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MasteR
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#61
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300 Phoenixes
“Dominate” spell

What else does one need to be happy?! ;)

Whatever
#62
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Watch out!
I thoroughly enjoyed playing the new version of the map, of course, on the easy difficulty. In an attempt to achieve 100 reputation with the Orcs, I started the second quest involving the centaur thief (Golarr, I think?). To complete it, you need to have 65 reputation with the Humans. I got 60, and encountered a couple of minor bugs: 1) the Elves don't accept the quest to "clear 2 farms of Orcs," 2) the priest asks for 50,000 for the second time in a row, I give it to him - as a result, the reputation is 65 - and he gives me the key to the fort.
Okay, I ignore the Elves, get the quest - to take the Human town. But! "Castle Gates," along with Elain, were already given to me by the Humans, and before entering the garrison in front of the castle with Laslo - it's the same dead end that I had before the "Castle Gates" Heroist/ - they won't let me in! It's frustrating!
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#63
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vadim_t
Guards!
I enjoyed playing the new version of the map, of course, on the easy difficulty. In an attempt to reach 100 reputation with the Orcs, I took on the second quest involving the centaur thief (Golarr, I think?). To complete it, you need to have 65 reputation with the Humans. I got to 60, and I encountered a couple of minor bugs: 1) the Elves don't accept the quest to "clear 2 farms of Orcs," and 2) the priest asks for 50,000 for the second time in a row, receives it – the total reputation is 65 – and gives the key to the fort.
Okay, I ignore the Elves, I get the quest – to take the Human city. But! The "Castle Gates," along with Elain, were already given to me by the Humans, and before entering the garrison in front of the castle with Laslo, I encounter the same dead end that I had before the Castle Gates Heroist – they won't let me in! That's annoying!
This is not good at all. I noticed a bug in the script related to Warok, and I know how to fix the issue with Gabriel. It remains a mystery to me why the Elves don't accept the quest; did you return to the quest giver? But regarding the siege... As I understand it, you remained the owner of the city in the Human castle when you took the quest, which means the script failed. You can ask the user Heroist how to unlock the region using the console. The region name is on2, and qn9 is the region near the Castle Gates. According to the script, it is very, very difficult to determine where the bug comes from, and I don't have time to play through it again right now. I have a big request – if you have a save before taking the quest, take it again and write down what is written in the console. This will make it easier for me to understand what the error is. Thank you for the information; I will start working on fixing it soon.
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You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
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Мультиплеерные карты для Heroes V 3.1:

