Posts from Poll: Preferences when choosing skills in Heroes of Might and Magic IV.
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You take combat skills that late? How on earth does the dear fellow even survive until then???
Hehe, I actually very often don't take combat skills at all. And it's fine. A Mage, and especially an Archmage, wipes everyone out first!
Usually such a combination is good because while the enemy army hasn't reached your own, a warrior possessing Life Magic can bless the shooters and front-line units, while meanwhile a mage, using Order Magic, slows down the enemy's fast units
Logical. I have roughly the same situation. I prefer to have two heroes in a pair. It feels safer somehow.
And generally, if choosing combat skills, War Arts is more to my liking. Also, among non-magical ones, Pathfinding and Nobility. For some reason, Tactics isn't really for me...
For some reason, I don't really like the tactic...
Oh, and I forgot to mention that Tactics is more noticeable with 3 heroes. There you can really and clearly feel its advantage.
In my case, leadership is also useless. It's a volatile mix that's hard to control. It's time for a change...
Just don't recruit undead creatures into your ranks! Otherwise, you can definitely take some powerful creatures from an allied faction into the final battle.
But how can you not take them if he raises vampires himself? You wouldn't refuse a few hundred...
Chaos Magic
Nobility
Tactics
Warfare
And some other kind of magic...
Warrior - Tactics and Combat (if Chaos, then Scout and Scouting).
Mage - their own magic, plus another one (depends on the starting town), and Combat (Defense).
Warfare
Death Magic
Nature Magic
And the rest are optional, well... let's say:
Chaos Magic
Order Magic
In short, I ended up with some kind of mage, but I just can't do without magic, what can I do?:D
