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In reply to kcfgogbfalgfl
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13 years ago
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Name: Maiven Lightfoot
Race: Halfling
Class: Ranger
Biography: Maiven lives for the moment and rarely thinks about where his decisions will lead him. He can't stay in one place, so he is constantly on the move, looking for something to do. He gladly agrees to various adventures, makes bets that he doesn't always win, but somehow he always manages to get out of trouble unscathed, as if Lady Luck herself is his mother and watches over him closely. He says that he has a knack for knowing when to run. This also applies to death, whose gaze has been directed at the halfling more than once. According to his stories, once he and his friends tried to rob a dragon's lair, but the clumsiness of one of his companions led to the failure of the mission and the death of the entire group, except for Maiven. He explains this by saying that during the escape, he turned into a different tunnel instead of following the others. The hobbit didn't grieve for his comrades for long because literally a couple of days later, he found new acquaintances in the tavern of the nearest town and set off on a new adventure. However, the halfling rarely talks about such cases so as not to scare away new companions who might think that being near such a "lucky" little guy is dangerous for their lives. But even without that, he has plenty of stories from his adventures. Although it’s hard to say which ones are real and which are made up.
Inventory: dagger, short bow, arrows. The rest is in the picture and at the GM's discretion
Additional skill: ranged combat
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13 years ago
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Peter Duff

Nation: Polo.
Class: Buccaneer.
Biography:
Peter Duff was born in Clade to a carpenter's family and worked with his father and 4 older brothers at one of the local shipyards until he was 15 years old. This could have continued indefinitely. But one day, Peter signed on as a cabin boy on some vessel and said goodbye forever (as he hoped) to the boring life of an ordinary worker. The sea came easily to the young man, and by the age of 18 he became an assistant navigator. Bright prospects loomed ahead – to obtain the rank of captain, buy or capture his own ship, engage in profitable trade with remote colonies… But during a storm, their ship ran aground and crashed. Only two survived – Peter and the boatswain. They sat on a rock for three days waiting for rescue or death. Rescue came in the form of a rather battered schooner, whose captain offered the unfortunate men to join them or perish. The schooner turned out to be a pirate ship... Then followed the same sailor’s life – searching for loot, chases, boarding actions, clashes with the republican military fleet and fleets of creatures, drinking sprees ashore, hard labor, repeated attempts to escape, which eventually succeeded... War with the creatures... And now Peter Duff is part of another research expedition sailing the waters of the Wild Ocean, hoping to find untold treasures in some God-forsaken place and return home as a rich man, without squandering all that he has acquired in the first port he comes across. Alas, his hopes are unfounded. And he understands this.
Inventory: carbine, cutlass, knife, pipe, half-empty pouch of tobacco, and a bunch of small items in his pockets.
Additional skill: technologies.
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13 years ago
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Is he just another treasure hunter, or are we talking about a pirate?
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13 years ago
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Is it still possible to register?
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13 years ago
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You can, but I recommend that you carefully review the rules and posts of other participants.
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13 years ago
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Name: Raisor Bloodfuzor
Class: Yoru, Assassin
Biography: Raisor was a member of the Deathshadow clan. From childhood, he dreamed of becoming a strong and skilled warrior. He began training in knife throwing. He developed his combat skills to the highest level, and in addition to his strategic mind, this made him the best candidate for a commander.
Equipment: Obsidian sword, obsidian armor, throwing knives (regular and poisoned)
Additional skill: Ranged combat
Gender bonus: Accuracy
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13 years ago
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Can I still participate? (I've been reading for a while, and I think I've read the entire section.) As I understand it, I just need to come up with a name, class, equipment, skills, bonuses, and a biography? (and the GM will determine the stats themselves) I wanted to create a fire mage, but there's already one, then a necromancer, but there's one of those too, so I'll go with an air mage =) (if that's possible, of course) And also - in chapter four, there's a very interesting passage about the lost library of Shendar. It's quite suitable for an air mage. So, if possible, I'll quickly write up a character sheet...
In reply to Heroist
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13 years ago
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Heroist
Can I still participate? (I've been reading for a while, and I think I've read the entire section)
As I understand it, I just need to come up with a name, class, equipment, skills, bonuses, and a biography? (and the GM will determine the stats)
I wanted to create a fire mage, but there's already one. Then I thought about a necromancer, but there's one of those too. So, I'll create an air mage =) (if that's possible, of course)
And also - in the fourth chapter, there's a very interesting passage about the lost library of Shendar. It's quite suitable for an air mage. So, if possible, I'll quickly write up a profile...

Of course, you can. I joined later than the start :smile44:
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13 years ago
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Okay, fine then. (Oh, I reread it again and didn't notice that Zybr was also looking for the library; I apologize, maybe it's not a big deal since, as they say, there are many such seekers?)

