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Posts from NHF – new heroes for Heroes V 3.1.

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#864
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In general, it will be necessary to get rid of almost all messages.
I agree, I suggest making only pop-up messages above the heroes.
Maybe you can count how many times I've already answered this question? You perfectly understand, and I've written a million times in the chat and here that the ears should be like the icons in the game.
Ugh... Well, if you don't like it that much, you can simply change the angle on the icon using an editor, and that's it, it will take 2 minutes.
 

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In reply to Ment
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#865
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Ment
Ugh... Well, if you don't like it, you can simply change the angle of the icon using an editor, and that's it, 2 minutes.

IMHO, Dyrman is being picky; he doesn't like the ears, or something else ;)

Added 2 minutes later
Dyrman

No ideas for new heroes? Two is really not enough.

On the AG forum, there are two new ideas from forum user SNAKeR:

There are 2 special ability ideas:
Conqueror: if the hero is within 2 moves of an enemy town, he has a bonus of +1 to speed and +1 to attack for every 4 levels.
Revenge Series (if it fits, rename it, this is just what came to mind and is essentially off-topic): after defeating an army that included sworn enemies, the army receives a +1 damage bonus.
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#866
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Two turns from the castle – that’s interesting, but is it with or without logistics, and with a fully upgraded castle or not? We need more details here.
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#867
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sarkkot55555
Two turns from the castle – that’s interesting, but is it with or without logistics, and with a fully upgraded castle or not? We need more details here.

Everything that’s available.
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#868
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Well, if you do it that way, it won't take just two turns, but rather move cell by cell. And the higher the hero's level, the greater the distance.
 

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#869
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Ment
Well, if you're going to do it that way, it shouldn't be in just two turns, but rather move one square at a time. And the higher the hero's level, the greater the distance.

Well, why not?!
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#870
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What exactly don’t you like about these moves?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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#871
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RedHeavenHero
What exactly don't you like about these turn limits?

Well, if it's possible to use the number of turns until the nearest town as a factor, then why not? ;)
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#872
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RedHeavenHero
What exactly don't you like about these moves?

The problem with the moves arises due to logistics, the terrain, and the artifacts. Moving on a grid is better because it creates equal conditions for everyone, and it's easier to implement.
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#873
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sarkkot55555
The turn-based system creates problems due to logistics, the terrain, and the artifacts. Moving to a grid-based system is better because it provides equal conditions for everyone and is easier to implement.

That's good to hear ;)
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#874
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sarkkot55555
It's better to do it based on cells, as it provides equal conditions for everyone and is easier to implement.
Are you planning to give this special treatment to everyone? What does "everyone" have to do with it? ;)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#875
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sarkkot55555
The turn-based system presents problems due to logistics, terrain, and unit stats. A grid-based system is better because it provides equal conditions for everyone and is easier to implement.
What exactly is the problem with logistics and terrain?

Added 2 minutes later
Dyrman, please correct the icon size in the SpecIconHafad.(Texture).xdb file from 128x128 to 64x64, as it is displayed poorly.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#876
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RedHeavenHero
What kind of problem is there with logistics and the terrain?

Added 2 minutes later
Dyrman, fix the icon size in the SpecIconHafad.(Texture).xdb file from 128x128 to 64x64, otherwise it displays poorly.

But aren't there any problems with logistics?!
In reply to psatkha
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#877
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psatkha
Aren't there any problems with logistics?!
There are no problems with logistics. There might be problems with obstacles, but you can make a special rule: if a town is "on the final stretch," then give that bonus.

Added after 2 hours 36 minutes
You could make it so that the special ability of Hafada also affects the Elves of Kiin for greater realism, if Mент doesn't object.
So, is the author against it?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
Нейтралы: 1 2 3 4