Skip to content

Posts from Poll: Preferences when choosing skills in Heroes of Might and Magic IV.

4.0 (1 rating)
In reply to BASON
User Avatar
19 years ago
Auto-translated
I prefer to develop a mage: That is, Order magic, and then Chaos magic. And a warrior: Tactics, Life magic, and Warfare. Usually, this combination is good because, while the enemy army hasn't approached your army, the warrior, possessing Life magic, can bless the archers and front-line units, and meanwhile, the mage, with the help of Order magic, slows down the enemy's agile units.
User Avatar
19 years ago
Auto-translated
You take combat skills that late? How on earth does the dear fellow even survive until then???

Hehe, I actually very often don't take combat skills at all. And it's fine. A Mage, and especially an Archmage, wipes everyone out first!
Usually such a combination is good because while the enemy army hasn't reached your own, a warrior possessing Life Magic can bless the shooters and front-line units, while meanwhile a mage, using Order Magic, slows down the enemy's fast units

Logical. I have roughly the same situation. I prefer to have two heroes in a pair. It feels safer somehow.
And generally, if choosing combat skills, War Arts is more to my liking. Also, among non-magical ones, Pathfinding and Nobility. For some reason, Tactics isn't really for me...
In reply to Пандора
User Avatar
19 years ago
Auto-translated
Pandora;65259
For some reason, I don't really like the tactic...
In general, tactics are a very useful thing. They add speed to units, and this gives you a chance to strike first. (If you have champions, for example, they will reach the enemy and deal a lot of damage... or you can cast "first strike" on a fast unit with one hero, plus the speed bonus from the Tactics skill). And when moving around the map, tactics can "save" you.
User Avatar
19 years ago
Auto-translated
Of course. It also increases morale and luck. But for some reason, even with a fully upgraded hero with level 5 in all skills (Tactics, Chaos, Nature, Death, Life), his morale is always -5. And that's even with all possible artifacts equipped, including beer mugs that increase morale... Why is that?
In reply to Пандора
User Avatar
19 years ago
Auto-translated
It depends on what kind of creatures you have in your hero's army. Once, I mixed life and death, and the morale was terrible. It's better not to mix them, or to mix them based on compatibility (for example, life and nature).
User Avatar
19 years ago
Auto-translated
I have all sorts of heroes. I have Life, Death (my hero produces vampires after each battle), and Chaos. Maybe that's why I'm struggling. My hero is well-leveled, but he loses in battles against opponents with high morale, and I have to make him move at the very end...

Oh, and I forgot to mention that Tactics is more noticeable with 3 heroes. There you can really and clearly feel its advantage.
In reply to Пандора
User Avatar
19 years ago
Auto-translated
Morality is a good thing. You can achieve a lot when you go first. That's why I try not to mix Warriors. (I can't imagine how angels and demons can fight together against Death.)
In reply to OptiMAL
User Avatar
19 years ago
Auto-translated
Only a hero with well-developed "leadership" skills can slightly mitigate racial animosity. For armies without such a hero, it's better to stick to a single faction. By the way: units with the "undead" spell, when part of an army like Sylvan, will lower morale not only due to racial differences but also by inflicting -2 morale due to the fear of undead on living creatures. In short, an angel with a devil is not so bad, but an angel together with a bone dragon is the worst-case scenario (leadership is powerless here:smile15:).
User Avatar
19 years ago
Auto-translated
Yes, in my case, leadership is also ineffective. It's a volatile mix that's getting out of control. It's time for a change...
In reply to Пандора
User Avatar
19 years ago
Auto-translated
Pandora;65617
In my case, leadership is also useless. It's a volatile mix that's hard to control. It's time for a change...
Just don't recruit undead into your ranks! Otherwise, you can definitely take strong creatures from a related faction for the final battle.
In reply to BASON
User Avatar
19 years ago
Auto-translated
It’s still better not to mix them. With any mixing, morale is lost, and therefore the hero needs to learn leadership. This will slow down the development of his "own" skill.
User Avatar
19 years ago
Auto-translated
Just don't recruit undead creatures into your ranks! Otherwise, you can definitely take some powerful creatures from an allied faction into the final battle.

But how can you not take them if he raises vampires himself? You wouldn't refuse a few hundred...
User Avatar
19 years ago
Auto-translated
I can't really tell the difference between mages and warriors, so I'll go with this setup:
Chaos Magic
Nobility
Tactics
Warfare
And some other kind of magic...
User Avatar
19 years ago
Auto-translated
I always take two.
Warrior - Tactics and Combat (if Chaos, then Scout and Scouting).
Mage - their own magic, plus another one (depends on the starting town), and Combat (Defense).
In reply to Arandor
User Avatar
19 years ago
Auto-translated
3 skills are mandatory:
Warfare
Death Magic
Nature Magic
And the rest are optional, well... let's say:
Chaos Magic
Order Magic
In short, I ended up with some kind of mage, but I just can't do without magic, what can I do?:D

Statistics

Welcome our newest member: recijeb