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Here are a few ideas regarding the economy: 1. Resources are transported from mines to the nearest town by carts. This means you can now raid enemy caravans. 2. Each town has its own list of resources in its warehouse. You can send a caravan with an escort from one town with the required amount of resources. 3. The inhabitants of towns pay taxes differently: the town expands in the old way – using magistrates. But now, the inhabitants need to be fed (in one of the threads, I suggested introducing a food resource) and protected (a permanent garrison, strengthening the walls), and the better their needs are met, the higher the tax. 4. Each mine requires a workforce to function. This means you can assign creatures of the first level to work in the mine (up to a certain number). Suggest your own ideas for the economy in Heroes.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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I have a few ideas, inspired by two games (I can't reveal their names).
1. Cities grow independently of the player's wishes, but they can be raided and destroyed.
2. Cities can be built, populated, and destroyed.
3. There is a "mood" among the inhabitants, which depends on the policies you implement (using spells, hiring heroes, destroying cities, etc.).
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Great ideas, the only BUT is that moving/destroying/creating towns is not a very suitable idea.

Added 3 minutes later
Yes, you could also add a new resource - stone - which is mined in quarries. After all, in the game, a huge number of buildings are made of stone, but, unfortunately, there is no resource for it.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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Great ideas, the only BUT is that moving/destroying/creating towns isn't a very good idea.

Added 3 minutes later
Yes, you could also add a new resource - stone - which is mined in quarries. After all, in Heroes, a huge number of buildings are made of stone, but, unfortunately, there is no resource for it.
And why is it bad? It would be good for multiplayer.
Ore is both iron and stone.
In reply to Гёммё
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Gemmo
Why do you think it's bad? It's actually quite good for multiplayer.
Ore includes both iron and stone.

I won't try to change your mind.
Here's another idea: a moneylender's house – it lends money at interest for a specific period. If the money is available by the end of the term, it is automatically deducted from your "account." If not, mercenaries will attack some of your mines, units, or cities (or something else). The agreement can also be made for a certain artifact (that exists on the map) or a number of creatures.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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Here's another idea: a moneylender's house – it provides loans at interest for a specific period. If the money is available by the end of the term, it is automatically deducted from the "account." If not, mercenaries will attack some of your mines, units, or cities (or something else). Also, the agreement could be made for a certain artifact (which exists on the map) or a number of creatures.
Or maybe it would be better to automatically deduct the amount, and display a negative value in the panel if there are insufficient funds.
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Yes, it’s better to have a negative balance.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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Another idea: add resource deposits where you can build a mine (like in Heroes of Might and Magic IV).
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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Another idea: add resource deposits where you can build a mine (like in the fourth game).
I haven't played the fourth game, but it's a good idea.

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