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Posts from Current questions and answers regarding the map editor.

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#2273
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There's another option. You can open the map in the editor, find the player properties section in the map properties tree, and change the behavior of the AI you want from random to Warrior. Maybe after that, it will become more aggressive.

Wow. I've been creating maps for so many years, but I'm hearing about this for the first time! Hmm, I never noticed this before... It wasn't me who asked the question, but thank you very much anyway.

Whatever
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#2274
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Thank you! It helped (both)! I'll remember this for the future.
Герман стоял неподвижно. Герман сошёл с ума. "Старуха!!!" - закричал он в ужасе. Он сидит в Обуховской больнице, в семнадцатом нумере, не отвечает ни на какие вопросы и бормочет необыкновенно скоро: "Тройка, семёрка, туз. Тройка, семёрка, дама".
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#2275
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Is it possible to create a custom artifact with a specific set of parameters (e.g., +10 to attack)? Or can I modify a standard artifact to make it the way I want, but in such a way that these changes don't appear in other maps? If so, how?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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#2276
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1) Create a new one: modding. I haven't encountered this, so I can't help. 2) Modify an existing one: Easy. Go into the advanced map editor mode (detailed instructions on how to do this are on the first two pages of the "Videos" thread in this section). In this mode, you can change almost everything in the game. However, for this, any map must be open, and all changes will be saved to it. That is, you get a semi-mod. 3) They don't appear in other maps: In general, it's possible, but difficult. I can't even think of how. You could do it through a script, but there's no check for "If the artifact is ON the hero," there's only "If the artifact is WITH the hero."

Whatever
In reply to MasteR
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#2277
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Juss456
Is it possible to create a custom artifact with a specific set of parameters? (e.g., +10 to attack) Or modify a standard artifact to make it the way I want, but in a way that these changes don't appear in other maps? If so, how?
There are artifacts that are rarely found: Frida and the Ring of Cursed Shadows. You can check out the map "Journey" on this forum as an example; these artifacts have been modified within the map files. Since they are very rare, and some people don't even know about them, this is a good choice!
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#2278
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How can I change them? And what does "untransferable" mean?
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In reply to Heroist
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#2279
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Heroist
You can do it with a script, but there's no check for "If the artifact is ON the hero," there's only "If the artifact is WITH the hero"...
As the third parameter of the GetHeroArtifactsCount or HasHeroArtifact function, set 1, and it will search only among equipped artifacts.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
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#2280
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untransferable - cannot be given from one hero to another. Translation - it is not transferable.

1) Yes, it is possible even through forbidden artifacts. Princess Aelina (or whatever her name is) also seems to belong to this category. It's approximately the same as creating a boss from a monster. Also, changing rare creatures.

2) The option of checking the artifact on the hero is good. But you will still have to change its description.
For example - Sword of Power = +2 to attack.
In this map: Armageddon's Blade = +10 to attack
If you add a difference of +8 to the hero's attack using a script, it will all work. But the description will still remain, and, if you put on Armageddon's Blade in another map, you will only get +2 to attack instead of the promised 10.

So, in my opinion, the first option is more convenient. We don't lose anything.

Whatever
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#2281
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Thanks everyone for the information, I'll try it out soon.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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#2282
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Hello everyone.
How do you create scenarios in the map editor? I mean, instead of the standard scenario objective "kill everyone," I want to insert a different one. How do I do that?
How do you create dialogues and cutscenes?
How do you place a specific hero instead of a <random hero>? For example, I need a specific (non-random) hero to be on the map, but not as a quest hero.
My English isn't very good, so I apologize if I'm not clear.

Added after 1 minute
And one more thing - how do you give a hero a fixed army?
I need the hero (the non-quest, non-random one) to have an army that I assign, not the starting army.
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#2283
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1. Scenarios can be created using map properties and scripts. The game editor and scripting manual will help you. (I can send it if needed.) 2. Dialogs and scenes are also handled through scripts (I'm not very familiar with them myself). Check here: /topic/3747/ 3. Where to place them? On the map, you first place a random unit and then select the desired one using its properties (spacebar or object properties). In a town, do the same thing in the "garrison hero" tab under properties. 4. To create a fixed army, go to the same place where you choose the hero, in the "army" tab.
Герман стоял неподвижно. Герман сошёл с ума. "Старуха!!!" - закричал он в ужасе. Он сидит в Обуховской больнице, в семнадцатом нумере, не отвечает ни на какие вопросы и бормочет необыкновенно скоро: "Тройка, семёрка, туз. Тройка, семёрка, дама".
#2284
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Guys, can you provide a link to a good map editor manual or user guide? And can you tell me why, after exiting the editor without saving, the previously opened map can no longer be opened and its size changes.
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#2285
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Two possible causes of the problem:
1) The path to the map or the map name contains Cyrillic characters. To avoid this problem, replace all Cyrillic characters with Latin characters.
2) The path to the map is too long (e.g., C:\Program Files\Nival Interactive\Heroes of Might and Magic V\Heroes of Might and Magic V\Heroes of Might and Magic V\Heroes of Might and Magic V\Maps). Solution: shorten the path as much as possible.

Please read the forum more carefully.

Added 2 minutes later
Hello everyone.
1. Can I change the size of an already created map (e.g., from small to medium) or copy a part of it?
2. Which of the creature parameters (placed on the map) is responsible for the presence of upgraded creatures (e.g., there are golems, and among them there are also steel golems)?
Thank you in advance.
Герман стоял неподвижно. Герман сошёл с ума. "Старуха!!!" - закричал он в ужасе. Он сидит в Обуховской больнице, в семнадцатом нумере, не отвечает ни на какие вопросы и бормочет необыкновенно скоро: "Тройка, семёрка, туз. Тройка, семёрка, дама".
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#2286
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1.1. no
1.2. objects yes, terrain no
2. random
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nginx/0.8.54
In reply to Russky
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#2287
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English
Guys, can you provide a link to a good map editor instruction or user guide? And can you tell me why, after exiting the editor without saving, the previously opened map can no longer be opened and its size changes.
Please:
502 Bad Gateway
__________________________________
nginx/0.8.54

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