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Heroes 5.5 WarGame Edition - Tactical Edition.

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There are norms of language, and I think that says it all. You can't say that a deep lake is shallow, or that a fat cat is wide, but that's exactly what you're doing. And why can't humans have elite archers? Are there only commoners there? And are elves some kind of aristocracy?
This is not the case. A deep lake has a name, a fat cat too, but a long-range archer does not. If there is no concept, does that mean you shouldn't use it? In that case, I prefer to break the "norms" of language rather than give up on the concept I need.

By analogy, in programming, good programmers write "using a language" (programming language), not "in it." This means that the language is adapted to the programmer, and not vice versa.

In this case, the language serves the purpose of expressing concepts, and if it cannot do so, then it must be adapted. I need this particular concept, this meaning ("long-range archer"), and there are no other options for naming this concept. Of course, you can use English where Russian fails to express concepts, but I suspect that piercing crossbowmen, long-range archers, and firebolt lords look worse.

Regarding elite archers - they cannot be a unit (i.e., a large squad) because human archers are low-level fodder somewhere between tier 1 and 2. And elite elven archers are between tier 3 and 4. In one case, it's about quantity, and in the other, it's about quality. 5 human archers equal 1 elven archer.
It's simple, storm griffons, that's all.
Excellent name, but there are already storm titans, and I don't like repetitions.
Okay, but it's not obvious from the name. Not obvious at all. Maybe "guardian angels"?
Perhaps. But I think that's overkill.
It doesn't fit, it's not associated with it at all, it definitely needs to be replaced. I don't like "furious" - okay, but "impulsive" is a description of character, not combat capabilities.
Well, that's essentially a description of the unit's "character." I'm open to suggestions.

Added 42 minutes ago
Okay. But again, it's not clear from the name.
The entire essence of the unit shouldn't be derived from the name. The purpose of the name is to support the association with it. A player who has at least once become familiar with gladiators and their abilities will always understand which unit is being discussed when they hear "gladiator-interceptor."

Added 21 minutes ago
"Poisoner" already includes killing, that is, assassination, which is overkill.
A poisoner is not necessarily an assassin (and more often than not, it's not), and an assassin is not necessarily specialized in poisoning. But an assassin-killer is overkill (not every killer is an assassin, but every assassin is a killer).
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