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Posts from Current questions and answers regarding the map editor.
writes constantly in the console that the file cannot be found. I've tried many options. Can you tell me whether to start specifying the path with GetMapDataPath()... or with the folder where the file is stored in the map? And what does xpointer refer to? Maybe if I understand the principle, I'll finally figure it out.
GetMapDataPath gives the same result, but only if the xdb file is located in Maps/SingleMissions/MapName/. In such cases, xpointer is always written, but I don't know what it's for. Regarding the "file not found" error... I don't know, I managed to fix it, and I tried it. Create a new Sound (try creating a NewFolder first – I named it "zaz", then create a NewObject in it – I also named it "zaz"), click the [...] next to SrcName, and specify your sound. Once again, it should be in the root folder, but not one created during game installation. In my case: "D:\games\Nival Interactive\Heroes of Might and Magic V - Tribes of the East\Complete\zaz.ogg". Then export, save, exit, and look for the created xdb file inside the map, and specify the path to it in the script. You can probably do it without exporting as well. My script: Play2DSound ("/zaz/zaz.xdb#xpointer(/Sound)");
advencher
13 years ago
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I couldn't find the "Guardians of the Passage" or "Key Keepers" in the editor, nor the external dwellings of the castles where they are located. Or are they placed in a different way?
Ment
13 years ago
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No, they are there. In the border_guards tab. Dwellings are in the Dwellings section.
I couldn't find where to check the game version. I downloaded everything from the internet using a single installer, and there are three editors in the game folders, but none of them have what I need.
HAndOS
13 years ago
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Dwellings in early versions and border_guards in all-terrain objects.
advencher
13 years ago
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Ah, I found it in another editor, in "all terrains," but now there's a different problem: the map doesn't open in this editor; it says the version isn't supported. I hope I won't have to redraw everything from scratch, because the map isn't small.
The second one is for Hammers of Fate, and the first one is for the original game. Maps from Hammers of Fate don't work in the original game.
Added 1 minute ago
Oh, I mixed them up. The first one is for Hammers of Fate, and the second one is for the original game.
Added 2 minutes ago
By the way, the editor for the original game is in the "bin" folder, and the editor for Hammers of Fate is in the "binA1" folder. The "bin" stands for "bin addon 1." Is that the Gold Edition? Am I right?
yes, everything is correct. Are there any unconventional ways to transfer the map structure to that editor? Or, conversely, can the editor be modified to add objects? Or, for example, can a script be used to summon a guard and a dwelling?
MasteR
13 years ago
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I think it's better not to worry about it and just redraw it (it happens). And also, download the latest expansion, Tribes of the East. And then you can work comfortably in that editor (not the Gold Edition. The editor always glitched on me in the Gold Edition).
Ment
13 years ago
Auto-translated
Don't give him bad advice. Don't download it; BUY it. ;) You can technically translate the maps, but I'm afraid it would be a completely unnecessary hassle for you.