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Here are a few ideas regarding the economy: 1. Resources are transported from mines to the nearest town by carts. This means you can now raid enemy caravans. 2. Each town has its own list of resources in its warehouse. You can send a caravan with an escort from one town with the required amount of resources. 3. The inhabitants of towns pay taxes differently: the town expands in the old way – using magistrates. But now, the inhabitants need to be fed (in one of the threads, I suggested introducing a food resource) and protected (a permanent garrison, strengthening the walls), and the better their needs are met, the higher the tax. 4. Each mine requires a workforce to function. This means you can assign creatures of the first level to work in the mine (up to a certain number). Suggest your own ideas for the economy in Heroes.

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