repetitions.
Even in different Factions? Well, you're cool. Although, I think it would be easier to change the name for the Titans.
Possibly. But it seems to me that this is gilding the lily.
The term "patron" itself does not imply an angel; a person can also be a patron. Just as an angel is not obliged to fulfill such a function.
Well, that's essentially a description of the unit's "character." I'm open to suggestions.
Impulsive Vikings, for example... Just a synonym. Oh, well, there was already such a suggestion.
A poisoner is not necessarily an assassin (and more often than not, it isn't), and an assassin is not necessarily specialized in poisoning. But an assassin-killer is gilding the lily (not every killer is an assassin, but every assassin is a killer).
Well, let it be...
The entire essence of the unit shouldn't be derived from the name. The purpose of the name is to maintain an association with it. A player who has at least once become familiar with gladiators and their abilities will always understand which unit is being discussed when they hear "gladiator-interceptor."
In principle, yes, but it would be better if it did, wouldn't it?
 

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#220
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Wild_Serval
Good afternoon!

This is a very interesting idea, and I've wanted to diversify the heroes for a while, but EWA doesn't offer what I need. Basically, I'd like to know if there's a way to get a trial version of what's already available? I really want to play and see what it's like.
I will publish a fresh version of the duel part of the mod in the next few weeks. As for playing on the map, it's still too raw (in the sense that a lot still needs to be done).

Added 5 minutes later
Ment
By the way, ranged archers. Why not?
Are there archers that aren't ranged? The word "long-range" implies a long distance, not just any distance.
Even in different factions? Well, that's cool. Although, I think it would be easier to just change the name for the Titans.
Even in different factions. Avoiding repetitions and minimizing "similarities" is one of the main ideas of the mod. I tried to incorporate maximum differences into the units themselves, and the same applies to the names.
Will there be any suggestions for the Storm Titans? In my opinion, it's hard to find a more suitable epithet, especially since they were originally called that (in English) - Storm Titan.
The term "patron" itself does not imply an angel; a person can also be a patron. Also, an angel is not obliged to fulfill such a function.
Maybe so. A "patron" in itself may not be worse than a "viceroy," but there are already Seraphim-saviors, which makes them similar in their role.
In principle, yes, but it would be better if it flowed naturally, don't you think?
If such an option exists, then yes.
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#221
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Aren't there non-ranged attacks? The word "long-range" implies a long distance, not just any distance.
In this case, the adjective serves to emphasize. Like "fluffy cat" – all cats are covered in fur, but this one is particularly fluffy. "Tall tower" – towers are generally built tall, that's what they are for, but this one is taller than others.
Will there be suggestions for the Storm Titans? In my opinion, it's hard to find a more suitable epithet, especially since they were originally called that (in English) - Storm Titan.
So, you have titans, atlases, and who else? If "thunderers" are available, that would be a perfect fit.
Maybe. A "patron" in itself might not be worse than a "viceroy," but we already have Cherubim Saviors, which makes them similar in their role.
I have to agree, it sounds similar.
 

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#222
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Ment
In this case, the adjective serves to emphasize. Like "fluffy cat" – all cats are covered in fur, but this one is particularly so. "High Tower" – towers are generally built high, that's what towers are for, but this one is higher than the others.
Let's just say, not all cats are covered in fur (Canadian Sphynx). But all archers are ranged units by definition. Therefore, this epithet appeals to me much less than "long-range," which has only one drawback: that this quality is not yet commonly used to characterize troops. Moreover, this is not the only such word; there are also "armor-piercing" and "fire-piercing." All of them are ideal, except for this drawback, which is essentially a drawback of the language – its inability to express the desired concept. Usually, in such cases, either the scope of application of existing concepts is expanded, or words are borrowed from other languages. I chose the first option.
Ment
So, you have Titans, Atlanteans, and who else? If Thunderers are available, that would be ideal.
Mighty Atlanteans, Relentless Thunderers, Storm Titans.
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#223
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Mighty Atlanteans, Relentless Thunderers, Storm Titans.
Here, move the Titans to the second position, adding an epithet if you like, and the Thunderers to the third. Without an epithet, otherwise there are too many letters; "Thunderer" is already essentially two words.
 

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#224
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Ment
Here, move the Titans to the second position, adding an epithet if you like, and the Thunderlords to the third. Without an epithet, otherwise there are too many letters; "Thunderlord" is essentially two words already.
That doesn't make sense. Thunderlords should be the ones throwing lightning bolts, therefore it's an upgrade.
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#225
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Multischools

It's no secret that developing a second school of magic is less effective than the first. Since, when casting a spell, a hero uses only 1 school at a specific point in time. To support the development of multischools, I propose the following perk transfers:

Chaos -> Light: Lord of Storms (from which to cast Storm Wind and Righteous Fury)
Light -> Summoning: Rune Shield (i.e., Celestial Shield, being a Light spell, is only given when Summoning is upgraded)
Summoning -> Dark: Master of Life (from which to cast Spiritual Bond)
Dark -> Chaos: Lord of Pain (from which to cast Mana Burst)
Chaos -> Summoning: Exorcism (transfer from Lord of Spells)
Chaos -> Summoning: Pyrokinesis (transfer from Lord of Spells)
Summoning -> Chaos: Fire Warriors (transfer from Fire Fury)
Light -> Dark: Twilight (already done)
Light -> Dark: Eternal Light (transfer from Master of Mind)
Dark -> Light: Fallen Knight

Additionally:
Dark -> Summoning: Cursed Lands (transfer from Master of Earth)
Summoning -> Dark: Misty Veil (transfer from Master of Mind)

Elements of Chaos
Due to the fact that WGE hero classes differ from the original ones, for which the Chaotic elements were originally designed, I have revised their dependencies on SP and skill.