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In reply to MasteR
#64
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Juss456
This is not good at all. I noticed a bug in the script related to Warok, and I know how to fix the issue with Gabriel. What remains a mystery to me is why the elves don't accept the quest; did you return to the quest giver? But regarding the siege... As I understand it, you remained the owner of the city in the human castle when you took the quest, which means the script failed. You could ask the user Heroist how to unlock the region using the console. The region name is on2, and qn9 is the region near the Castle Gates. According to the script, it's very, very difficult to determine the source of the bug, and I don't have time to replay the game right now. I would be very grateful if you have a save before taking the quest; take it again and write down what is displayed in the console. This will make it easier for me to understand what the error is. Thank you for the information; I will get to fixing it soon.
1) With the elves, of course, I returned. I think this bug is related to the following: the quest to liberate the farms is actually given by the corresponding peasant, and the reputation with humans increases. Moreover, it's unclear how the elves would give this quest if I had thought to talk to those peasants earlier.
2) When taking the quest for the human city, the console displays: "(Script) Error: Object Nathaniel not exist"
In general, the situation is as follows:
a) To gain 65 reputation with humans while playing through the "forked" quests for the orcs, I have to resort to things like destroying the orc army in the human castle - without this, the battle with the human army is fought alone (I suspect that otherwise, the defeated orcs would have joined?). So, the "beginning of the declared war on humans" turns out to be unconventional?
At the same time, the maximum reputation with humans is 60. The remaining 5 are also obtained through a bug - the priest repeats the request for 50,000. Could this be affecting it?
b) As soon as the reputation is gained, the hero is given "Castle Gates," and it is specifically this one - if I understand correctly - that needs to be taken. So, when taking the quest "Capture the human city," the script should unlock the path to the "Gates," but it is already unlocked...
By the way, when taking this quest (as I understand it, the last one for the orcs?), my reputation with them is 85. If +3 reputation is given for this quest, as usual, where will I get the rest? I think I've "clicked" on absolutely everything related to the orcs... :smile41:
In reply to vadim_t
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#65
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vadim_t
1) With the Elves, it definitely returned. I think this bug is related to the following: the quest to liberate the farms is actually given by the corresponding peasant, and the reputation with humans increases. Moreover, it's unclear how the Elves would give this quest if I had thought to talk to those peasants earlier.
2) When taking the quest for the human city, the console displays: "(Script) Error: Object Nathaniel not exist"
Overall, the situation is as follows:
a) To gain 65 reputation with humans while playing quests with branching paths for the Orcs, you have to do things like: for example, destroy an Orc army in a human castle - otherwise, the battle with the human army is fought alone (I suspect that otherwise, the defeated Orcs would have joined?). So, the "start of a declared war against humans" turns out to be unconventional?
At the same time, the maximum reputation with humans is 60. Another 5 is obtained through a bug - the priest repeats the request for 50,000. Maybe this affects it?
b) As soon as the reputation is gained, the hero is given "Castle Gates," and it is specifically his - if I understand correctly - that needs to be taken. So, when taking the quest "Capture the human city," the script should unlock the path to the "Gates," but it is already unlocked...
By the way, when taking this quest (I assume it's the last one for the Orcs?), my reputation with them is 85. If this quest gives +3 reputation, as usual, where do I get the rest? I think I've "clicked" on absolutely everything related to the Orcs...:smile41:

1) Yes, peasants give the quests. If, at the time the quest is taken, both villages are liberated for the Elf, the quest is immediately marked as completed (at least, it should be) and the reputation with the Elves is awarded. If not, go to the village and talk to the peasants. In this case, the quests of humans and elves are linked to each other.
2) According to my calculations, 65 reputation with humans can be gained without sacrificing reputation with the Orcs. Of course, for this, you need to destroy the Orc squads that would later join. This is the price to pay for getting bonuses with a reputation of 100.
3) The console says that the hero Ellaine (or whatever his name is), who switches to your control with the humans, is missing from the map, i.e., the script cannot find him, and the function stops working. Did you accidentally lose this hero in one of the battles?
4) Yes, the 50,000 is definitely a bug; the quest is completed twice, which shouldn't happen; there is an error in the script.
5) Yes, your reputation would be 88, which means you missed 4 quests somewhere. If you can, send a screenshot with all the completed quests, and I'll tell you which ones were missed.

Added 1 hour 9 minutes ago
Reputation in factions is also given for purchasing buildings (which cost 12,000)
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
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You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#66
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Juss456
1) Yes, the quests are given by peasants. If, by the time you take the quest, both villages are liberated for the Elves, the quest is immediately marked as completed (or at least it should be), and you receive reputation with the Elves. If not, you go to the village and talk to the peasants. In this case, the quests of the Humans and Elves are linked to each other.
2) According to my calculations, you can gain 65 reputation with the Humans without sacrificing reputation with the Orcs. Of course, for this, you need to destroy the Orcish units that would have joined you later. This is the price to pay for getting the bonuses at 100 reputation.
3) The console says that the hero Ellaine (or whatever his name is), who switches to your control with the Humans, is missing from the map, i.e., the script cannot find him, and the function stops working. Did you happen to lose this hero in one of the battles?
4) 50,000 is definitely a bug; the quest is completed twice, which shouldn't happen; there's an error in the script.
5) Yes, you would have 88 reputation, which means you missed 4 quests somewhere. If you can, send a screenshot with all the completed quests, and I'll tell you which ones were missed.

