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#154
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spaces between sentences?
No, I mean temporary ones. They might be called "delay" there.
i.e., the game error occurs immediately
Where does it occur? In the console? What exactly? Or does the game crash with an error? What error?
 

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#155
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I only specified the delay in whole numbers.

As for the error, it occurs immediately when the startdialog function is called, or something like that.
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#156
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Well, that doesn't tell us anything. By any chance, does it involve reading from an invalid memory address?
 

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#157
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in detail, APPCRASH – everything else is a complete mess of numbers and letters.

Added 7 minutes later
Update: If I change the file name in the file path I specify, add/remove a number/letter, then the error doesn't occur, which means I specified the path correctly.

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#158
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Hmm. Was the video created in an editor or in Notepad? If the latter, I would also check the encoding, as the default encoding in Notepad may not work.
And check the paths again. The case sensitivity might play a role, so pay attention to that as well.
Update: If I change the file name in the path I'm indicating, add/remove a number/letter, the error doesn't occur, which means I've specified the path correctly.
Ah, that makes sense. Then it's probably the encoding...
 

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#159
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No, I created the video in an editor, and it was quite difficult. Perhaps the path is too long?

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#160
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No, mine is about the same, just a bit shorter, but it works. If you can't figure it out, you can send me the map. I won't be able to look at it today, but I can try to fix it tomorrow.
 

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#161
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Yes, I'll send it now. If it works, I'll let you know.
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#162
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I apologize, but I couldn't find a solution. Although I didn't experience any crashes, the map simply doesn't load. It starts loading, and then freezes.
 

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#163
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too bad. I couldn't come up with anything either. I remember that in my first maps, I inserted videos from the standard campaigns, and everything worked...

Added after 19 hours and 16 minutes
Interestingly, today I decided to go back to the videos, I already made another one/just one frame, but I decided to just try to run it - it works! It turns out that in the old video, I did something that made it run in the editor, but not in the game.

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#164
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How can I properly reduce the movement speed of a hero in a movie clip, and how can I prevent him from changing his position to "facing directly south" after he finishes moving?

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#165
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Heroist
How can I prevent the hero from changing their facing direction to "facing directly south" after completing their movement?
Change the FinalAngle to the desired value in degrees.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#166
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ah, here it is, that's what I meant =) thanks

Added 40 minutes later
upd: how do I make a hero "appear" at a specific point? (=setobjectposition)

Added 10 minutes later
upd2: if he doesn't have a move animation?

Added 23 minutes later
upd4: I solved the problem. If anyone is interested, I had to first extract the move animation from the hero's ADV model and then copy it to the ARENA model, after which it appeared when pressing the "9" key, then in sentences, I specified the move points, but set the delay to a negative value.

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#167
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new question - how to handle "layering during animation"?
Sometimes, when a monster performs an effect, it's as if it's cloned; the original model stays in place (idle), while its clone performs the specified movement.

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#168
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Perhaps it would be more accurate to fine-tune the timing intervals... I think this happens if you try to play two animations simultaneously.
 

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