Name: Ritnaran Lekras
Race: Mages
Nation: Dascalos
Class: Air Mage
Additional Skill: I didn't quite understand; if my class skill is listed as Air Mage, can I take it as an additional skill? Or am I confused? In any case - Air Magic / (if I'm wrong) Wisdom
Bonus from gender: Intelligence

Equipment:
-Magical staff from the Temple of Air (ideally, it enhances/reduces mana consumption for air magic when equipped)
-Ordinary, light, comfortable travel cloak
-Spellbook (increases intelligence)
-Ordinary cloth clothing (reminds me of WoW)
-Money (amount at the GM's discretion)
-Detailed map of the World of Nero - a kind of atlas, especially detailed for the Podi Peninsula
-Various supplies for long journeys


Biography: Ritnaran himself doesn't really know where he was born. He was left at the Temple of Air, and then everyone decided that the boy obviously belonged to the Wanderers.
At first, the local mages tried to teach him Water Magic or Necromancy to prove their point, but it didn't lead to anything. However, young Ritnaran learned air magic very easily and effortlessly. On the contrary, whether it was a long theory or practice, the lessons brought the mage great joy and pleasure. And so the years passed.
Ritnaran loved to read. One day, in the vast libraries of the temple, he came across an old, dilapidated book without a cover, in which he surprisingly read the legend of Shendar and, strangely enough, became eager to find the lost library.
The air mages reacted positively to this decision. They gave the wizard a special Staff, money for the journey, and even a rare enchanted map of the world, which, among other things, showed "in real time": It was easy to see where the wind was blowing, where a storm was raging, and where the sun was shining. In general, a very useful thing.
For starters, Ritnaran's task was to accurately determine the location of the library. He visited several state centers and, comparing all the information, came to the conclusion that he should look for it on one of the small islands of the archipelago near Podi. Well, having spent most of his money, Ritnaran hired a small ship and set off.
But no, they didn't find anything useful on the island. And on the way back, the mage accidentally glanced at the map. And he was terrified: a giant wave, sometimes called the "ship killer" by sailors, was rapidly approaching the schooner.
The chances of survival were almost nil. Ritnaran asked the captain to turn the schooner head-on to the wave so that it wouldn't capsize, and he actively helped with air magic. This was enough to some extent - the ship remained afloat. However, the mage himself, along with most of the sailors, was thrown into the ocean. Fortunately, most of his belongings remained with him. And the rest is very, very bad...


From me: In general, I am very, very sorry that my "adventures" coincide with Zybr's adventures. I apologize if, upon request, I change the biography and goal.
In addition, I have a suggestion for the GM - maybe make an exception and change the starting point of the journey? (Since in both situations, it turns out that we will have to start from the same island, and the search for information will be the same).
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13 years ago
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Ayy, I reread it and noticed that Zybr was also looking for the library. My apologies, perhaps it's not a big deal since there are many such seekers, as mentioned?
Yes, you can join Zybr or go independently, in case he has slowed down.
I didn't quite understand, if my class skill says "Air Mage," can I take it as an additional skill? Or am I mistaken?
With the class skill, you get first-level air magic, but no higher. If you want higher levels, you need to take air magic as an additional skill.
A detailed map of the World of Nero - a kind of atlas, especially detailed - the Podi Peninsula =)
Hmm, should I draw it? ) Well, I'll do it, okay.
Also, I have a suggestion for the GM: maybe make an exception and change the starting point of the journey? (Because in both situations, it turns out that you have to start on the same island, and the search for information will be the same).
Since your adventure starts a little later, I'll choose a different location. In this case, it makes sense to use your backstory.
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13 years ago
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Well... I didn't mean to actually draw a map. I just meant, like, the equipment, for show.
13 years ago
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Name: Gordon Freeman
Class: Sylvan, Archer
Description: Dressed in a hooded cloak and a cheap sweater bought from a merchant. His face is almost always covered by a mask and hood.

Biography: Gordon was born on a ship during a voyage to Eastern Petaloda. However, the voyage was short; two days after his birth, the ship was attacked by pirates. After looting everything of value, they began to bombard the vessel. Some time after the ship was destroyed, the child was washed ashore on a small island in the middle of the wild sea. There, he was taken in by a fisherman. Gordon lived on the island for 19 years and then decided to travel to the Kro archipelago to forget about the past.

Equipment: Hooded cloak and mask with a sweater. Also, a stone dagger and a moldy bow with three arrows.

Additional Skill: Empowered Shot: Enhances shots for a short time but reduces defense.

Photo: Approximately like this:
In reply to HAndOS
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13 years ago
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reborn
Name: Gordon Freeman
Class: Sylvans, Archer
Description: Dressed in a hooded cloak and a cheap sweater bought from a merchant. His face is almost always covered by a mask and hood.

Biography: Gordon was born on a ship during a voyage to Eastern Petaloda. However, the voyage was short; two days after his birth, the ship was attacked by pirates who seized all valuables and began shelling the vessel. After some time, after the ship was destroyed, the child was washed ashore on a small island in the middle of the wild sea. There, he was taken in by a fisherman. Gordon lived on the island for 19 years and then decided to go to the Kro archipelago to forget about the past.

Equipment: Hooded cloak and mask with a sweater. Also, a stone dagger and a moldy bow with three arrows.

Additional Skill: Enhanced Shot: Enhances shots for a short time but reduces defense.

Photo: Approximately like this:
Maybe you can come up with a name for him?
13 years ago
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Another profile, another character. Problem?

Name: Nathaniel Mandrake

Race: Wanderers
Class: Wandering Warrior

Biography: Nathaniel is a young, but very gifted student. One warrior doesn't want to learn and runs away from home at the age of ten. After spending three years on an island in the wild sea, he arrives at the archipelago of Kro, a place where the journeys of many people begin.

Items: Old cloak, fragile bow, wooden club, ghost amulet.

Ability: Amulet's power: The ability to become a ghost for a short time. While using the amulet, health slowly decreases.

Description: A short, curly, pale-faced young man with a scar on his temple, wearing a cloak.
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13 years ago
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What happened to the base game?

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