Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Poll: Preferences when choosing skills in Heroes of Might and Magic IV.Auto-translated
This survey is designed to identify the most optimal hero build for each faction individually. We thank you in advance for your valuable information. For personal communication, please contact me at: [email protected].
Personally, I believe that an optimally developed hero looks approximately like this: Tactics Warfare Magic of Life Magic of Chaos Magic of Order
You can only create such a hero in campaigns, but in scenarios, I do it like this... The main group of skills + scouting for the first hero, and combat skills for the second; I usually give scouting to a mage!
For any player, it would be good to take Death and Nature magic, develop demonology and shamanism (or something else), as spells to summon creatures of death will be granted, from imps to devils. In Excalibur, in the campaign for King Arthur, this tactic helped me a lot. There are many Pandora's Boxes there, so Arthur reached level 70 (=)), and 19 devils were summoned at once! WOW!
Hello everyone! I like the version of (Heroes of Might and Magic IV: The Gathering Storm); I have many different builds for leveling up heroes. Mostly, I play as a Warrior paired with a Mage. If we're talking about races, here's my approach: CHAOS (Rogue): First, Scouting. Then, Combat. Followed by Necromancy (resulting in a Vampire with the "Vampire Touch" effect). After that, I try to focus on leveling up "Attack". (But usually, I don't get that far). CHAOS (Sorcerer): First, Chaos Magic. Then, Nature Magic. And if I have time, I'll go for Order Magic.
----------------- NATURE (Ranger): Combat. Attack (from Tactics). Life Magic.
NATURE (Beast Master): I simply create a Beast Master (Nature + Combat). ------------------
DEATH (Necromancer): Death. Life. (The "Black Priest" effect)!? DEATH (Knight): Tactics (but I don't level up everything). Combat. Scouting (ONLY Scouting + Exploration).
----------------------- LIFE (Cleric): Life. Death. (The "Black Priest" effect)!? LIFE (Knight): Tactics (but I don't level up everything). Combat. Scouting (ONLY Scouting + Exploration). -------------------------- ORDER (Mage): Order Magic. Nature Magic = Chaos Magic. Chaos Magic = Nature Magic. ORDER (Lord): I level up skills related to money, etc. And then I buy a Ranger (Nature).
These are my builds... but I don't always follow them, and it doesn't always work out as planned. Sometimes, the game doesn't allow me to do what I want, so you need to pay attention to the hero's destiny when you buy them; that way, it will be easier to achieve the desired effect.... In general, I've seen many different builds, and with them, many different effects that heroes can achieve....
I always take combat skills (even for a mage). For a mage, I only upgrade defense and antimagic in it :) if possible, of course... For a secondary hero, I always take nobility (after all, increasing the number of creatures is a good thing...). I almost never take tactics (this is debatable, but on most maps, there isn't enough experience to upgrade SO many different branches).
Мечты сбываются, просто нужно уметь правильно мечтать.
Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну... P.S. может мне и предложили, просто я не помню :smile44:
Demonologists... :D By the way, with enough diligence... or by capturing a Castle of Life and training in the Magic of Nature seminary...
Demonologists.... hmm :rolleyes: I don't argue, but are they good fighters?:) By the way, if you know how to multiply your army on the battlefield instead of just adding to it, that's why I lost interest in playing as Necropolis!:cool:
Hmm, it seems you don't really appreciate fighters. First, the battle, and then everything else will fall into place! And scouting is the most enjoyable part! :)
I always try to combine skills to create a very useful hero class that adds something to the army. The combination of tactics and nobility is especially useful. As a result, you get an additional +20% to the army's attack and defense. Marshals are the best!:smile03:
Yeah, but what if the hero gets taken out??? :) But the Ranger will take out whoever needs to be taken out! :D Heroes are the main figures!
You need to protect any hero as much as possible, except for a well-leveled Barbarian (you need to defend yourself against them, especially if they have a great artifact from their own faction:D).