New here? I'm Roha — want a quick tour?
This is already called degradation. Previously, people studied templates to understand, but now they ask to "boost the AI," so they don't have to do anything at all.
The strength of monsters should generally be indicated on the template diagrams.
Zones 1-4 are identical; two of them are starting locations for players. In the other two, the computer can start (if the map settings indicate 3-4 players), or the third and fourth human players. The landscape of these zones corresponds to the starting city. There are 2 villages of a random type (except for Necropolis and Conflux), 4 wood/ore mines, 1 crystal, mercury, gem, and sulfur mine, and 2 gold mines. The contents of the zones: 12000-22000 (1), 5000-16000 (6), 300-3000 (14). Monsters are weak, size - 30. The only exit from the zones is to the central zone 5. The passage is heavily guarded - 45000.
The central zone is slightly larger (40). It contains 2 cities with a fort of a random type (but not Necropolis or Conflux) and 4 gold mines. The landscape is always sand. Contents: 35000-55000 (3), 25000-35000 (10), 10000-25000 (10). Monsters are strong.
The guards cannot consist of elementals anywhere.
Can you use a logarithmic slide rule? And multiply on an abacus? Everyone used to be able to... where is the world going...?
Degradation in Heroes is only the loss of interest in them; everything else is the development of individual skill areas. If some area is "closed off" by programs, then development shifts to another area.
Well, everything is specified in the template description on our website.
Genie: 27-45
Average count: 36
8.00%: Genie: 34
Genie: 29-49
Average count: 39
5.00%: Genie: 34
Maybe I'm confusing something, but Jebus is a waek+strong tier, right?
If it's on a respawn point, then yes. I was counting the respawn time.
At the very least, the fact that such a Pandora has a value of 15000 is definitely correct.
You can check in the map description in the scenario information: if it says monsters 5, then you need to take Guard strength 1 point higher than usual when respawning (in the treasure, it's already at its maximum, which cannot be increased further, so this reinforcement of the guard doesn't affect it).