Added 1 hour 9 minutes ago
Reputation in the factions is also given for buying buildings (which cost 12,000).
While I was preparing the screenshot, I saw that the quest was completed. I was wrong: the bug was in something else - when the quest was completed, the Elf said that now I need to talk to the warlord, but I wasn't allowed to go to him...
But, having prepared the screenshot, I saw the red text in your message :eek:. So, the problem is this - of course, I didn't buy any buildings - my "native" army is now more than enough with the castle. But if I buy one, the reputation becomes 94. Is that it now? It's a pity that you don't get reputation for Goblin huts :)
Now, about the main thing - Ellaine, as well as all my other secondary heroes, is quietly sitting in his castle - I don't understand how you can lose a hero if no one is attacking. And the script error also calls the hero Nathaniel...
OH!
I took Ellaine out of the castle - the console changed the error message to "Object with name Peop1 not exist," but the cursor now points to the blue garrison in front of the northern castle! So, the problem was: after accepting the quest, all the secondary heroes are removed, and the program couldn't remove Ellaine from inside the castle. I'm going to try to go through it now...
Aha, I went through it... In the end, everything is as I expected: I met Laslo on the way, who can now come out and who blocked my path. Of course, there is no help from the Orcs on the bridge (I guess they will help when taking the empty castle), and I can't defeat this beast with his crazy army... In short, the situation is repeating itself from your previous map - you choose a light difficulty, you go on a light difficulty, and in the end, it turns out to be hardcore.
It's a pity...
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#67
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Yes, that's correct; the script checks for the presence of heroes on the map, and for it, being inside a castle is the same as being outside of it. In general, it's likely that the script malfunctioned; more precisely, it stopped at an error. The unlocking of the garrison probably occurred after Elain was removed but before the error with Peop1. Therefore, everything in the script function that came after Peop1 probably didn't execute.

Whatever
In reply to Heroist
#68
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Heroist
Yes, that's correct, the script checks for the presence of heroes on the map, and for it, being inside the castle is the same as being outside.

In general, it's most likely that the script still failed, or rather, it stopped at an error; the garrison was simply unlocked after Elain was defeated, but before the error with Peop1. Therefore, everything in the script function that came after Peop1 probably didn't work.
No, I understand that the Peop1 function refers to the Orc army in the Human castle, which I defeated to gain reputation with the Humans, and which, apparently, were supposed to join the battle against the Humans (that's why I was delivering weapons to them).
The problem is with the unkillable Laslo with his insane defense and, as a result, unkillable troops. I tried to fight him in the castle - it doesn't matter, 900 upgraded griffins easily fly over (+90 archers, destroying my furies with one swing - even though the furies themselves can take down 2-3 of them...). Paladins remove the slow effect from the snipers...
Maybe, if I try it 15 times as you suggest, and the computer makes a mistake in one of the attempts, I can defeat him, BUT: if I wanted to suffer, I would have chosen the hard version and the "Hero" difficulty level.
There is probably another option - just accumulate an army for six months...
In short, -:smile15:
In reply to vadim_t
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#69
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vadim_t
While I was preparing the screenshot, I noticed that the quest was completed. I was wrong: the bug was in something else - when the quest was completed, the elf said that I now need to talk to the warlord, but I was not allowed to...
But after preparing the screenshot, I saw a red inscription in your message :eek:. That is, the problem is in this - of course, I didn't buy any buildings - the "native" army is now more than enough with the Castle. But if you buy them, the reputation becomes 94. Is that it now? It's a pity that you don't get reputation for goblin huts :)
Now about the main thing - Ellaine, as well as all my other secondary heroes, is quietly sitting in her Castle - I don't understand how you can lose a hero if no one is attacking. And the error in the script calls the hero Nathaniel...
OH!
I took Ellaine out of the Castle - the console changed the error message to "Object with name Peop1 does not exist", but the cursor now points to the blue garrison in front of the northern Castle! That is, the problem was: after accepting the quest, all secondary heroes are removed, and the program could not remove Ellaine from inside the Castle. I'll go try to pass it...
Aha, I passed it... In the end, everything is as I expected: I met Laszlo on the way, who can now leave and who blocked my path. Of course, there is no help from the orcs on the bridge (I guess they will help when taking the empty Castle), and I can't defeat this beast with its crazy army... In short, the situation is repeating itself from your previous map - you choose a light difficulty, you go on a light difficulty, and in the end it turns out to be a complete hardcore.
It's a pity...
Great!!! Peop1 is the name of the Knight in the human camp, it has nothing to do with the last quest! I redid the map, uploaded a new version, and fixed the previous errors. The test passed normally. I can't do anything about Laszlo - all his troops are the result of accumulations during the game. The only thing I tried to fix the situation with was to make large reinforcements from the orcs. Now it will be easier.

