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Posts from A program for calculating the strength of the guard on random maps in Heroes of Might and Magic III, called H3CalcGuards.

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#46
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the game is going downhill =\
In reply to Dirty_Player
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#47
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Dirty_Player
This is already called degradation. Previously, people studied templates to understand, but now they ask to "boost the AI," so they don't have to do anything at all.
Can you use a logarithmic ruler? Can you multiply on an abacus? Because everyone used to be able to... where is the world heading...?

In Heroes, degradation is only the loss of interest in the game; everything else is the development of specific skill areas. If one area is "closed off" by programs, then development shifts to another area.
#48
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Juristis, the problem is with the time it takes – you need to find the right template, open it with the editor, swear a bit, reinstall an older version of the editor, identify and select the necessary zone(s), scroll to the monsters column, and remember – not forget – this value for future use.
If LMOralo allows you to find out something that is otherwise inaccessible, then it's a cheat; otherwise, it's just a time-saver.

Sav, to clarify: can the order of lines in the {Object:o} section be changed?
#49
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To open the hero text files, you can use GrayFace's txtedit: https://sites.google.com/site/sergroj/wog/TxtEdit.rar?attredirects=0

In the text file of the program, you can change the order of anything, add, delete, modify, and rearrange object types. The program was originally designed to be easily modified through the text file for any version or simply to suit the player's preferences. Here is an example of the program's text file for Heroes of Might and Magic, where many things have been added and deleted: http://yadi.sk/d/J4tWMLGt2BynI
In reply to Wicc
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#50
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Sav
The strength of monsters should generally be indicated on the template diagrams.
Well, on our website, everything is indicated in the template description. For example, Jebus:
Zones 1-4 are identical; two of them are starting locations for players. In the other two, the computer can start (if the map settings indicate 3-4 players), or the third and fourth human players. The landscape of these zones corresponds to the starting city. There are 2 villages of a random type (except for Necropolis and Conflux), 4 wood/ore mines, 1 crystal, mercury, gem, and sulfur mine, and 2 gold mines. The contents of the zones: 12000-22000 (1), 5000-16000 (6), 300-3000 (14). Monsters are weak, size - 30. The only exit from the zones is to the central zone 5. The passage is heavily guarded - 45000.
The central zone is slightly larger (40). It contains 2 cities with a fort of a random type (but not Necropolis or Conflux) and 4 gold mines. The landscape is always sand. Contents: 35000-55000 (3), 25000-35000 (10), 10000-25000 (10). Monsters are strong.
The guards cannot consist of elementals anywhere.

Wicc
Can you use a logarithmic slide rule? And multiply on an abacus? Everyone used to be able to... where is the world going...?
One thing is when simplification and progress are useful, and another is when its appearance changes something in the game. The appearance of computers in chess also caused a lot of changes, but everyone got used to it. I personally am not against these programs; I am all for them and thank the authors immensely. However, when I see on streams how damage for each stack is calculated during a battle, it makes me uncomfortable... But only time in battles will solve the problem.
Wicc
Degradation in Heroes is only the loss of interest in them; everything else is the development of individual skill areas. If some area is "closed off" by programs, then development shifts to another area.
I agree.
#51
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Dirty_Player
Well, everything is specified in the template description on our website.
Ah, in that case, there shouldn't be any problems with it.
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#52
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I am currently playing a Jebus Cross tournament. I found a Pack Grizzly Bear in a refugee camp... I was all happy.... I look at a Pandora's Box, guarded by 20-49 regular Genies. I estimated in my head that there were around 20-25 of them, at most. I attacked, and there were 34... well, the bear stayed there. Gave 15k exp. I open the program, and it shows that there should be 18-30... The question is, why 34?
#54
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It shows
Genie: 27-45
Average count: 36
8.00%: Genie: 34
on the first one.
Genie: 29-49
Average count: 39
5.00%: Genie: 34
on the second week.
In reply to .Ru
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#55
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Maybe I'm getting something wrong, but isn't Jebus Cross a weak + strong category?
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#56
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Maybe I'm confusing something, but Jebus is a waek+strong tier, right?
If it's on a re-spec, then yes. I was considering the default.
In reply to .Ru
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#57
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.Ru
If it's on a respawn point, then yes. I was counting the respawn time.
Sorry for not clarifying. It happened on a respawn point, during the first week.

The reason is probably the same as with the sawmill guards at the Satyr.<
#58
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At least, the fact that such a "Pandora" has a value of 15000 is definitely correct. You can check the map description in the scenario information: if it says "monsters 5," it means that when respawning, you need to take a "Guard strength" that is 1 point stronger than usual (the treasure already has the maximum value, so this enhancement of the guard does not affect it).
In reply to Sav
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#59
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Sav
At the very least, the fact that such a Pandora has a value of 15000 is definitely correct.

You can check in the map description in the scenario information: if it says monsters 5, then you need to take Guard strength 1 point higher than usual when respawning (in the treasure, it's already at its maximum, which cannot be increased further, so this reinforcement of the guard doesn't affect it).
I've checked it now. Monsters 4. I'll upload the save file after we finish playing.
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#60
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Kostya, I wish you would have given me a heads-up..))


#61
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Collected 10094 objects (dwellings, resources, minors), shows Basilisks, Greater Vas, Viv, Greater Viv – no Gorgons?