Water. Strong dependence on magic and skill. The most promising and effective magic for a chaos hero with high SP. With low SP, it is effectively supported by 2 perks, Lord of Cold and Deadly Cold. Water does not have high-level spells. Dampening weakens Water the most.

Earth. Strong dependence on magic. The most powerful magic for a chaos hero with high SP, due to high-level Meteorite and Disintegrate. Not supported by perks; if Meteorite is available, it is ineffective to develop Chaos further.

Fire. Strong dependence on skill. The most powerful magic for a chaos hero with low SP, due to the high-level Armageddon. With low skill, it is effectively supported by the Lord of Fire perk; with high skill, by Pyrokinesis, which is learned in the Summoning branch.

Air. Weak dependence on everything; the best spells for fast gameplay. It almost does not depend on skill and is played with low SP, supported by Lord of Storms in the Light branch. It makes sense to develop Chaos only for access to Lightning or Chain Lightning. Dampening almost does not weaken Air.

The most typical Chaotic elements by race:

Humans = Earth + Air
Elves = Earth + Air
Mages = Fire + Water (canon: Fire + Air)
Dwarves = Fire + Water
Demons = Fire + Water (canon: Fire + Earth)
Undead = Earth + Water
Dark = Water + Earth

And by class, considering the growth of SP and the availability of Chaos:
(element with a minus sign means the most atypical element)

Knight (Air+, Water-)
Paladin (Earth+, Fire-)
Cleric (Earth+, Water+)

Alchemist (Fire+, Air+), in duel Fire and Air
Magister (Fire+, Earth-), in duel Fire and Water
Archmage (Water+, Air-), in duel Water and Earth

Ranger (Air+, Water-)
Guardian (Earth+, Water+)
Druid (Earth+, Fire-)

Warrior (Fire+, Earth-), in duel Fire and Air
Engineer (Fire+, Air+), in duel Air and Fire
Hermit (Water+, Air-), in duel Water and Fire

Overlord (Fire+, Air+), in duel Fire and Air
Demonologist (Water+, Air-), in duel Earth and Air
Sorcerer (Fire+, Earth-), in duel Fire and Water

Reaper (Earth+, Water+)
Cultist (Earth+, Water+)
Necromancer (Earth+, Water+)

Assassin (Water+, Air-), in duel Water and Earth
Witch (Air+, Water-)
Warlock (Water+, Earth+), in duel Water and Earth

Wizard Units
Using a special magic skill for wizard units has made it possible to expand their range of spells without fear of imbalance (as it allows you to individually adjust the power of spells). Upcoming changes for wizards:

- Monks: (Haste, Skin) => (Haste, mass Skin)
- Clerics: (Remove Curse, mass Strength) => (Antimagic, mass Strength)
- Adepts: (Blindness, Antimagic) => (Blindness, Holy Word)

- Mages: (Elementals, Teleport, Antimagic) => (Elementals, Teleport, Arrow)
- Wizards: (Shield, mass Skin, mass Weakness) => (Shield, Swords, Hive)

- Ifrits: (Might, Fireball) => (Might, Armageddon)

- Elders: (Freeze, Ring) => (Freeze)

- Imps: (Ray) => (mass Ray, Fireball)
- Balors: (Meteorite) => (Meteorite, Disintegrate)

- Plague Liches: (mass Slow, mass Weakness, Plague) => (mass Slow, mass Weakness, mass Plague)
- Greater Liches: (Resurrect, Berserk) => (Resurrect, Berserk, Subdue)

- Twilight Witches: (Phantom, Slow) => (Phantom, Slow, Grief)
- Elemental Witches: (Ice Block, Arrow, Thorns) => (Ice Block, Plague)
- Shadow Witches: (Weakness, Slow) => (Weakness, Slow, Ray)

- Healers: (Remove Curse, Vampirism, Regeneration) => (Remove Curse, Vampirism)

- Water Elementals: (Ring, Ice Block) => (Ring)
- Mummies: (Resurrect, Weakness) => (mass Weakness, mass Weakness, Unholy Word)

Spell Prices
The pricing policy for spells is also being revised.
Unlike the original, in WGE, heroes receive twice as little mana for each unit of knowledge. In addition, magic in WGE is 30% more expensive in terms of mana. As a result, the mana shortage is particularly acute, given the fast-paced nature of the game, in which stats do not reach exorbitant levels, as, for example, in TE.

Therefore, it was decided to reduce the cost of spells to 80%, returning them to the price level of the original (without weakening the power of the spells):
Level 1: 3-5 mana (was: 4-6)
Level 2: 5-8 mana (was: 6-10)
Level 3: 8-12 mana (was: 10-15)
Level 4: 12-16 mana (was: 15-20)
Level 5: 16-20 mana (was: 20-30)
As with creatures, some spells will be intertwined with neighboring levels in terms of strength/price category.

The necessary mana shortage is preserved, due to the halved bonus from knowledge, but at the same time, heroes get the opportunity to cast noticeably more spells ("golden mean").
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In reply to Nargott
#226
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How are things going?
#227
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Please forgive my tactlessness, but could you provide me with an update on the progress of this wonderful balance patch?
I am very interested in how things are going, as the website mentioned in the topic starter's description is not working (www.heroes5wge.ru).

I have been observing for a long time without registering, but I am extremely curious about when this masterpiece will finally be released.

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