Added 2 minutes ago
And I also removed the grail building from both cities
Кампании для Heroes V 3.1 (Трилогия):

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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
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#70
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Graal is already a significant disadvantage for Laslo, but I would simply reduce his defense. There will be more battles ahead, and considering his squad of Archangels (there were about 120 of them when I played), plus his massive defense, there will be nothing left to take the final demon city...

Whatever
#71
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That’s exactly what I mean. The size of the army isn’t that important; what matters is whether my hero can kill the enemy (and without suffering fatal losses). And, as I understand it, Orc reinforcements only work if I’m attacking Laslo while he’s in HIS castle. Otherwise, I have to fight him myself… against an unkillable opponent.
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#72
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Reinforcements should work in any case, unless you've killed everyone. By this time, you have Phantom Summon, Berserk, Blind, and other spells in your arsenal, regardless of the school of magic. Why not win even with a large army? Your army will grow to a considerable size anyway; just don't waste resources unnecessarily.

Added after 35 seconds
I'll reduce his defense now.

Added after 32 seconds
But I'll only do this on Medium and Easy difficulty.

Added after 9 minutes
Done =) Vadim_t, even considering the building purchases, you missed one more quest.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#73
Auto-translated
Juss456
Reinforcements should work in any case, unless you kill everyone. By this time, you have Phantom Summoning, Berserk, Blind, etc., in your arsenal, regardless of the school of magic. Why not win even with a large army, although your army will grow to be quite large; the main thing is not to waste resources unnecessarily.

Added after 35 seconds
I'll reduce his defense now.

Added after 32 seconds
But I'll only do this on Medium and Easy difficulty.

Added after 9 minutes
Done =) Vadim_t, even taking into account the purchase of buildings, you missed one more quest somewhere.
1) Out of the potential reinforcements, I only killed the army that was besieging the human garrison. Now I'll try to avoid this and buy buildings from the humans. The fighters near the purple key and those asking to eliminate the druids guaranteed reinforcements.
Blind and Berserk don't work on Laslo; Phantom will be shot down immediately if I don't cast Dispel first. The only option is to accumulate a very large army (so that it doesn't destroy the entire stack, but at least half of it) and use Vampirism as much as possible. I played very carefully and lost a total of about 100+ units, mostly scouts. In addition, I captured the Castle and dwellings as quickly as possible; in the Castle, I used the altar - Beasts +7, and a heroine with the Leadership Crown and the corresponding perk was stationed there. So, the army was at its maximum (I didn't take any enemy units); to increase it, I just had to wait.
2) The only potentially missed quest is to kill the human army. But it wasn't given to me. Since there are no attachments in the private message, I'll make a list here (some of the quests completed for the humans and elves are missing).
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#74
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From what is shown, I don't see another quest called "Destroy the bandit camp." There are two such quests, and each one gives reputation with the Orcs and Humans.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#75
Auto-translated
Juss456
From what you've shown, I don't see another quest called "Destroy the bandit camp." There are two such quests, and each one gives you reputation with the Orcs and the Humans.
Well, I took both camps as quickly as possible... It's just that the eastern one gives you a quest from the Humans, and the western one from the Orcs. But the reputation seemed to increase from both factions...:rolleyes:
Okay, I've started replaying the game anyway, and I'll try to get the quest from the Orcs on the eastern side too... I just don't understand who, besides the Humans, gives this quest...

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