Skip to content
#2
Auto-translated
I have a few ideas, inspired by two games (I can't reveal their names).
1. Cities grow independently of the player's wishes, but they can be raided and destroyed.
2. Cities can be built, populated, and destroyed.
3. There is a "mood" among the inhabitants, which depends on the policies you implement (using spells, hiring heroes, destroying cities, etc.).

Statistics

Welcome our newest member: den